Eduardo Saffer Medvedovski

Eduardo Saffer Medvedovski

Project Manager & Founder @ Canvas Ink. Games

About

Versatile game developer professional with 13 years of experience across project management, data analysis, game design, live operations and programming. Worked on over 10 released titles, including live free to play games with hundreds of thousands of daily active players. Strong track record in leading teams and collaborating with studios of multiple countries, with participation on the content creation, systems design, and data-driven iterations. Continuously improving skills through market research, attending game conferences, and seeking diverse life experiences.

Country

Brazil

City

Porto Alegre

Industry

Computer Games

Skill

IA generativa, Experiência do usuário (UX), Prototipagem rápida, Design de videogames, Inteligência artificial, Jogos móveis, Gerentes de projeto, Producer, Coordenação de produção, Gestão de projetos de software, Negócios, Game Designer, Programmer, Business Development, Data Analysis, Project Manager, Análise de dados estratégicos, Programador, Desenvolvimento de negócios, Análise de dados

Experience

Canvas Ink. Games

Project Manager & Founder

Canvas Ink. Games

LinkedIn
2013-1 - Present · 13 yrs 9 mos

Porto Alegre, Brasil

• Project Management: Shipped authorial game projects to millions of players across Mobile, Web, and PC while leading teams of up to 8 people. Optimized delivery cycles by implementing Agile workflows, reducing time-to-market for new features based on data-driven player feedback. • Product Live Ops: Built data tracking and KPI frameworks using GameAnalytics, Firebase (remote config and A/B testing), and Meta Analytics for attribution, enabling data-driven decisions to reduce churn and raise LTV. • Game Design: Created processes for efficiently guiding other developers, such as structured Notion for feature definitions, dynamic sheets for metagame and balance and interactive Miro boards for describing in-depth features, maintaining systemic consistency between 5 projects. • Programming: Engineered whole softwares of launched games and other game jam projects using mainly Unity, for both PC and mobile platforms, assisting also other programmers to architect scalable code, and ensuring stable performance at low-end devices. • Mentorship: Assisted other studios with business plans, product placement and data analysis while analyzing data and elaborating visual reports to assist decision-making, and architected live ops ecosystems using GameAnalytics and Google Looker, ensuring the viability of sustainable long-term Live Ops strategies.

Canvas Ink. Games

Live Ops Game Designer (Contract)

Canvas Ink. Games

LinkedIn
2024-6 - 2025-10 · 1 yr 5 mos

Порту-Алегри, RS

• Content Creation: Designed and delivered large-scale Live Ops content for the top-performing RPG shooter Hero Hunters, generating over hundreds of thousands of dolars of revenue. This content included 100 monthly events, new characters and the balancing of the current content (including 50 of 160 characters). • Data-Driven Iteractions: Collaborated with product, analytics, and engineering teams to iterate on game features based on performance data and player feedback, improving player engagement and competitiveness as tracked on the game's Discord channel. • Agile Producing: Acted as producer for a 5-person team across other 5 live games, intermediating the stakeholders interests and the team capabilities, delivering features such as SDK updates, UX improvement and new playable content. • Data Analysis: Architected analytic tracking with GameAnalytics and assisted at analyzing results and generating reports to assist product owners' decisions.

Canvas Ink. Games

Project Manager & Data Analyst (Contract)

Canvas Ink. Games

LinkedIn
2021-1 - 2023-1 · 2 yrs 1 mo

Porto Alegre, Rio Grande do Sul, Brasil

• Producing: Directed a 5-person team for the official Lingo TV show game, orchestrating live operations and product placement to achieve 1M+ downloads while exceeding strict IP brand standards. • Growth & Optimization: Engineered robust live features that secured 50% Day 1 retention and scaled LTV by optimizing Live Ops SDKs (Firebase/Appsflyer/Google Ads) and eliminating technical bottlenecks. • Data & Live Ops: Architected an ecosystem for tracking in-depth player behaviour, leveraging multiple A/B tests using Firebase and live data structures using Firestore. Also delivered customized reports and automated dashboards that empowered Product Owners to make data-driven decisions.

Main Leaf Games

Senior Business Development

Main Leaf Games

LinkedIn
2019-8 - 2025-8 · 6 yrs 1 mo

• Conference Representation: Acted as a key representative for the sales and business development sectors at premier international summits, including GDC, Gamescom, and XDS (External Development Summit), and successfully expanded the company’s global reach by building an extensive pipeline of over 100 international high-value leads. • Commercial & Project Strategy: Developed strategic pitch decks and portfolio presentations to secure new business, evaluating contracts and business propositions to ensure they aligned with the studio's technical capabilities and the client’s specific requirements.

Rockhead Studios

Business Intelligence & Game Designer

Rockhead Studios

LinkedIn
2018-3 - 2021-9 · 3 yrs 7 mos

Porto alegre

•Developed and deployed an analytics infrastructure using Firebase and GameAnalytics to streamline data collection and reporting for the Starlit Games franchise launched on mobile, PC, and console, reaching over millions of players. • Designed and implemented leves, meta-game systems, and live events, improving player experience and progression depth. • Balanced gameplay difficulty and progression using data-driven insights, delivering monthly updates that contributed to churn reduction.

Main Leaf Games

Game Designer & Project Manager

Main Leaf Games

LinkedIn
2016-1 - 2018-4 · 2 yrs 4 mos

pellet, RS

• Defined the design direction and planning for multiple titles at an outsourcing studio serving global clients of countries such as USA, India, Canada, Brazil and England. •Managed projects and teams of up to 5 people, bridging communication between development teams and product owners to ensure on-time delivery. and client satisfaction. • Designed and implemented levels and meta-game systems using iterative playtesting and player feedback, improving gameplay balance and player engagement.

Playscape

Programmer & Game Designer

Playscape

2012-2 - 2013-2 · 1 yr 1 mo

Distrito de Tel Aviv, Israel

• Architected core game systems using internal tools for two shipped titles that achieved hundreds of thousands of downloads, while collaborating across teams in a 50-person studio. • Conducted playtesting and provided actionable feedback for titles that reached over 10 million players. • Assisted in building and analyzing data, providing game design solutions for launched titles.

Education

Universidade Federal de Pelotas

Universidade Federal de Pelotas

LinkedIn

Ciência da Computação

Eduardo Saffer Medvedovski's Contact Information

Email

******@***.com

Phone

(**) *** ****

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