eckhart piqueur

eckhart piqueur

freelance houdini and fx artist

About

I mainly work with Houdini. Also experienced using Maya for lighting and rendering, with the Arnold renderer.

Country

belgium

City

gent

Industry

entertainment

Skill

3d studio max, after effects, graphic design, houdini, modeling, photoshop, drawing, 3d animation, illustrator, digital painting, zbrush, texturing, production managment, film production, gaming, 3d modeling, computer animation

Experience

freelance houdini and fx artist

2020-2 - Present · 6 yrs 7 mos
grid bvba

lighter and compositor on 'bobby and billy'

grid bvba

2015-6 - 2015-11 · 6 mos

Bobby & Bill' (or 'Boule et Bill') is a 3D animation series adaptation of a classic French comic. Using Maya, adjusting the lighting, fixing minor issues such as wrong shaders, light linking and alpha errors. After lighting renders were done, compositing was done in Fusion. Color correcting, mask and motion blur fixes were some of the most comon tasks during compositing.

grid bvba

junior lookdev artist

grid bvba

2014-11 - 2014-11 · 1 mo

Bringing models and shaders together, making sure all textures are correct en rendering properly to be published to server and ready for Lighting.

walking the dog

cg production assistant

walking the dog

2013-3 - 2013-11 · 9 mos

Managing of Finaling and Wrangling Delivery teams. Keeping an eye on overall progression and efficiency. Looking ahead at upcoming shots to see if there are going to be issues and by communicating with the other departments, see these issues fixed.

daedalic entertainment gmbh

animator

daedalic entertainment gmbh

2011-2 - 2011-6 · 5 mos

Working in After Effects, I need to rig and animate characters and animating pre-rigged 3d models in SoftImage for a 2D, point-and-click, hidden object game.

grid bvba

lighter

grid bvba

2015-12 - 2016-7 · 8 mos

Lighting cinematics on an unannounced game title

cyborn

fx artist

cyborn

2016-10 - Present · 9 yrs 11 mos
grid bvba

layout artist on michiel de ruyter

grid bvba

2014-11 - 2015-1 · 3 mos

* Setting up CGI shots of 15th century large scale naval battles. * Positioning and timing of effects such as cannon fire, smoke plumes, fire and water splashes. * Autodesk Maya was the main software that was used for this.

Education

don bosco sint - denijs - westrem

don bosco sint - denijs - westrem

2001-1 - 2007-1 · 6 yrs 1 mo
hogeschool west - vlaanderen - vlaamse autonome hogeschool

hogeschool west - vlaanderen - vlaamse autonome hogeschool

2008-1 - 2011-1 · 3 yrs 1 mo

eckhart piqueur's Contact Information

Email

******@***.com

Phone

(**) *** ****

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