Donatien Rabiller

Donatien Rabiller

Principal UI Engineer @ People Can Fly Studio

About

As an enterprising person, I enjoy taking part in projects and care about bringing them to a conclusion. I am sharp-minded and precise as I adapt myself very quickly to new situations, environments and technologies. I often take the initiative and make project of my own. On the technical side I'm mostly developing in C# but I've got history in Java and C/C++. I have good knowledge of 2D and 3D algorithm and have experience in various libraries, 2D or 3D graphic engine, various game engine (UDK, Unity, CryEngine, SourceEngine) and more generaly the core libraries of the languages I'm working with. You can take a look at my projects on GitHub : https://github.com/Sharundaar Or find a short description of some of them on my portfolio : https://sharundaarfolio.wordpress.com/ You can phone, e-mail, write or even skype me. Ask for information via e-mail: rabiller.donatien@hotmail.fr

Country

Canada

City

Québec

Industry

Computer Games

Skill

Unreal Engine, UMG, CommonUI, UI, Unity 3D, C#, Unreal Engine 4, C++ Language, Java, Visual Studio, C, JavaScript, Assembly Language, Direct3D, XNA, Qt, Swing, CryEngine, HTML, Cisco IOS

Experience

People Can Fly Studio

Principal UI Engineer

People Can Fly Studio

LinkedIn
2024-12 - Present · 1 yr 10 mos

Québec, Canada

Thought Pennies

UI Engineer

Thought Pennies

LinkedIn
2024-2 - 2024-11 · 10 mos

Canada

Nesting Games

Senior Software Engineer

Nesting Games

LinkedIn
2022-3 - 2024-1 · 1 yr 11 mos

Québec, Québec, Canada

Beenox

Senior Software Developer

Beenox

LinkedIn
2021-4 - 2022-3 · 1 yr

Québec, Canada

Beenox

Programmeur

Beenox

LinkedIn
2019-2 - 2021-4 · 2 yrs 3 mos

Québec, Canada

Beenox

Programmeur junior

Beenox

LinkedIn
2017-3 - 2019-2 · 2 yrs

Québec, Canada

Beenox

Stagiaire programmation

Beenox

LinkedIn
2016-8 - 2017-3 · 8 mos
Spiders

Stagiaire

Spiders

LinkedIn
2014-9 - 2015-2 · 6 mos

Région de Paris, France

J'ai développé des outils destinés à être utilisé par les Game Designers et les Level Designers en C# utilisant la librairie ATF de Sony. J'ai aussi réalisé de la correction de bugs divers.

KUHN Group

Ouvrier

KUHN Group

LinkedIn
2012-2 - 2012-2 · 1 mo

Région de Strasbourg, France

Education

Université du Québec à Chicoutimi

Université du Québec à Chicoutimi

LinkedIn

Jeux Vidéo

2015 - 2016 · 1 yr
UTBM

UTBM

LinkedIn

Classes préparatoires

2011 - 2016 · 5 yrs

Donatien Rabiller's Contact Information

Email

******@***.com

Phone

(**) *** ****

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