Dmytro Piatyhorets
3D Environment Artist @ Infinity Ward
About
🎮 Games have always been my passion, and for the past 8+ years I’ve been lucky enough to help build the worlds I once dreamed of exploring. As a 3D Environment Artist, I’ve contributed to AAA projects like "Call of Duty" and "Shatterline", working alongside designers, tech artists, and fellow environment artists to create everything from procedural kits and modular buildings to hero assets and vehicles. 🛠️ I’ve worked across different engines and pipelines, from Unreal to custom proprietary engines and tools, and I enjoy collaborating closely with other teams to craft environments that feel engaging and alive. Skills and Tools: ● Environment Art: Strong fundamentals in high-poly / low-poly 3D Modeling, Sculpting, and Worldbuilding. Photogrammetry, LIDAR data processing; Autodesk Maya & 3Ds Max, ZBrush, Metashape, Houdini, Marvelous Designer, Blender. ● Procedural PBR texturing: Adobe Substance 3D Designer and Painter, Photoshop, 3DCoat. ● Game engines: Unreal Engine, Unity, Lumberyard. Other tools: Shotgrid, Jira, Perforce, Git. Generative AI experience. Fast learner. ● Teamwork: Proactive cross-team collaboration; Problem-solving attitude; Mentoring, constructive feedback. . . All comments, posts, reposts, thoughts and opinions are my own.
United States
Los Angeles Metropolitan Area
Computer Games
Environment Art, Texturing, 3D Modeling, Game Development, Teamwork, Unreal Engine 4, Maya, Autodesk 3ds Max, Substance Painter, Substance Designer, ZBrush, Outsourcing Management, Texture Art, Texture Artist, Blender, Unreal Engine, 3D Graphics, Low Poly Modeling, Level Art, Cross-team Collaboration
Experience

3D Environment Artist
Los Angeles, California, United States
https://www.callofduty.com/ ● Created photorealistic 3D environments and detailed level art for “Call of Duty”. Multiple shipped AAA titles ● Authored detailed asset briefs for external partners; Provided feedback; Made fixes and polished assets to final. ● Provided final environments and in-game locations. Proactively collaborated with lead artists, tech art & vfx.

3D Environment Artist
● Provided realistic environments including terrain, set-dressing, materials, and interactive props for “Shatterline” FPS game. ● Coordinated efforts with concept art to enhance visual appeal while meeting tight production deadlines. ● Teamed up with the technical art department to revise and optimize content for Lumberyard game engine. https://store.steampowered.com/app/2087030/Shatterline/

3D Environment Artist
(ex Vostok Games) ● Crafted high-fidelity 3D models and PBR textures for FPS games (“Fear the Wolves” and other projects). ● Developed environmental assets, including vehicles and modular structures. Worked with photogrammetry. ● Optimized models and textures for Unreal Engine. https://store.steampowered.com/app/819500/Fear_The_Wolves/

Freelance 3D Environment Artist
Freelance, Upwork
● Worked with various studios as a 3D artist & Animator: "Enixan", "Gamepack Studio", "BidOn Games", and others ● Created 3D assets for various companies (“Absolute Tactics: Daughters of Mercy” and other projects). https://store.steampowered.com/app/1636660/Absolute_Tactics_Daughters_of_Mercy/
Dmytro Piatyhorets's Contact Information
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