Dmitry Foxcride

Dmitry Foxcride

Lead Game Producer @ cookies.games

About

Hello, GameDev! 🕹 I am Game ProducerGame production and operations leader with 11 years across PC, mobile, web, VR and console. Built and scaled production systems, PMO processes, estimation standards, delivery pipelines and AI-automation tools.Worked on products with 20M+ mobile installs, 1M+ PC copies sold, and worked with titles exceeding $900M in revenue.Experience spans LiveOps game design, product analytics, monetization, pre-production RnD, feature ownership, hiring, budgeting and cross-functional team leadership.

Country

-

City

Armenia

Industry

Computer Games

Skill

Data Analytics, Cross-Depart Collaboration, Production Operations, Cross-Departmental Collaboration, Budget Management, Leading of Producers, Business Growth, Corporate Operations, Strategy Planning, Business Process Optimization, Product Lifecycle Management, Game Producer, Python (Programming Language), Technical Documentation, LiveOps, Adjust (game metrics tool), Perforce (UE hub-tool), Bitbucket, Notion, Cohort Analysis tools

Experience

cookies.games

Lead Game Producer

cookies.games

LinkedIn
2025-2 - 2026-4 · 1 yr 3 mos

Was promoted due to proven delivery results in Game Producing ▸ Unified all studio producers and GDs into one delivery pipeline ▸ Mentored Game designers and PMs and created career-track roadmaps ▸ Reduced late scope changes from 37% to 11% via stronger discovery pipeline (pre-prod) ▸ Reduced delivery time by ~60% by rebuilding production flows with AI

cookies.games

Game Producer (hybrid-casual & midcore)

cookies.games

LinkedIn
2024-4 - 2025-2 · 11 mos

▸ Personally delivered 4 games and gamifications to release as Game producer ▸ As Game Producer implemented advanced PMO tools and SLA ▸ Provided estimations (scope and budget plans) for new B2B projects ▸ Launched ClickUp automation tools which optimized budgets and team speed

Outsider games (Ubisoft, Planetarium Labs)

Game producer | LiveOps manager

Outsider games (Ubisoft, Planetarium Labs)

2022-5 - 2024-4 · 2 yrs

Project “Nine Chronicles”: https://nine-chronicles.com ▸ Increased DAU by +12% with just one LiveOps update thanks to meta-features rework ▸ As Game Producer led both Marketing and Production teams (over 40 specialists) ▸ Released product as GameFI firstly, then prepared the client to go to Steam (non-GameFI) ▸ During LiveOps scaling, designed game systems which made +52% LTV increase ($3.17 to $4.82)

Outsider games (Ubisoft, Planetarium Labs)

Game Producer | Game design auditor

Outsider games (Ubisoft, Planetarium Labs)

2022-5 - 2024-4 · 2 yrs

Project “Calaca”: https://x.com/Calacaworld ▸ Working with parallel client, product Calaca, I owned Product Vision and MVP-scope ▸ Working closely with Game design team, bridged 2 tracks - Gameplay and Web3 utility ▸ Helped the client raise pre-seed round with business-analysis sessions and pitch-audits ▸ As Game design auditor, reduced MVP risks with cleaner functional specifications in GDD

AmberSoft

Game Producer | Core Game designer

AmberSoft

LinkedIn
2021-11 - 2022-5 · 7 mos

Project “CyberCity”: https://docs.cybercity.game/ ▸ Defined core and meta-features, product strategy, and owned MVP roadmap and GDD ▸ Built the team from scratch up to 24 specialists and managed it through production ▸ Expanded contract value from $600K to $670K through upsell pitched to client by me ▸ Designed personally a 3-part combat model mixing tactics, auto-battle and cards

AmberSoft

Project manager | Game design auditor

AmberSoft

LinkedIn
2021-11 - 2022-5 · 7 mos

Project “Thunder Lands”: https://gamefi.org/games/thunder-lands?tab=about ▸ Due to fast team scaling to 74 specialists, was called as Product & Design auditor ▸ Sped-up cross-team blockers resolving time by 14% via PM-led coordination ▸ Helped hire and approve Project managers, Game designers and UX-designers ▸ Implemented crisis-management planning, helped resolve current bottlenecks and issues

Stutter Fox Studios

Project manager | Lead Game designer

Stutter Fox Studios

LinkedIn
2020-4 - 2021-12 · 1 yr 9 mos

Project “Falling Frontier”: https://store.steampowered.com/app/1280190/Falling_Frontier ▸ Created system design frameworks of such a complex space strategy (RTS) game ▸ As PM built QA-team and acceptance standards aligned with speed, budgets and quality ▸ Led 3 game designers and aligned in-build realisation to product vision ▸ Implemented Stakeholder dashboards to ensure transparent reporting to our publisher

FANSIPAN CAPITAL

Project manager | Producer assistant

FANSIPAN CAPITAL

LinkedIn
2019-4 - 2020-6 · 1 yr 3 mos

Project “Shadow Knight”: https://play.google.com/store/apps/details?id=com.fansipan.stickman.fight.shadow.knights&hl ▸ With Game producer made competitor analysis, feature-heatmaps and data-dashboards ▸ Built team performance dashboards from scratch to improve retrospectives clarity ▸ During the working period, improved feature delivery rate with stronger PM workflows ▸ Supported production ops with clearer goals & cross-department communications

FANSIPAN CAPITAL

Lead Meta Game designer

FANSIPAN CAPITAL

LinkedIn
2019-4 - 2020-6 · 1 yr 3 mos

Project “Summoners Era”: https://play.google.com/store/apps/details?id=com.fansipan.summoners.era.idle&hl ▸ In LiveOps operations, synced Analytics team and Production team, defined prioritization ▸ Designed Meta-features and Seasonal events for the game, curated its development ▸ Performed metrics & funnels analytics to gather key insights for systems improvement ▸ During working period, increased RR1 to 28% (from 22%), RR30 to 2.4% (from 1.7%)

Rovio Entertainment

Senior System Game Designer

Rovio Entertainment

LinkedIn
2019-5 - 2020-4 · 1 yr

Project “Darkfire Heroes”: https://www.rovio.com/articles/darkfire-heroes-releases-worldwide-today-on-ios-and-android ▸ Created from scratch system design for 50+ heroes and decomposed it to detailed GDDs ▸ Built RPG progression flows, balance sheets, and defined economic and monetization ▸ Worked in Unity with scenes and prefabs, fine-tuning configs and balance ▸ Performed as feature-owner of Arena feature, leading art and dev teams in work

Passtech Games

Technical Game designer

Passtech Games

LinkedIn
2017-2 - 2019-3 · 2 yrs 2 mos

Project “Masters of Anima”: https://store.steampowered.com/app/606890/Masters_of_Anima ▸ Led game balance iterations using gameplay data, funnel analytics and player feedback ▸ Prioritized feature-development and involved in shaping production roadmap ▸ Worked closely with devs on in-engine feature implementation ▸ Ran QA and profiler checks to improve stability before iterative patch releases

Passtech Games

Technical Game designer

Passtech Games

LinkedIn
2017-2 - 2019-3 · 2 yrs 2 mos

Project “Space Run Galaxy”: https://store.steampowered.com/app/355800/Space_Run_Galaxy ▸ Joined mid-production and was assigned to rebuilt User Flows and UX of each screen ▸ Improved GD pipelines on the product with my templates of technical documentation ▸ With technical director I led end-to-end feature ownership based on documentation ▸ Here I combined GD, QA and in-engine scenes execution in one Game design role

Lince Works

Technical game designer

Lince Works

LinkedIn
2015-2 - 2017-2 · 2 yrs 1 mo

Project “Aragami”: https://store.steampowered.com/app/280160/Aragami ▸ Built Unity prototypes even for complex features to ensure Product Vision alignment ▸ Created and owned Asset-list as specifications base for art, audio and marketing content ▸ Using Figma, created UX wireframes to increase tasks clarity for UI designers ▸ Fine-tuned stealth and level design, cooperating both with art and narrative teams

Education

Higher School of Economics

Higher School of Economics

LinkedIn

Game project management

2017 - 2018 · 1 yr

Dmitry Foxcride's Contact Information

Email

******@***.com

Phone

(**) *** ****

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