Dmitry Surkov
Product Owner @ ChillBase
Russia
St Petersburg
Mobile Games
Управление межфункциональными командами, Управление отношениями с заинтересованными сторонами, Художественное руководство, Наставничество, Поиск сотрудников, Управление проектами
Experience

Head of Game Design
Санкт-Петербург, Россия
Responsibilities: - Define and maintain the product strategy and project roadmap, aligned with business goals and available resources. - Manage game design and cross-functional teams, including hiring, onboarding, training, professional development, and employee performance reviews. - Align product strategy and priorities with engineering, art, and marketing departments at the top-management level. - Manage releases, including timeline control, quality assurance, risk management, and final Go/No-Go decision-making. - Own core and technical features end to end, from ideation and design to release and post-release analysis. - Manage team resources and workload within the approved product strategy. - Prepare and present product reports, status updates, and performance results for business owners and senior leadership. - Build the department structure, including areas of responsibility, management roles, and teams, scaling from 4 to 20+ employees. - Develop and implement quality standards for department workflows, including processes, documentation, GDDs, responsibility matrices, and compliance control.

Lead Game Designer
Санкт-Петербург, Россия
Responsibilities: - Led a team of 10 game designers, including task assignment, prioritization, mentorship, and competency development. - Designed and developed game systems and mechanics within the product vision. - Controlled the quality of game design solutions and their alignment with product goals. - Implemented and maintained design documentation templates, including GDDs, feature specs, and balance tables. - Collaborated with marketing, analytics, engineering, and art teams to deliver features. - Analyzed product metrics, user behavior, and player feedback to improve game design, including post-release analysis. - Participated in release planning and risk assessment from a game design perspective. - Conducted design reviews and made decisions on changes and improvements to game systems.

Game Designer
Санкт-Петербург, Россия
Responsibilities: - Designed and developed core and meta game systems and mechanics within the product vision. - Owned features end to end, from concept and prototyping to release and post-release support. - Created, maintained, and updated design documentation, including GDDs, feature specs, diagrams, and balance tables. - Configured system balance and parameters, including progression, economy, and rewards. - Conducted playtests and improved the player experience based on feedback and available data. - Proposed improvements to feature design. - Collaborated with developers, the art team, and QA to deliver features. - Participated in release planning and post-release iterations.
Dmitry Surkov's Contact Information
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