Dmitre Raposo

Dmitre Raposo

Staff Engineer @ Qualcomm

Country

United States

City

Irvine

Industry

Computer Software

Skill

C/C++, OpenGL, OpenCL, Objective-C, C#, Java, iOS, Visual Studio, XCode, SQL, HTML 5, PHP, XML, Arduino, Git, SVN, Assembly, DirectX, JNI, Win32 API

Experience

Qualcomm

Staff Engineer

Qualcomm

LinkedIn
2019-11 - Present · 6 yrs 11 mos

San Diego, CA

- Implemented new, updated, and debugged features for the Adreno GPU Vulkan Driver on different platforms - Lead and managed releases of the Adreno Vulkan Layer - Guided and tutored Interns

Gutsy Guppy LLC

President & Software Engineer

Gutsy Guppy LLC

2017-11 - 2019-11 · 2 yrs 1 mo

Irvine, CA

- Designed and developed C++ abstraction layer library for GPU kernels (OpenCL, CUDA). - Ongoing design and development of C++ physically based ray-tracing graphics engine and tools. - Researched and experimented with Artificial Intelligence.

NextVR

Senior Software Engineer

NextVR

2016-7 - 2017-11 · 1 yr 5 mos

Newport Beach, CA

- Ported NextVR internal graphics engine from OpenGL to PS4’s GNM and GNMX. - Rewrote NextVR app’s main loop and GUI engine for PS4 platform. - Designed and developed Task, Callback, and Resource Manager systems in C++. - Developed Adobe Premiere plugin in C++ to apply real time lens conversion to video. - Developed features and fixed issues on NextVR app for GearVR devices.

Gutsy Guppy LLC

President & Software Engineer

Gutsy Guppy LLC

2013-7 - 2016-7 · 3 yrs 1 mo

San Diego / Walnut Creek, CA

- Independent contractor with Harman International Industries: -> Updated and maintained sound effect plugin libraries developed with Juce. -> Embedded sound effect plugin libraries with anti-piracy software. -> Rewrote sound effect libraries installation software using Inno Setup. -> Developed cross-platform apps for speaker systems using Qt. - Independent contractor with University of Nebraska (eXtension): -> Developed tools for game style features and functionality in virtual reality worlds.

Qualcomm

Staff Engineer

Qualcomm

LinkedIn
2010-12 - 2013-6 · 2 yrs 7 mos

San Diego, CA

- Developed and maintained cross platform Texture Tool for Adreno SDK using Qt. - Developed and maintained OpenGL ES 2.0 and 3.0 samples for Adreno SDK. - Implemented ETC2, EAC, BC, and YUV support for Texture Converter Library in C++. - Developed OpenGL ES Extension Library for Adreno SDK in C++. - Developed Adreno SDK installation software with InstallShield. - Maintained, integrated new features, and prepared releases for Adreno SDK. - Worked with Driver team to fix multiple issues with OpenGL ES 3.0 shaders. - Debugged and fixed issues with Adreno Profiler in C++ and C#.

Vicarious Visions

Software Engineer

Vicarious Visions

2009-10 - 2010-12 · 1 yr 3 mos

Albany, NY

- Developed C embedded software for Guitar Hero XBox 360 and PS3 prototype instruments. - Implemented C++ USB handling software for PS3 to support Guitar Hero prototype instrument. - Developed C++ software on Guitar Hero XBox 360 to read and process prototype instrument data. - Developed C++ and C# software on Guitar Hero XBox 360 to display prototype instrument. - Designed and Developed Guitar Hero for J2ME Blu-Ray Players as R&D project.

Glu Mobile

Software Engineer

Glu Mobile

LinkedIn
2006-8 - 2009-9 · 3 yrs 2 mos

San Mateo, CA

- Developed Family Guy game for iOS, Android, and J2ME devices. - Developed Call of Duty 4 and Dark Knight games for J2ME devices. - Developed Stranded game for BREW devices. - Rewrote C++ scripting tool software to become smaller, faster, and more flexible. - Debugged and implemented rendering optimizations to sprite map animations.

Gameloft

Senior Lead Programmer

Gameloft

LinkedIn
2004-4 - 2006-7 · 2 yrs 4 mos

New York, NY

- Managed team of 25 engineers and established processes for porting and creation projects. - Implemented C++/Java abstraction layer for cross platform development. - Developed And1 Streetball and Brain Challenge games for BREW and J2ME devices. - Ported Block Breaker, Rayman 3, Rainbow Six 3, Splinter Cell to BREW and J2ME devices. - Researched and implemented sound features for Asphalt Urban GT 3D for BREW devices.

Braslink Network

Software Engineer

Braslink Network

2003-1 - 2004-3 · 1 yr 3 mos

Miami, FL

- Developed web interface to setup Linux virtual servers using Perl and PHP. - Developed web interface to register and manage domain names using Perl and ColdFusion. - Updated C++ mail software to block emails that are listed in spam databases. - Created shopping cart and designed customer websites with .NET, C#, JavaScript, and HTML.

GE

Software Engineer

GE

LinkedIn
2001-7 - 2002-11 · 1 yr 5 mos

Menomonee Falls, WI

- Developed networking functionality for MARS PC, an ECG analyzer app written in C++. - Debugged and implemented improved printing speeds for MARS PC in C++. - Researched and implemented anti-aliasing algorithms for smooth ECG waveforms. - Developed MARS PC installation software with InstallShield. - Six Sigma Green Belt certified.

Education

Florida International University

Florida International University

LinkedIn

Computer Engineering

Dmitre Raposo's Contact Information

Email

******@***.com

Phone

(**) *** ****

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