Dean Chang
Chief Innovation Officer @ University of Maryland
About
My passion is cultivating the innovator and entrepreneurial mindset inside of students, researchers, and working professionals. I am the University of Maryland’s Chief Innovation Officer and coordinate UMD’s innovation, entrepreneurship, and economic development ecosystem that 1) helps students and faculty develop entrepreneurial mindsets and pursue their creative ideas and inventions, and 2) helps launch and scale startups and social ventures that spur inclusive economic development and societal impact. In 2013 I was the founding Assoc VP for I&E charged with creating the Academy for Innovation and Entrepreneurship (AIE) to engage every college in design thinking and lean startup. Before leading AIE, I oversaw the school of engineering’s technology startup venture programs, and I played a critical role in the founding of Startup Shell in 2012 and STICs in 2017. I am a lead PI and an instructor for the National Science Foundation's I-Corps Hub program and teach workshops for students, faculty, and administrators, as well as professionals and executives from industry, non-profits, and government agencies like NASA and HHS. I have also been an instructor and a coach in the Stanford d.school's Teaching and Learning Studio. Prior to UMD, I was fortunate to spend 15 years discovering and developing my own entrepreneurial mindset in Silicon Valley. I served as the CTO and VP Gaming Business of Immersion Corporation. I helped transform the venture-backed, Stanford robotics lab spinout into a publicly traded (NASDAQ: IMMR), world-leading licensor of haptics technology embedded in over a billion devices from companies like Apple, BMW, Microsoft, Samsung, and Electronic Arts. I hold over 40 patents, and I was a Pi Tau Sigma graduate from MIT, an engineering AFOSR Fellow and PhD from Stanford, a Palmer Scholar MBA from Wharton, and a 2-time Washingtonian Magazine Top 100 Tech Titan. Hobbies include tormenting my family with bad Dad jokes, playing pickup basketball and ultimate frisbee, and RV camping. I enjoy learning from others who share my passion.
United States
Washington DC-Baltimore Area
Higher Education
Technology Entrepreneurship, University Startup Ventures, Entrepreneurship Education, Start-ups, Venture Capital, Patents, Business Planning, Product Development, Licensing, Entrepreneurship, Leadership, Public Speaking, Mergers & Acquisitions, Cross-functional Team Leadership, Program Management, Research, Management, Strategic Partnerships, Strategy, R&D
Experience

Chief Innovation Officer
Washington DC-Baltimore Area
Coordinate UMD’s innovation, entrepreneurship, and economic development ecosystem that 1) helps students and faculty pursue their innovative ideas and inventions, and 2) helps launch and scale startups and social ventures that spur inclusive economic development and impact. Within Division of Research, manage 75+ person Office of Innovation team that comprises UM Ventures, SBDC, Discovery Fund, QSF, and other units, with additional role as Senior Advisor to the Provost for Innovation. Member of UMD Investment Committee, Member of Executive Investment Committee for Discovery Fund, USM Momentum Fund, and Chesapeake Bay Seed Capital Fund. Member of DEI Advisory Committee, Division of Research.

Faculty Advisor
Faculty Advisor since Jan 2017 for UMD's Student Initiated Courses (STICs) program which allows any student to design, develop, and teach a real course on just about any subject: https://stics.umd.edu. Faculty Advisor 2018-2023 for UMD's Sigma Circle of Omicron Delta Kappa (ODK), a nationally recognized leadership honor society: https://odk.umd.edu.

Founding Associate Vice President, Innovation and Entrepreneurship, Academy for I&E
UMD's first and founding Assoc VP for I&E charged with creating and launching the Academy for Innovation and Entrepreneurship (AIE), reporting to the President and to the Provost. Top 10 ranking for nine straight years in Entrepreneur Magazine/Princeton Review’s Best Colleges for Entrepreneurship, and also named a US News & World Report Top 25 Most Innovative College. Nearly half of all undergrads now enroll in at least one innovation-related or entrepreneurship-related course each year. AIE’s mission is to cultivate the innovator and entrepreneurial mindset inside of students, researchers, and working professionals through design thinking, lean startup, and team-based experiential learning in order to creatively tackle the world’s toughest problems. innovation.umd.edu

Mtech Ventures Director
Responsible for leading and growing engineering school's portfolio of technology entrepreneurship and startup venture creation programs, including: * Technology Advancement Program (TAP) and VentureAccelerator (VA) - Extensive mentoring and advising of startup companies in Maryland’s first incubator with close to 100 graduates and $3 billion in total exits, including two billion dollar, publicly traded companies – Martek Biosciences and Digene. Over $750 million raised in venture investments, grants, public stock offerings, and proceeds from the sale of companies since the program’s launch in 1985, including over $30 million in funding since 2008. * Secured space and recruited founding students of UMD's student-run incubator, Startup Shell. * $100K ACC Clean Energy Challenge – One of six regional competitions awarded by the Dept of Energy for the $2M DOE National Clean Energy Business Plan Competition, which trains students for careers in clean energy and entrepreneurship and commercializes promising clean energy technologies from University and National Labs. * The UMD $75K Business Plan/Model Competition - Over $700,000 in cumulative awards; 2 Inc. 500 companies; * The UMD Technology Start-Up Boot Camp - DC/Baltimore regional event for both aspiring and seasoned technology entrepreneurs, bringing together over 500 faculty, students, researchers, entrepreneurs, investors, tech transfer managers, and other experts; Keynotes include Nextel, Blackboard, Polycom, Comscore founders. * Partnered with OTC to launch monthly Entrepreneur Office Hours and annual Faculty Venture Fairs. * Brought Maryland Intellectual Property Legal Resource Center to UMD/TAP to provide free legal help to Maryland entrepreneurs. * Designed and launched new entrepreneurship course: ENES141 High Tech Product Development and Marketing.

NSF I-Corps Hub Lead Principal Investigator and Instructor
Washington D.C. Metro Area
Lead PI for $15 million NSF I-Corps Hub grant award #2044502 and $10.1 million NSF I-Corps Node grant awards #1304387 and #1643018. National and Regional instructor for the UMD I-Corps, DC I-Corps, ASEE I-Corps for Learning, NSF SBIR Beat-the-Odds Boot Camp, and I-Corps @ NIH programs that annually train and support hundreds of teams from labs, agencies, and universities in the DMV and Mid-Atlantic region as well as around the U.S. and internationally. Testified in December 2017 hearings of the House Committee on Science, Space, and Technology about the value and impact of I-Corps Nodes and the growth of the innovation and entrepreneurship ecosystem in the DC/Maryland/Virginia region (testimony, video).

IDEA Lab Ignite Lead Instructor
Washington D.C. Metro Area
UMD was asked to partner with HHS to create and launch the HHS Ignite Accelerator, a 3-month internal innovation startup program for HHS staff aiming to improve the way their program, office, or agency works. From HHS: Department staff compete to get in. They bring a problem worth exploring and the Accelerator program provides the opportunity for them to carve out and test one or more solutions to those pressing challenges. The Ignite Boot Camp is partly a training. It’s also part design sprint. The goal of each Ignite team is to validate (or invalidate) the business value of their idea through a series of small but useful tests. The outcome of each Ignite project is usually no more than a low-res prototype or a minimally viable product (MVP) that has gone through some sort of beta-testing with actual end-users, although some projects may go further. Those prototypes and plans may change along the way, and in fact pivots (so long as they are supported by customer and stakeholder feedback) are encouraged! HHS IDEA Lab has a contract with the University of Maryland’s Academy for Innovation & Entrepreneurship to run the Ignite Boot Camps. Each Boot Camp has been different from the one previous, and HHS and AIE work regularly to continually design and refine the agenda and approach. https://public3.pagefreezer.com/browse/HHS.gov/31-12-2020T08:51/https://www.hhs.gov/cto/blog/2016/04/21/our-3day-boot-camp-part-training-part-design-sprint.html

Vice President Gaming Business
San Francisco Bay Area
GM and P&L responsibility for Immersion's gaming business. Licensed Immersions patent portfolio to the video game industry. Products included Logitech's force feedback steering wheels, EA's Need for Speed, and Sony's Gran Turismo, as well as games and controllers for the Microsoft Xbox and Sony PlayStation. Led gaming business to all-time highs in revenue for FY2004 and Q42004 (69% and 83% year-over-year growth respectively) while also increasing profit margin. Contributed to legal strategy in patent infringement lawsuit against Sony Computer Entertainment, leading to $90.7M judgment for Immersion.

Senior Director of Evangelism and Development
Struck deals with software publishers The Learning Company and Electronic Arts and worked with dozens of other game software developers to help drive Immersions industry-standard TouchSense technology into over 500 retail software titles. Led creation of cross-platform, write once, feel anywhere haptics SDK to unify all Immersion licensee product categories under a common interface. Responsible for engineering, marketing, and business development aspects of consumer software and web content business.

Director of Developer Program
Launched first consumer haptics API/SDK and gained adoption from key game developers, contributing to Immersion-licensed haptic products winning PC Magazine Technical Excellence and Best of Comdex awards Introduced concept of WYSIWYF (What You See Is What You Feel) and launched first WYSIWYF authoring tool

Freelance Writer
Media Publications
"Haptics: Gaming's New Sensation," Computer Magazine, August 2002 BusinessWeek Online MBA Journals, 2002-2004 "The Future of Gaming Peripherals," GameDAILY BIZ, May 2005
Education
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