
david huynh
software engineer
About
Graphics Software Engineer at Silicon Studio
united states
bellevue
computer games
game development, directx, c++, opengl, c#, ps3, visual studio, xbox 360, lua, shaders, unity3d, animation, software engineering, glsl, hlsl
Experience

software engineer
camouflaj

software engineer
bandai namco studios inc.
* Responsible for the complete design and implementation of the next generation * graphics library used by the entire studio (Full DirectX 11 support). * Designed and implemented a new flexible material system which is now part of the * core studio library. * Also introduced a new material data format that revamped the shader asset * pipeline. Identified and removed bottlenecks that rooted in legacy data formats. * Provided backwards compatibility for legacy formats. * Completely redesigned the studio’s animation library and added many, much needed, * industry standard features. A flexible system that can support any type of animation * with its component-based design. * Previous project included research on Catmull-Clark subdivision surfaces, * photo-realistic eye rendering, subsurface scattering for skin, and tessellated * displacement mapping.

software engineer
bandai namco games inc.
* Worked directly on Mobile Suit Gundam Extreme Vs. and then worked on * Bandai Namco Studio’s core game library used in all of the titles. * Responsible for the creation of playable Gundam characters. * Developed new abilities for unique characters, effects, behavior, etc. * In charge of coordinating with designers/planners and artists to make sure asset * integration is completed on time according to the schedule.

software engineer
darkwind media
* Developed the earlier prototype of Kona’s Crate on XBOX Indie. In charge of * optimizing the game and was able to improve performance from 10FPS to over * 90FPS under 1080p resolution. * Wrote C# library that interfaced with the JVM and Obj-C environment seamlessly * under C#’s virtual environment. This was then used in a Unity3D plugin to interface * with OpenFeint. * Helped develop a MRT/CT scan system that visualizes the data as a density volume * in a 3D environment. Everything is done on the GPU.
senior graphics software engineer
silicon studio
Education
rochester institute of technology
computer science
rochester institute of technology
computer science
david huynh's Contact Information
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