david huynh

david huynh

software engineer

About

Graphics Software Engineer at Silicon Studio

Country

united states

City

bellevue

Industry

computer games

Skill

game development, directx, c++, opengl, c#, ps3, visual studio, xbox 360, lua, shaders, unity3d, animation, software engineering, glsl, hlsl

Experience

camouflaj

software engineer

camouflaj

2017-5 - Present · 9 yrs 5 mos
bandai namco studios inc.

software engineer

bandai namco studios inc.

2012-4 - 2014-11 · 2 yrs 8 mos

* Responsible for the complete design and implementation of the next generation * graphics library used by the entire studio (Full DirectX 11 support). * Designed and implemented a new flexible material system which is now part of the * core studio library. * Also introduced a new material data format that revamped the shader asset * pipeline. Identified and removed bottlenecks that rooted in legacy data formats. * Provided backwards compatibility for legacy formats. * Completely redesigned the studio’s animation library and added many, much needed, * industry standard features. A flexible system that can support any type of animation * with its component-based design. * Previous project included research on Catmull-Clark subdivision surfaces, * photo-realistic eye rendering, subsurface scattering for skin, and tessellated * displacement mapping.

bandai namco games inc.

software engineer

bandai namco games inc.

2011-4 - 2012-3 · 1 yr

* Worked directly on Mobile Suit Gundam Extreme Vs. and then worked on * Bandai Namco Studio’s core game library used in all of the titles. * Responsible for the creation of playable Gundam characters. * Developed new abilities for unique characters, effects, behavior, etc. * In charge of coordinating with designers/planners and artists to make sure asset * integration is completed on time according to the schedule.

darkwind media

software engineer

darkwind media

2010-9 - 2011-3 · 7 mos

* Developed the earlier prototype of Kona’s Crate on XBOX Indie. In charge of * optimizing the game and was able to improve performance from 10FPS to over * 90FPS under 1080p resolution. * Wrote C# library that interfaced with the JVM and Obj-C environment seamlessly * under C#’s virtual environment. This was then used in a Unity3D plugin to interface * with OpenFeint. * Helped develop a MRT/CT scan system that visualizes the data as a density volume * in a 3D environment. Everything is done on the GPU.

silicon studio

senior graphics software engineer

silicon studio

2014-12 - 2017-4 · 2 yrs 5 mos

Education

rochester institute of technology

rochester institute of technology

computer science

2009-1 - 2011-1 · 2 yrs 1 mo
rochester institute of technology

rochester institute of technology

computer science

2003-1 - 2008-1 · 5 yrs 1 mo

david huynh's Contact Information

Email

******@***.com

Phone

(**) *** ****

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