David Luehmann

David Luehmann

Director Game Development @ Netflix

About

Accomplished entertainment software executive experienced in building and leading creative teams, studios and publishing organizations. Strategic thinker who drives vision, initiatives and strategy inspiring teams to deliver high quality, innovative products. Proven track record of delivering cutting edge software ranging from casual mobile games to AAA core games from concept to completion. Experienced manager and mentor who focuses on growing employees and helping teams to reach their full potential. Specialties: Visionary Leadership Building Creative Teams Studio Managment Strategy Development Technology Development Delivering Innovation Driving Cross Team Projects Budgeting and Planning P&L Management

Country

United States

City

Greater Seattle Area

Industry

Computer Games

Skill

Director level, Operating Budgets, Project Planning, Staffing Plans, Operations, Presentations, Presentation Skills, Live Operations, Partner Relationship Management, Project Leadership, Business Strategy, Strategic Planning, Project Management, Team Building, Video Games, Strategy, Online Gaming, Game Development, Mobile Games, Product Management

Experience

Netflix

Director Game Development

Netflix

LinkedIn
2022-3 - Present · 4 yrs 7 mos

Seattle, Washington, United States

Led the creation of Netflix Stories, an integrated interactive fiction authoring platform. Released thirteen stories based on popular Netflix Series in two years, quickly becoming a top 10 title in the genre. Managed the Squid Game team through numerous concept iterations through final approved vertical slice. Managed the transition of Dungeon Boss from a free-to-play to subscription-based game becoming one of the highest engagement titles in the portfolio.

Boss Fight

President of Games

Boss Fight

LinkedIn
2020-10 - Present · 6 yrs

Austin, Texas, United States

Led the development of ‘myVegas Bingo’ for iOS/Android. The first Bingo game that brought glitz and glamour to the genre. Developed in just 13 months, it became a top 5 bingo title with innovative use of MGM property hotels. Oversaw development of Kingdom Boss, an idle RPG with the Boss Fight unique style. Brough the title to soft launch prior to acquisition.

Boss Fight

Vice President of Production

Boss Fight

LinkedIn
2015-4 - 2020-10 · 5 yrs 7 mos

McKinney, TX

Led the Dungeon Boss project for iOS/Android/Kindle which received the Apple Editor’s Choice award and was a top 5 game in its launch year and continues to perform live operations ten years later.

Amazon

Director of Amazon Game Studios

Amazon

LinkedIn
2013-3 - 2015-3 · 2 yrs 1 mo

Greater Seattle Area

Part of the leadership team responsible for defining and implementing an overall gaming strategy for Amazon. Leader of two internal development studios and a special projects team. Crafted a gaming strategy that focused on shipping hit games to drive the adoption of Amazon devices and platforms. Launched Sev Zero. the only original IP game that shipped at Fire TV launch. Developed in 12 months and is the #3 most played game LTD. Featured an innovative cross-platform co-op mode that enabled players to use Kindle/iOS/Android tablets to quickly join the game. Launched The Unmaking, the first hybrid, local + cloud rendered, game for tablets in which high-end graphics were rendered in the cloud, streamed and blended with local tablet UI and controls resulting in a seamless console quality experience on a low-cost device.

Trion Worlds, Inc.

Vice President 3rd Party Development

Trion Worlds, Inc.

2011-6 - 2013-2 · 1 yr 9 mos

Greater San Diego Area

Oversaw all facets of 3rd party development, including strategy planning, budget management, and P&L accountability. Identified and potential partner developers aligned with Trion’s platform strategy to expand portfolio. Successfully led the End of Nations project from a struggling external initiative to a successful closed beta testing. Built an managed a high-performing internal team to take over the development.

Microsoft

General Manager

Microsoft

LinkedIn
1999-1 - 2011-3 · 12 yrs 3 mos

Directed and managed multiple game studios during tenure including Ensemble, FASA, Aces and Turn 10 with annual R&D budgets upwards of $100 million. Responsible for each studio's budget, product strategy, product roadmap, P&L, and staffing of up to 500 employees. Represented MGS with all cross platform ‘Xbox 360 - Key Initiative’ groups including the hardware, software and LIVE partner teams ensuring there was good alignment between game studios and platform roadmaps. Created a Windows core gaming strategy with a focus on free-to-play, transaction based online games. Supporting this strategy, founded a new internal simulations studio, signed a number of projects with external developers and hired a publishing team to support those projects. Crafted an evergreen card and board strategy for Windows Phone 7 and delivered numerous titles for launch including the first titles to ultilize the multiplayer service - achieving the highest trial to paid conversion rate in the portfolio. Led initiatives to improve development efficiencies and product innovation across the overall portfolio in MGS. Defined, tracked and published internal scorecard metrics to evaluate the overall performance of first party development operations.

FASA Interactive (Microsoft)

Executive Producer

FASA Interactive (Microsoft)

1998 - 1999 · 1 yr

Created and lead a new team charged with developing the forth installment of the MechWarrior franchise - subsequently acquired by Microsoft.

Trilobyte

Vice President / COO

Trilobyte

1997 - 1998 · 1 yr

Implemented a new overall product strategy for the company that focused on building real-time, client-server based 3D games with online multiplayer support. Responsible for all business operations including finance, HR, marketing and PR.

Playmates Toys Inc.

Executive Producer - Interactive

Playmates Toys Inc.

LinkedIn
1994 - 1997 · 3 yrs

Founded the interactive division of Playmates Toys. Responsible for all operations including budget, development, QA, PR, and marketing. Launched 23 sku’s within the first 3 years of operations. Notable titles include Earthworm Jim 1 & 2, MDK, Burning Road and VMX Racing.

David Luehmann's Contact Information

Email

******@***.com

Phone

(**) *** ****

Find the Right Leads
Find Verified Contact Data

Try with: Jensen Huang @ nvidia.com Click to autofill
LeadContact awards, five-star ratings, and GDPR compliance badges

What LeadContact does well

Find verified emails, phone numbers, and decision-makers with 98% accuracy.

Find Leads

Find Leads

Find the right people by company, role, industry, location, and more.

925M+ professional profiles

Find Leads
Find Emails

Find Emails

Access verified email addresses for your target contacts.

657M+ emails

Find Emails
Find Phone Numbers

Find Phone Numbers

Get cross-validated phone data from multiple top sources.

239M+ phone numbers

Find Phone Numbers

More Accurate. Lower Cost.

Find contact data in 1 tool with 98% accuracy

LeadContact integrates leading enrichment tools to deliver more accurate contact data—without paying for each one.

LeadContact Logo
Competitor Tools

All these = $289 per month

Great conversations start with the right contact.

It’s time to find yours.