David Luehmann
Director Game Development @ Netflix
About
Accomplished entertainment software executive experienced in building and leading creative teams, studios and publishing organizations. Strategic thinker who drives vision, initiatives and strategy inspiring teams to deliver high quality, innovative products. Proven track record of delivering cutting edge software ranging from casual mobile games to AAA core games from concept to completion. Experienced manager and mentor who focuses on growing employees and helping teams to reach their full potential. Specialties: Visionary Leadership Building Creative Teams Studio Managment Strategy Development Technology Development Delivering Innovation Driving Cross Team Projects Budgeting and Planning P&L Management
United States
Greater Seattle Area
Computer Games
Director level, Operating Budgets, Project Planning, Staffing Plans, Operations, Presentations, Presentation Skills, Live Operations, Partner Relationship Management, Project Leadership, Business Strategy, Strategic Planning, Project Management, Team Building, Video Games, Strategy, Online Gaming, Game Development, Mobile Games, Product Management
Experience

Director Game Development
Seattle, Washington, United States
Led the creation of Netflix Stories, an integrated interactive fiction authoring platform. Released thirteen stories based on popular Netflix Series in two years, quickly becoming a top 10 title in the genre. Managed the Squid Game team through numerous concept iterations through final approved vertical slice. Managed the transition of Dungeon Boss from a free-to-play to subscription-based game becoming one of the highest engagement titles in the portfolio.

President of Games
Austin, Texas, United States
Led the development of ‘myVegas Bingo’ for iOS/Android. The first Bingo game that brought glitz and glamour to the genre. Developed in just 13 months, it became a top 5 bingo title with innovative use of MGM property hotels. Oversaw development of Kingdom Boss, an idle RPG with the Boss Fight unique style. Brough the title to soft launch prior to acquisition.

Director of Amazon Game Studios
Greater Seattle Area
Part of the leadership team responsible for defining and implementing an overall gaming strategy for Amazon. Leader of two internal development studios and a special projects team. Crafted a gaming strategy that focused on shipping hit games to drive the adoption of Amazon devices and platforms. Launched Sev Zero. the only original IP game that shipped at Fire TV launch. Developed in 12 months and is the #3 most played game LTD. Featured an innovative cross-platform co-op mode that enabled players to use Kindle/iOS/Android tablets to quickly join the game. Launched The Unmaking, the first hybrid, local + cloud rendered, game for tablets in which high-end graphics were rendered in the cloud, streamed and blended with local tablet UI and controls resulting in a seamless console quality experience on a low-cost device.

Vice President 3rd Party Development
Trion Worlds, Inc.
Greater San Diego Area
Oversaw all facets of 3rd party development, including strategy planning, budget management, and P&L accountability. Identified and potential partner developers aligned with Trion’s platform strategy to expand portfolio. Successfully led the End of Nations project from a struggling external initiative to a successful closed beta testing. Built an managed a high-performing internal team to take over the development.

General Manager
Directed and managed multiple game studios during tenure including Ensemble, FASA, Aces and Turn 10 with annual R&D budgets upwards of $100 million. Responsible for each studio's budget, product strategy, product roadmap, P&L, and staffing of up to 500 employees. Represented MGS with all cross platform ‘Xbox 360 - Key Initiative’ groups including the hardware, software and LIVE partner teams ensuring there was good alignment between game studios and platform roadmaps. Created a Windows core gaming strategy with a focus on free-to-play, transaction based online games. Supporting this strategy, founded a new internal simulations studio, signed a number of projects with external developers and hired a publishing team to support those projects. Crafted an evergreen card and board strategy for Windows Phone 7 and delivered numerous titles for launch including the first titles to ultilize the multiplayer service - achieving the highest trial to paid conversion rate in the portfolio. Led initiatives to improve development efficiencies and product innovation across the overall portfolio in MGS. Defined, tracked and published internal scorecard metrics to evaluate the overall performance of first party development operations.

Executive Producer
FASA Interactive (Microsoft)
Created and lead a new team charged with developing the forth installment of the MechWarrior franchise - subsequently acquired by Microsoft.

Vice President / COO
Trilobyte
Implemented a new overall product strategy for the company that focused on building real-time, client-server based 3D games with online multiplayer support. Responsible for all business operations including finance, HR, marketing and PR.

Executive Producer - Interactive
Founded the interactive division of Playmates Toys. Responsible for all operations including budget, development, QA, PR, and marketing. Launched 23 sku’s within the first 3 years of operations. Notable titles include Earthworm Jim 1 & 2, MDK, Burning Road and VMX Racing.
David Luehmann's Contact Information
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