Danila Bliznetsov
General Producer @ VIZOR
About
Results-driven Game Producer with over 9 years of experience developing mobile F2P games, boasting a strong expertise in game design.
Lithuania
Vilnius
Computer Games
Concept to Launch, English B2, KPI Management, Game Design Documents, Unity, Level Design, LiveOps, Product Analysis, Deconstruction, Organization Skills, Workload Prioritization, Project Planning, Market Research, Team Management, Game Design
Experience

Co-Producer, Lead Game Designer
Fizzy Brizzy Games
Vilnius, Vilniaus, Lithuania
• Established product vision based on market and audience research. Identified KPI. • Crafted deliverables related to the pre-production stage, such as GDD, UX flows, UI wireframes, AERM sheet, and social design documents. • Built and managed a game design team, oversaw the production of all game design-related tasks. • Managed backlog via filling, grooming, and prioritization. • Worked hands-on with in-game and infrastructure features from producing specs and documentation to final result acceptance. • Constructed and evaluated hypotheses based on data.

Game Producer, Lead Game Designer
Minsk, Belarus
• Established product vision based on market and audience research. Identified KPI. • Crafted deliverables related to the pre-production stage, such as GDD, UX flows, and UI wireframes. • Worked hands-on with in-game and infrastructure features from producing specs and documentation to a final result acceptance. • Designed levels and setup mechanics in Unity Engine. Balanced the economy.

Lead Game Designer, Game Designer
Minsk, Belarus
• Led 10+ game designers of various specializations including hiring and mentorship of new designers. • Supported and guided game design team through cycles of review and feedback. • Crafted guides and maintained internal knowledge base. • Worked hands-on with in-game and infrastructure features from producing specs and documentation to a final result acceptance and setting up in the game engine. • Designed live events and story levels. Balanced the economy. • Designed and oversaw the production of playable ads. • Collaborated with Producer and Project Manager on update planning. • Organized and optimized workflows between different departments(Art,Dev, Game Design, Support, UI/UX) together with other teams’ Leads and Project Manager.

Game Designer
Indie Developer
Minsk, Belarus
Danila Bliznetsov's Contact Information
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