Daniel Campioni
Game Developer @ Afterverse
About
Tapps Ventures — Game Developer (NOVEMBER/2024 - FEBRUARY/2025) I was responsible for ensuring that the builds of the "Case IH - Virtual Experience" app worked on all mobile, web and desktop platforms, with a primary focus on iOS, while documenting the entire build process for each platform step by step. Tapps Games — Gameplay Developer (MARCH/2024 - NOVEMBER/2024) I worked on an unpublished auto-battler, in which I focused heavily on abstractions to create a template for future games. I created the game's central grid system and also the controller for the player input on the board. Abacus — Unity Developer (JANUARY/2023 - DECEMBER/2023) I worked on Mundo Abacus, a game targeted for children who want freedom to decide what to do with their allowance. In this period I bought licenses for some Unity Store Assets like Odin, Sonity and Easy Save, which saved a lot of time when developing features like virtual currencies, character customization and movement, camera movement, Photon Fusion integration, daily and weekly tasks, etc. I was also the main software architect for our Unity components/services, making our work easier long term. Afterverse — Game Software Engineer (APRIL/2021 - OCTOBER/2022) I was developing "PK XD", a social game for kids and teenagers, changing systems intrinsic to the game (C# client-side and Kotlin server-side), like designing and developing a new audio system using Unity’s AudioMixer and Addressables, designing a vehicle system together with an entity system, implementing loot boxes into the game, improving loading times, etc. Since Aug/2021 I have been regularly studying about C# and Unity to improve the usage of the tools I’m working with (Unity + IntelliJ Rider). PlayKids Inc. — Junior Gameplay Developer (JUNE/2020 - APRIL/2021) Already working with "Crafty Lands", a voxel building game, I started to develop "PK XD", focusing on the client, developing countless features like referral, texture compression, remote images management, character personalization and movement, etc.
Brazil
Campinas
Computer Games
Python, Aprendizado de máquina, Otimização, Inteligência artificial, Unity3D, Gestão de projetos, Indústria de jogos eletrônicos, iOS, Android, Software de imagens, Programação de jogos eletrônicos, Programação (computação), Matemática, Jogos, Desenvolvimento de jogos eletrônicos, Inglês, C#, Unity, Arquitetura de software
Experience

Assistente de Desenvolvimento
PlayKids
Campinas

Estagiário
PlayKids
Campinas e Região, Brasil
Daniel Campioni's Contact Information
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