Colin Whiteside
Senior Unity Developer @ Fusebox Games
About
Senior generalist game developer with experience on projects large and small.
United Kingdom
Glasgow
Computer Games
Mixpanel, A/B Testing, Embrace.io, Unity 3D, Free to Play, JetBrains Rider, Miro Collaboration Platform, Git, Sourcetree, Bitbucket, Confluence, Continuous Integration and Continuous Delivery (CI/CD), Rapid Prototyping, Unity, TeamCity, Analytics, Azure PlayFab, Google Cloud Platform (GCP), C#, Lua
Experience

Senior Unity Developer
Glasgow
Wearing a variety of hats across various projects to ensure we deliver title updates and content on time and to our high standards. - SDK integration & updates - Implement our nascent CI/CD pipeline with TeamCity, Google Cloud & AWS - Liasing with our sibling studios and support the monitoring of outsourced development - General Unity game development work we all know and love

Senior Developer
Glasgow, Scotland, United Kingdom
Senior developer on a Unity live-service storytelling platform as part of a small, dynamic team across a variety of problem domains: - Moving build process to CI/CD system built on TeamCity, GCloud, Bitbucket Pipelines - Transforming application from a single monolithic fire-and-forget Unity release to a true live service title with fortnightly releases - Integrating analytics, advertising, monetisation and account-management SDKs - Working closely with company leadership, designers and content creators on Unity gameplay and monetisation features and UI implementation - Developing and maintaining tools and systems for designers and content creators - Monitoring & maintaining app quality via Embrace.io, Google Play & Apple metrics

Senior Gameplay Scripter
Edinburgh, Scotland, United Kingdom
Writing, documenting and maintaining Lua scripted systems for gameplay, analytics, unit tests, progression mechanics, minigames, missions, UI, etc. Maintaining and expanding static analysis tools in Python, VSCode extensions and UE4 scripting to automate workflows. Defining, communicating and maintaining scripting and overall work quality standards across the Scripting department. Running training workshops to improve and disperse staff knowledge. Interfacing with internal and external programming teams, designers, stakeholders and artists to ensure the timely and accurate implementation of features and resolution of issues.

Software Engineer
Edinburgh, United Kingdom
Client/ server programming on a Unity-powered free-to-play, online mobile shooter, including implementing F2P mechanics (eg energy, progression unlocks), gameplay behaviour, match activity management (both as server-authoritative and master-client models), mission scripting system creation and mission implementation.

Programmer
Oxford, United Kingdom
UI, Gameplay and server programming - Unity iOS/ Android asynchronous multiplayer PvP combat title UI, Gameplay Programming & Prototyping - C++ iOS/ Android creativity-led character customisation game Additional programming - Clumsy Ninja

Programmer
Faraway Games
Gameplay, interface and UI programmer for Aida, a Unity-powered platform-puzzle game on iPad.
Colin Whiteside's Contact Information
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