Clément ETIENNE
Game Owner @ CrazyLabs
About
Currently Game Owner at CrazyLabs, I work across game design, economic systems, monetization and live-ops on titles reaching hundreds of millions of players. My background spans the full spectrum of the industry. I founded an indie studio in Paris, which taught me to build with limited resources and make every decision count. At Ubisoft/Ketchapp I built and led a hypercasual production team from 6 to 35 people, developing hundreds of game concepts — that's where I developed a real instinct for rapid iteration, market testing, and what makes a mechanic stick. At The Sandbox I led a team responsible for 150+ studios worldwide, overseeing their productions, editorial strategy and relationships with major IP partners. At Voodoo I directed a hybrid casual studio, where the bar on quality and execution speed sharpened everything I knew about mobile. What I took from each stop: how to move fast without losing craft, how to lead teams through uncertainty, and how to read player behavior well enough to actually do something about it.
France
Paris
Computer Games
Monetization, Data Analysis, Product Development, Production Management, Problem Solving, Creative Ideation, Communication, Business Acumen, Negotiation, Portfolio Managers, Analytical Skills, Entrepreneurship, Publishing, Blockchain, Project Management, Management, Applications mobiles, Game Design, Web3, Game Development
Experience

Game Owner
As Game Owner, I oversee the full product vision of our titles, from design to systems, live-ops and monetization. I work closely with production teams to refine gameplay, optimize economic performance, and shape every part of the player experience. The mission: row our audience, boost revenue efficiency, and craft the next generation of Crazy Labs hits.

Head of Publishing
Ville de Paris, Île-de-France, France
• Leading a team of 12+ people, steering editorial strategy • Managing Game Makers Fund, investing in 80+ worldwide studios, monitoring 200+ productions • Following production with Tier 1 Brands, events and Agencies • Business dev, representing company at major events (Games Com, GDC, BIG, PGW) • Creating our CSR program, monitoring Game Jams, organizing ingame events

Head of production
Région de Paris, France
Ubisoft / Ketchapp - Hypercasual games production • Leading and expanding the internal production team from 6 to 30+ members • Optimizing processes and production tools • Delivering hundreds of hypercasual games tested on the market • Personally producing 200+ game concepts

Founder - CEO
Région de Paris, France
• Founded and led a video game publishing studio on PC and Switch • Distributing games on over 40 platforms worldwide • Expanding market reach by distributing games in 80+ countries • Efficiently ported games from PC to Nintendo Switch platform
Clément ETIENNE's Contact Information
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