Christopher James
Founder / Game Director @ Thunderous Games Inc.
About
Please expand About for a bullet point list of games worked on + roles. For a detailed resume, please send me a private message. Kindly, ~chris james __ Credits / Released Hirogami (PS5/PC) - Lead Level Designer Horizon: Forbidden West (PS5) - Senior World Designer ReBoot: The Guardian Code (TV Series) - World Building Supervisor (20 Episodes) Barbie: Video Game Hero (D2D Movie) - Previs / Layout Artist (~300 shots) Quantum Break (XBox One, PC) - Sr. Level Designer / Additional Team Agents of STORM (iOS) - Sr. Level Designer / Team Member Hitman (PC, XBox One, PS4) - Lead Level Designer / Special Thanks Dungeon Defenders 2 (PC) - Lead Level Designer / Team Member Dragon Age: Inquisition (XBox One, PS4) - Level Designer / Uncredited Gone Home (PC) - Special Thanks - Provided feedback for 2013 IGF submission. Spider-Man: Edge of Time (360, PS3, Wii, 3DS) - Lead Level / System Designer Star Wars: The Force Unleashed 2 (360, PS3) - Level Designer Star Wars: The Force Unleashed: The Ultimate Sith Edition (360, PS3) - Level Designer Lucidity (XBox L.A.) - Bonus Level Designer Indiana Jones: Staff of Kings (360, PS3) - Level Designer * shelved * - (Wii) - Special Thanks. Army of Two (360, PS3) - Level Designer Full Auto (360) - Additional Level Design Soccer Skillz (PS2 - Studio Demo) - Environment Artist & Designer __ Industry Talks 10 Principles of Good Design - IGDA Quebec, Sept 2011 - Confederation College, Oct 2011 Notes on Game Design: Prototyping and Practices - Montreal International Game Summit, Nov 2010
Canada
Vancouver
Computer Games
Combat Design, Game Economy Balancing, World Design, Open World Design, Quest Design, Level Design, Game Design, Narrative Design, Lua, Maya, 3D Studio Max, Production, System Design, Game Development, Video Games, Gameplay, Game Mechanics, Unreal Engine 3, Environment Art, Scripting
Experience

Founder / Video Game Design Consultant
Vancouver, British Columbia, Canada
As I’ve been working with various freelance game design contracts the past few years, I’ve created a company through which I can promote my game / level / world design skills for short-term opportunities. We are happy to connect with anyone looking for a burst of cinematic/level/narrative/system/world design assistance for their game, or doing presentations about the design and development of video games.

Lead Level Designer (Contract)
Vancouver, British Columbia, Canada
Lead Level Designer on Hirogami Unreal 5, PC / PS5 (Release Date: Sept 3rd, 2025) - Create 4 Levels (+ 1 Bonus Level) from Map Conseptulatization -> Map Design and Production -> Final Delivery - Planning & Pacing Documentation, Blockout & Layout Placement, Authored Camera Creation and Placement, Enemy Combat Placement and Balance, Initial Art Placement, Technical Art Additional, Initial Lighting, Dynamic Material Interface Creation + Scripting - Utility Blueprint Scripting + Bespoke Event Scripts Per-Level Review all levels of the game and provide detialed feedback to the team. Review the ratoinal progression of the game with the design team and provide suggetions for changes. + Manged to make an extra Bonus Level on my own time :) *Note: This was a short-term contract, which is why it was so short. Completed all above within the 4 month time frame.

Lead Game Designer
Vancouver, British Columbia, Canada
Lead Game Designer on an unannounced (canceled) AAA FPS game with RPG elements. Unreal 4/5. Project was 'shelved'. - Manage a team of designers, organize department priorities, write best practices, pipelines, and workflows. - Prototype multiple: new gameplay modes, random encounter objective systems, fast combat arena levels. - Design a backend gameplay tech reorganization, manage and write design specification documentation, - Organize and mediate game design brainstorming sessions.

Senior World Designer
Amsterdam Area, Netherlands
Senior World Designer on Horizon: Forbidden West Decima Editor, Maya - Product owner of a major activity / quest line from pre-production to design lock. - Pitch, design, layout, script, and art kit placement for over 30 open world gameplay experiences.

World Building Supervisor & Senior CG Generalist
Vancouver, Canada Area
World Building Supervisor on ReBoot (TV Series, Season 1) - Unreal 4 - Supervise environment asset creation and shot render finalizing for each episode produced in the animation pipeline during the Unreal development phases. Approximate shot count: 3,300 - Hire, on-board, and manage artists and delivery schedules for a new department within the studio, assist in writing various job descriptions. - Part of team that developed a new pipeline for producing and rendering an animation tv series for broadcast with Unreal 4. - Design environments and complimentary visual elements for production sets in Unreal 4. - Develop and implement environment animation and FX content in Unreal 4 for worlds and shots. - Create and produce numerous sequences and shots in Unreal 4 completely through layout, animation, world building, fx, AI / Crowds, and final lighting passes. - Create and supervise AI Crowd system for background characters extras. - Script Blueprint tools for artists to assist in creating procedural content and event driven real-time visuals. - Create and write wiki pages for department and project-wide practices for organization of folder structures, file naming + world outliner nomenclature, and technical documentation. - Assist in managing, setting up, and troubleshooting P4 clients for Unreal users on the project.

CG Generalist & Previs/Layout Artist
Vancouver, BC, Canada
CG Generalist on ReBoot (TV Series, Season 1) A member on the preproduction development team for the new Reboot TV animated series. Previs/Layout Artist on Barbie: Video Game Hero Approximate shot count: 275.

Lead Level Designer
Gainesville, Florida, USA
Lead Level Designer on Dungeon Defenders 2 Unreal 4 - Design tower-defense style maps for new tilesets with strong aesthetic and gameplay themes. - Mentor level designers, create guidelines for map creation, and redefine the map production pipeline.
Christopher James's Contact Information
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