Chris Priscott
Founder & Game Designer @ Unfringed
About
Founder of Unfringed and creator of Zuuli - The fierce and friendly card game. https://unfringed.co/zuuli/ Technologies experience: Python, Java, PyQt, Pylint, pytest, OpenImageIO, Git, Bitbucket, JIRA, Linux Operating Systems, Maya, Mari, Mathematics (incl. fluid dynamics and other physical effects). Keen interest in Android development with published apps on the Google Play Store (6000+ downloads).
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Switzerland
Computer Software
Game Design, Game Publishing, Java, Python (Programming Language), 3D Reconstruction, Python, Houdini, C++, Qt, Maya, Visual Effects, Mathematics, Computer Graphics, Computer Science, 3D, Computer Animation, Fluid Simulation, Code
Experience

Founder & Game Designer
We create games that are simple, social, and addictively fun, whilst introducing mechanics and strategies that even experienced game players would enjoy. 2021 - Zuuli 2024 - Molehill Meadows 2024 - Moving Wild (International version of Zuuli published by Oink Games) 2026 - D.O.T 2026 - Fetching Feathers

Student Associate/Teaching assistant
Ivybridge Community College
Part of the National Student Associate Scheme providing Higher educational advice and motivational methods to underachievers. Included taking my own classes and providing support and help to less able students. Covering an age range of Year 7 to 13.
Education

Maths and Computer Science
Final Year Thesis title "Advanced 3D motion planner for Free-climbing Robots" - Received a first class mark. Studied: Maya animation and Still Image. Film studies. Numerical Analysis 2. Evolutionary Game Theory. Applied partial differential equations. Calculus 1 & 2. Group and Set Theory. Java, C, Haskell, Occam, MEL, Matlab.

MSc Computer Animation & Visual Effects
First term at NCCA: C++ using NCCA coding standards Maya Still Image and Animation OpenGL using SDL Cinematography Second term: Houdini - Procedural City and Garden Generator, Rigid Body Dynamics including fracturing and use of glue objects. Integration of these into a live backplate for my group project 'Ipocalypse'. Nuke Group Project - 'Ipocalypse'. Integration of dynamics into a live backplate. 20 second Storyboard piece with Animatic. Study into the use of Crowd Simulations in Films vs Evacuation procedures. Created an L-System generator using C++ and OpenGL. Creating a Renderman shader for a pound coin. A Personal Inquiry into Python and its use in Houdini. Creating a 2D Fluid Simulation in C++ and OpenGL. Final Project: Using C++ and OpenGL created a 3D Langrangian Fluid Solver using SPH approximations. Passed with Distinction( 84%)
Chris Priscott's Contact Information
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