Vadim Charugin

Vadim Charugin

Producer, R&D @ Pixonic

About

Designing and playing games with focus on engaging gameplay.

Country

Netherlands

City

The Randstad

Industry

Computer Games

Skill

Game Design, Systems Design, Game Mechanics, Game Design Documents, Video Games, Game Balance, Game Development, JIRA, Video Game Production, Mobile Games, PC Games, Microsoft Excel, Unity, Компьютерные игры, Аналитический склад ума, Мобильные игры, Игровой дизайн, Игры, Процесс игры, Английский язык

Experience

Pixonic

Producer, R&D

Pixonic

LinkedIn
2021-9 - Present · 5 yrs 1 mo

Project: R&D Platform: iOS, Android overseeing and improving process of creating and evaluating new game concepts and prototypes; leading the R&D department (game designer, programmers and artists); reporting directly to CEO and COO; defining and spreading the goals of the department; analyzing the market and deliver new game ideas and concepts; developing and maintaining game design documentation for new prototypes; implementing, balancing, iterating and playtesting new features; guiding and helping colleagues with new concepts on each step; working closely with marketing, game design and analytic teams to research the market and publish new prototypes.

Owlcat Games

Lead Game Designer

Owlcat Games

LinkedIn
2020-8 - 2021-8 · 1 yr 1 mo

Project: Pathfinder: Wrath Of The Righteous Platform: PC creating and improving game design documentation; improving existing game mechanics; designing and supporting tactical combat mode for the new game; implementing new game content (mechanics, units, buildings); cooperating with other departments on a daily basis.

Pixonic

Lead Game Designer

Pixonic

LinkedIn
2018-5 - 2020-8 · 2 yrs 4 mos

Project: War Robots Platform: iOs, Android Tasks in addition to previous: creating new game concepts, prototyping new game mechanics; overseeing a team of game designers; managing tasks within a team and evaluating results.

Pixonic

Game Designer

Pixonic

LinkedIn
2017-2 - 2018-4 · 1 yr 3 mos

Project: War Robots Platforms: iOs, Android designing new game modes and gameplay features; creating and improving game design documentation; implementing new game content (mechanics, quests, items); improving existing game mechanics; balancing game economics; working with game data, analyzing game metrics, discovering and resolving weaknesses within the game system; cooperating with other departments.

Education

National University of Science and Technology "MISIS"  (Moscow Institute of Steel and Alloys)

National University of Science and Technology "MISIS"  (Moscow Institute of Steel and Alloys)

LinkedIn

Applied Informatics

2015 - 2017 · 2 yrs
National University of Science and Technology "MISIS"  (Moscow Institute of Steel and Alloys)

National University of Science and Technology "MISIS"  (Moscow Institute of Steel and Alloys)

LinkedIn

Applied informatics in economy

2011 - 2015 · 4 yrs

Vadim Charugin's Contact Information

Email

******@***.com

Phone

(**) *** ****

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