Chanel Brown
Chief Communications Officer @ Vertpaint Studios
About
I’m a passionate community manager dedicated to turning audiences into thriving, loyal communities. I thoroughly enjoy creating spaces where people feel heard and excited to participate whether that’s through lively discussions, engaging events, or clear, consistent communication. I develop strategies that boost growth and retention, track analytics to understand what resonates, and turn insights into action that keeps my members coming back. Whilst ensuring we're all having a blast! Alongside my community focus, I bring strong marketing expertise from crafting targeted social media campaigns and analyzing platform algorithms to designing content strategies that elevate brand visibility and drive measurable results. I combine creative storytelling with data driven planning to ensure every post, video, or event connects with the right audience. As Lead Producer at Vertpaint Studios, I lead our outsourcing and business development efforts connecting with studios, managing client relationships, and coordinating production pipelines to deliver top tier art and development support for our Clients. Earlier in my career I studied material art for two years, where I developed a strong eye for detail and creativity that still informs my work today. You can view my material work on my art station, where you will also find my self-made tutorial with Game Artist.
Estonia
Tallinn
Computer Games
Communications Management, Team Management, Team Leadership, Reputation Management, Producer, Organizational Leadership, Marmoset, Community Management, Social Media Marketing, Marketing Management, Easily Adaptable, SEND Care, Assertive, Home Care, Personal Care Services, Administrative Assistance, Analytical Skills, Customer Service, Writing, Attention to Detail
Experience

Community Manager
United Kingdom
As the Community Manager at Vertpaint Studios, I play a key role in nurturing our vibrant community. I prioritise fostering a sense of validation among our community members, ensuring they feel heard and valued by Vertpaint, and that their voices truly matter. As a Community Manager, I focus on building and nurturing relationships with Vertpaint's audience. I actively engage with our members, oversee online conversations on discord, offer support, and make sure the community stays engaged, positive, and aligned with our objectives.

Freelance - Material Artist
After completing college, and alongside working part-time jobs, I devoted two years to intensive self-directed study with a strong focus on material art and creation. This period was instrumental in developing a deep understanding of the principles behind high-quality texture and surface creation, which are essential to achieving realism and visual storytelling in 3D environments. As part of this, I studied and practiced the nodes of substance designer, including procedural texture generation, PBR workflows, and sculpting detailed surface information. I dived into Substance Designer, Substance Painter, and ZBrush—learning to create complex, reusable materials which i then also rendered in Marmoset Toolbag Through this, I gained hands-on experience in crafting everything from organic surfaces to hard-surface materials, with a focus on accuracy, efficiency, and artistic intent.

SEND Teaching Assistant
Leeds, England, United Kingdom
When working for Vision for Education, for almost two years, I worked at many different schools, in many different settings. I worked with children and young adults from the ages of 3-19. I worked timelessly to provide the best tailored learning environment for each individual person. Adapting to each situation every day and giving my best to the students every day.

Material Artist
Onyx Game studio
Outline- Whilst working for Onyx Studio I helped the team to provide high quality realistic textures to bring the environments to life. I worked in a timely manner to ensure the materials were completed and in the engine. Key responsibilities- -Developing high-quality assets for characters, props and environments in a timely manner. -Whilst collating with members of the team to ensure the consistency of texture style throughout game assets. -Before creating my textures I researched references and even used pre-existing materials to use as concepts to inform texture design decisions. -Ensuring all texture work was completed according to established project timelines. -Generated normal maps from high-resolution meshes using ZBrush software. -Created detailed textures for 3D assets using Photoshop and Substance Designer

Assistant Manager Human Resources
Titan Risk managment
Leeds, England, United Kingdom
I assisted the HR manager with collating files and electronic data entry, this included organising and ensuring accurate file managment. An important aspect of my work was attention to detail when recording information and ensuring the database was up to date. I attended work related events and expositions in order to further promote the companies image
Chanel Brown's Contact Information
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