Cemre Ozkurt
Lead 3D Artist @ Illumix
About
Please check my portfolio, www.deluxepaint.net Specialties: Character modeling, Texturing, Facial Morph Targeting, Environment modelling, Props modeling, 3d Character Animation, 2d illustration, 2d flash animation.
United States
San Francisco Bay Area
Animation
Team Leadership, Branding, Sales Pipeline Management, Unreal Engine, 3DEXPERIENCE, Direct3D, Keyshot, Real-Time Workshop, Graphics Layout, Cinematics, Working with System Integrators, Pipeline Engineering, Developer Studio, Adobe Photoshop, High-end, Visual Direction, Technical Execution, Project Management, MMORPG, Production Planning
Experience

Lead Character Artist
San Francisco Bay Area
Project: Five Nights at Freddys, Special delivery AR mobile game. Responsibilities: Leading the character art team of The Five Nights at Freddy’s Augmented Reality mobile game. I provide feedback and mentorship to other Character Artists on the team, both for executing on a compelling vision for the “Five Nights at Freddys’ game and other projects we have, as well as helping them to grow and thrive in their professional artistic careers. I work with the production department to prioritize tasking and scheduling of the Character Art team, Also collaborate with other art and design disciplines to help guide the Character Art team through pre-production visual development tests and ideation, as well as production execution. We have created over 45 characters and 3 environments so far. We are making the in-game arts and also still frame and cinematic animation renderings for marketing promotions. We use Unity as a main rendering engine and also Maya/Vray for hi-end marketing renderings. I also review and manage the rigging and follow up with artwork, animations and software implementations until the end of the pipeline.

Senior Character Artist
San Francisco Bay Area
Project: Neverwinter, Dungeons & Dragons Neverwinter is a Free to Play Online MMORPG game, Responsibilities: All kinds of Character related artwork, modeling, Character customization, costume changes, and accessory modeling. Working closely with the engineers and improving the inhouse character tools. I also work with the outsource intake artists and review their work in weekly meetings.

Art Director
San Francisco CA
"Beat The Game" is a unique point and click adventure game for PC, Mac, and IOS. Other than classic game mechanics, the player can collect sound samples and create a music mix inside the game. I ran my own studio for about 2 years. We have developed our first game Beat the Game. I made generally the Art direction of the entire studio. I also made concept art, character art, environment modeling, character animation, and scripting for this project. We have received The Best Art Award from intel mix media, Nominated in Best Sound and best creative design in EZPlay Spain, and also nominated in Best Sound design in Indie Prize Berlin. We also made outsourcing services to several different game studios and generated high-end game art.

Lead Character Artist
San Francisco Bay Area
Leading and mentoring the Character Art team of the most popular Toy/game of the year "The Skylanders Giants" 250 million toys sold so far, it is the Number 1 toy in USA and Europe. In this project I am modeling high end characters in Wii, xbox 360, PS3. I also 3d print my character models using our in house 3D printers and making them ready for the toy factory. I start my model with using Zbrush, after gray shaded model is approved, I sent my model to the toy factory and start finishing up realtime model in Maya. I make retopo with topogun, and UV's with UVlayout. I export my baked textures from Zbrush to Photoshop and start painting textures in Photoshop and 3d-coat, Meanwhile I check my model in game and fine tune if needed. I also work closely with the toy director and engineers for making sure that the every aspect of the toy and the game is flawless. You can find my toy figures at Amazon.com or in stores under Skylanders titles. my published Toy figure names are; Tuffluck, Blastermind, Shortcut, HighFive, Cobra Cadabra, Fist Bump, Thumpback, Torch, Funny Bone, Eyebrawl, Jetvac, Fright Rider, Flashwing... I also modeled 26 enemies, 6 Boss enemies and many weapon upgrades and counting.

Senior Character Artist
San Francisco, Bay Area, CA
Worked for Back to the Future 5 Episodes Adventure Game ( PC, PS3, Xbox 360, IOS, Android ) Responsibilities: All of the Character artwork, modeling texturing all the main characters and some secondary characters. Costume changes and accessory modeling. Working with outsource company and managing artwork

Senior Character Artist
Redwood City, CA
Senior Character modeling on Sims 3 and Sims 3 expansion packs (PC) Responsibilities: Core character modeling in this World Famous best seller PC game franchise. Building young, teen, adult, elder male and female shapes, Modeling user customizable clothes and body shapes. Modeling, texturing, normal mapping and building facial and body blend shapes. Also working with outsource models. Commenting and giving suggestions on all kind of art related work in the game. Using in house tools, working with software engineers and game designers.Also concept drawings for many cloths and characters. Additional to that at the end of the game I also make in game lighting, building presets and beautification on some game levels. Working directly with software engineers and game designers. and Sims Animals Africa (Wii) Responsibilities: Core Character modeling and environment modeling on Sim animal Africa on wii Console Game. Modeling and texturing characters and environments, integrating in game, finalizing the entire 3 levels in 8 levels game. I worked directly with software engineers and game designers. Meeting with them daily bases.

Character Artist | Character Animator
Los Angeles, CA
Responsibilities: Mainly character modeling and facial expressions. Additional to that I also worked in props modeling, environment modeling, character animation, lighting, rendering, compositing and concept design. Main projects I worked in, Gopher Broke (Blur’s Oscar nominated independent animated short film) Character modeling, props modeling. Simpsons Teaser (Movie Teaser) Character modeling. Gentlemans Duel (Blur’s independent animated short film) Character Modeling, Props modeling. Spongebob Ride Film Character modeling and animation Disney's Mickey’s Twice upon a Christmas (3 episodes for DVD) Character design, modeling, props modeling, facial morphs, character animation, facial animation RockFish (Blur’s independent short film) Character animation, modeling. In the Rough (Blur’s independent short film) Modeling, lighting Spiderman 2 (Game Cinematic for Activision) Character animation especially on Spiderman character Aliens of the Deep (James Cameron’s movie) Modeling Fight Club (Game Cinematic) Facial and body animation Tak 2 (Game Cinematic) Character and environment modeling Playdoh (TV Commercial) Character modeling, lighting, compositing, animation Area 51 (Game Cinematic) Character and props modeling Unreal (Game Cinematic) Character modeling Sonic the Hedgehog (Game Cinematic) Character modeling, facial morphs, props and environment modeling Coca Cola (TV Commercial) Character modeling, props modeling, facial morphs Warhammer (Game Cinematic) Character modeling Zodiac Killer (David Fincher's Movie) Character modeling WWE (Game Cinematic) Character modeling NHL (tv commercial) Character modeling Danimals (TV Commercial for Danone) Character modeling, facial morphs Nomeo and Juliet (Short Test for Disney) Character modeling, facial morphs
Education

Graphic design
Mimar Sinan University of Fine Arts is located in Istanbul, it is one of the oldest and best rated Art school in Turkey. It is free to study there but there is a nation-wide talent exam in the beginning and there is more than 9 thousand people enters. I was highest number 5th student in the exam and entered in Graphic design field in 1995. In these 4 years of education, I Studied Graphic design Project building, Logo design, Typography, Illustration and concept art, interactive multimedia, Printing, Photography, Traditional Art, Package design, Experimental design, Film making, Exhibition design and Art History..
Illustration
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