Caoimhe Roddy
Senior Publishing Producer @ Chucklefish Limited
United Kingdom
Greater Manchester
Computer Games
Project Management, Risk Management, Product Management, Onboarding, Communication, Time Management, Teamwork, Creative Writing, Game Design, Character Concept, Game Development, Unreal Engine 4, Unity, Environment Art, Photoshop, Autodesk Maya, Maya, Customer Service, Conceptual Art, Video Games
Experience

Senior Publishing Producer
Focused on supporting developers publishing with Chucklefish & establishing processes for the publishing team Launches: Eastward for Xbox Games Pass Wildfrost on PC & Switch Wargroove 2 on PC, Switch and Xbox Game Pass Production Tasks: - Project Planning - Build Reviews and Feedback Writing - Managing porting teams - Implementing and maintaining production processes - Schedule tracking - QA Management - Localisation Management - Resource management and acquisition - Risk analysis, management and escalation. Publishing Tasks: - Product Ownership - owning the whole publishing processes for Wargroove 2 & Starbound Xbox - Event Planning, Strategy and Execution across dev and marketing teams (Steam Next Fest) - Product Management - Steam, Switch, Xbox, GOG and Epic. - Reviewing publishing submissions - Pitch development - Onboarding new development teams - Facilitating communication within the team and between devs and publishing - Rating Acquisition - Management of processes within the Publishing Team - Publishing risk assessments

Publishing Producer
Focused on supporting Chucklefish's external development teams in their publishing arm. My focus is: Launches: INMOST for Nintendo Switch Pathway for Nintendo Switch Starmancer Early Access for PC Eastward for PC and Switch Production Tasks: - Project Planning - Build Reviews and Feedback Writing - Managing porting teams - Implementing and maintaining production processes - Schedule tracking - QA Management - Localisation Management - Resource management and acquisition - Risk analysis, management and escalation. Publishing Tasks: - Reviewing publishing submissions - Pitch development - Onboarding new development teams - Facilitating communication within the team and between devs and publishing - Rating Acquisition

External Producer
After working on INMOST I was onboarded to Chucklefish's other publishing teams where I was responsible for: - Project Planning - Implementing and maintaining production processes - Schedule tracking - Facilitating communication within the team and between devs and publishing - Resource management and acquisition - Risk analysis, management and escalation. - Reviewing publishing submissions

Producer on Inmost
Focused on bringing INMOST to Apple Arcade in a short period of time. Role consisted of: - Resource Management and Acquisition - Implementing Processes according to the developers need. - Assisting with adjusting scope to make the workload manageable for the time period. - Building reports for stakeholders. - Planning for and fulfilling the platform holder's milestones. - Handling daily scrums and planning sprints.

Tranzfuser Reviewer
This role has involved various approaches to supporting and expanding the Tranzfuser competition since my own participation in 2016. My role mainly involves reviewing applications and writing up feedback for the teams that apply for and take part in the competition. I also get to know the teams throughout the process and play the final product of their work at EGX.

BA Game Design and BA Game Art Lecturer
- Teach on Game Design BA(Hos) and Game Art BA (Hons) - Primarily teach project based modules which focus on independent organisational abilities. My role to to guide students when focusing on their projects and direct them towards resources which discuss best industry practices. The modules prepare them for independent portfolio development beyond university. - Instill students with critical and creative thinking practices. - Design my own modules based on the most up to date industry practices.

Team Member
I work with Tamalaki Publishing to help mobile games studios around the world get their games on mobile platforms. My role involves: - Tracking and responding to reviews - Reporting bugs to the Developers - Translation support to help teams get their games out there in English.

Producer & Developer
Cold Sun Studios is a games development studio based in the UK, established by Futureworks graduates. Cold Sun Studios were very successful with their early prototype of "Tome Travellers", which won Tranzfuser in 2016. The studio aim to create family experiences which incorporate a fun, exciting experience for children enjoy, with additional depth for adults to gain a meaningful and entertaining experience. Cold Sun Studios works towards incorporating inclusivity within a family play environment by finding the sweet spot within fun family interaction and games which can be understood and enjoyed across all age ranges. Cold Sun Studios achieves this by creating beautiful playgrounds on screen which encourage exploration, play and development which can be enjoyed for hours on end.

Associate Producer
Advect Productions
Manchester, United Kingdom
Advect is an independent game and production studio that focuses on the creation of play experiences that are driven by human stories and cinematic visuals. Founded by Creative Director, Benni Hill [Ether One, Duskers, Q.U.B.E. 2], and Managing Director, Dan Da Rocha [Q.U.B.E., Hue, Q.U.B.E. 2], our vision is to build a world-class team of creative individuals who lust after new story-driven game experiences. Advect also provide high-quality production services to other independent studios to help them achieve their creative visions. We believe a teams developers are the backbone of any production, and that by treating Production as a core part of the design process we can establish a beautiful user-experience in the process of making great video games, increasing the well-being of you and your staff.

Assistant Producer & Designer
Manchester, United Kingdom
At Greenfly I was responsible for: - Designing game flow on #SelfieChaos - Designing and creating UI art for #SelfieChaos - Organising team meetings. - Liaising with all members of the development team. - Supporting the Director with schedules communication. During my time at Greenfly, our approach to design was recognised when we were invited to be part of the GDCE Innovative Games Showcase. A link to the talk can be seen below (Video Time 22:13 - 28:10) https://www.gdcvault.com/play/1023781/European-Innovative-Games Greenfly Studios is a small independent games company developing original titles for desktop and mobile platforms. Greenfly combines both talent and passion to create games that educate and entertain children and adults alike. Greenfly Studios is located in Derbyshire, UK and have developed games for mobile (iOS, Android), desktop and consoles (Playstation, WiiU).
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