Cipto Adiguno
Co-Founder, Managing Partner @ Indiesche Partners
About
Cipto is a seasoned entrepreneur and strategic executive with over 12 years of experience in strategic leadership within startup, corporate, government, and NGO organisations. He specialises in video games and interactive entertainment, and digital technologies, and has led it through various lenses, from product development, creative design, business strategy, policy formulation, government relations, and international business development, giving him a holistic understanding of the field. - Started and scaled companies up from zero to acquisition - Achieved major strategic shifts in a 300-person company by leading product management, operations restructuring, establishment of new business arms, and global business development - Spearheaded an NGO representing the nationwide video games industry, uniting stakeholders from government, academics, and private companies into one strategic direction. Facilitated over $10M direct investment and $50M direct impact to the local game industry - Led the formulation of breakthrough new laws in video games, such as a national age rating system, Indonesia's first-ever presidential decree for a creative economy sector in Indonesia, and the specific inclusion of video games in the country’s National Medium-Term Development Plan - Contributed to researches from the Asian Development Bank, Malaysia Digital Economy Corporation, Indonesian Ministry of Digital Affairs, etc. to accelerate the growth of $150B digital creative economy in ASEAN
Indonesia
Bandung
Computer Games
Artificial Intelligence (AI), Python (Programming Language), Leveraged Buyouts (LBO), Financial Modeling, Curriculum Development, Financial Analysis, Accounting, Strategic Planning, Business Management, Leadership, Business Strategy, Business Development, Teaching, Government Relations, Product Development, Video Game Design, Narrative Design, Creative Writing, Video Games, Product Management
Experience

VP Consumer Products
Индонезия
Led the overall development and operations of all past, current and future products targeting end-consumers. Led product design and product management in all consumer products at their early-phase development. Established and funnelled new external connections for all company functions.Negotiated and formed strategic cooperation and partnerships at corporate level.

VP Consumer Games
Бандунг
Led the responsibility for all past, current and future premium game products. Planned and implemented development strategy, researched and analyzed markets potential, negotiated and secured deals with publishers and investment partners. Games under supervision are Valthirian Arc Hero School Story 1 and 2, Tirta, DreadOut 2 for consoles, and Dreadhaunt. Grew consumer games revenue to 10x.

President
Represented the Indonesian game industry to local, regional and global stakeholders. Developed and advocated growth strategies for the Indonesian game industry to top-level government up to ministers and the president. Reached various local communities and developed unified communication channels for over 2,000 talents. - Number of local development teams & companies grew by 3x - Revenue generated by Indonesian game developers skyrocketed to more than 10x - Co-designed and developed the Presidential Regulation 19/2024, Indonesia's first-ever nationwide strategic priority mandate for a creative sector.

Deputy
Asosiasi Game Indonesia
Bridging the Indonesian video game industry with global players, academics, and the local government. Led negotiations, developed strategy, and fully executed a government-supported initiative to support Indonesian game developers to overseas business events, securing more than USD 5mil worth of publishing and servicing deals.

Chief Strategy Officer (CSO)
Jakarta, Indonesia
Expanding cooperation with international digital payment companies, especially in digital media and entertainment businesses. Enabling the integration of cross-nation payment systems to make it easier for users of various nationalities to make payments and purchases in Indonesia using the highly-popular QRIS.

Lecturer
Taught in the Vocational Study Program, Media Production Major, on the topic of video games. Participated in curriculum design and curriculum development for video games. Collaborated with team of lecturers, teaching materials through engaging, interactive sessions. Provided counseling to students in both individual and group tasks.

CEO and Co-Founder
Led the entire business aspects as entrepreneur.Took on multiple roles in producing, writing, and directing the award-winning Celestian Tales series. Orchestrated the first-ever Kickstarter project success from Indonesia. Shipped our first game, Celestian Tales: Old North, to break even in 8 hours since launch. Managed and negotiated acquisition by Agate International.
Cipto Adiguno's Contact Information
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