Ryan Kim
Software Engineer @ Mechanize, Inc.
About
Programmer / Entrepreneur experienced with Rust, React, and DevOps, and machine learning with Python. Currently working on building Mikoto Platforms!
United States
San Francisco Bay Area
Computer Software
Next.js, Figma (Software), Python, MLOps, .NET Core, Python (Programming Language), DevOps, Lisp, Generative AI, GPT-3, React Native, Unity, Rust, Programming, Machine Learning, Start-ups, Kubernetes, Entrepreneurship, TypeScript, Data Science
Experience

Technical Founder
Remote
• Founded a real-time, extendable multi-modal messaging platform that combines text messaging, voice calls, and real-time knowledgebases into a single app • Built a high-performance, event-driven backend with Rust to handle handling high-throughput real-time event streaming with the clients, while enforcing complex user-defined security policies • Designed a modular frontend with React + MobX with advanced features like split-screens, adjustable panels, and customizable keybinds, as well as establishing a modular design system for designing the user interface rapidly in a code-first way • Implemented a expansive developer API and SDK available in multiple programming languages for integrating various automation, in-app activities, chatbots, and various other features • Operated a private cloud using Kubernetes, ArgoCD and various cloud-native technologies, which saved over 80% in costs compared to equivalent on Google Cloud Platform • Collaborated with the end-users and other stakeholders, directly on the Mikoto platform for more rapid communication on steering the company • Scaled the platform to for thousands of active users, Achieved profitability early as a bootstrapped founder

Product Engineer
San Francisco Bay Area
• Worked closely with the product designers in key industry partners, such as Nike, to adapt Color Variation for footwear prototyping, reducing the cost and iteration time for generating colorway variations • Led the development and release of the Color Variation tool from end to end, building a system that combines vision LLMs, image models, and traditional algorithmic solutions, with 200K+ total colorway variations generated to date • Prototyped the Gallery feature, a 2D asset management experience with a unified grid layout, collection system, and redesigned asset library sidebar • Built PBR material extraction tooling, shipping full-stack features from 0-1, across both the Studio, Workbench, and the Platform pipeline

Founding Engineer
San Francisco, CA
• Core contributor to Stack Auth’s open-source user management platform (6.7k+ GitHub stars), building the permissions system, OAuth account merging, and payment infrastructure that enables customers to start monetizing their application immediately • Built and extended the developer and admin dashboards, including team management, time-series analytics, and configuration UIs across the platform

Full Stack Engineer
San Francisco, California, United States
• Worked on the React Native components of Arrowmancer, one of the earliest commercial GenAI games in the world, developed in React Native and Unity • Operated closely with the design teams to implement and integrate the Figma designs and Lottie animations into the React Native portion of the game • Discovered and fixed various bugs that were discovered found in the process of migrating the codebase to TypeScript

Back End Developer
ShiHoYa
Seoul, South Korea
• Architected the development of a scalable microservice-based backend using C# and Go for a mobile game • Built tools that allowed client game code to be evaluated simultaneously on the server, improving security and reducing latency by over 70% • Collaborated closely with the client team to reduce iteration cycles on backend and frontend by over 95% through improving documentation and implementing hot reloading for builds
Ryan Kim's Contact Information
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