Brian Song

Brian Song

Chief Strategy Officer @ Gravity Interactive, Inc.

Country

United States

City

Buena Park

Industry

Computer Games

Skill

Outsourcing, Market Analysis, Sales Management, Marketing, Online Gaming, Video Games, Business Analysis, Marketing Strategy, Game Development, Product Management, New Business Development, Market Planning, Mobile Games, Operations Management, Business Process Improvement, Project Management, Business Strategy, Business Development, Business Planning, Business Management

Experience

Gravity Interactive, Inc.

Chief Strategy Officer

Gravity Interactive, Inc.

LinkedIn
2025-7 - Present · 1 yr 3 mos

Buena Park, CA

Gravity Interactive, Inc.

Director of Business Strategy

Gravity Interactive, Inc.

LinkedIn
2024-1 - Present · 2 yrs 9 mos

Buena Park, California, United States

Bithumb Meta

Project Manager

Bithumb Meta

2023-7 - 2023-11 · 5 mos

Seoul, South Korea

Gravity Interactive, Inc.

Director of Business Strategy

Gravity Interactive, Inc.

LinkedIn
2021-4 - 2023-3 · 2 yrs

Buena Park, California, United States

Business Development • Develop annual business plans with revenue and cost projections, as well as detailed scheduling. • Research gaming market trends in Asia and the Western world while securing new projects. • Conduct and manage contract processes, including negotiation and coordination with vendors and partners. Business Management • Manage and update regional policies related to personal data, including adherence to GDPR, LGPD, and CCPA. • Facilitate collaborative communication with the Korean headquarters and other overseas branches. • Direct legal proceedings related to copyright and trademark infringement in coordination with law firms. Project Management • Track and improve key performance indicators by title. • Lead new project development through launch, including timeline planning, operations, and marketing. • Manage App Market Consoles including setting up App metadata, optimizing, and abiding by policies. • Conduct post-launch management, including regulatory responses, and third-party collaborations. • Oversee operational processes to identify and eliminate bottlenecks while establishing settlement processes. • Worked on five launched projects, including “Ragnarok M: Eternal Love”, and one dropped project.

Gravity Interactive, Inc.

Business Strategy Manager

Gravity Interactive, Inc.

LinkedIn
2018-4 - 2021-4 · 3 yrs 1 mo

Buena Park, California, United States

그라비티(Gravity Co., ltd.)

Chinese Business Team Manager

그라비티(Gravity Co., ltd.)

LinkedIn
2015-10 - 2017-10 · 2 yrs 1 mo

Seoul, South Korea

Game IP Business • Conducted IP business in the Chinese market, including outsourcing and expansion of long-standing properties. • Managed IP-related contracts, including developing revenue streams and third-party relations. • Supported IP-based mobile titles for domestic (Korea) and overseas services. Taiwan Business • Assisted in the establishment of the branch office in Taiwan as part of the initial research & development team. • Developed company policies and managed contracts with vendors for marketing, servers, legal and more. • Supported efforts of direct game service for “Ragnarok Online” and other titles in Taiwan.

Playwith Inc.

Lead Game Designer

Playwith Inc.

LinkedIn
2013-10 - 2015-7 · 1 yr 10 mos

Seoul, South Korea

Game Design • Led and managed development schedules of titles including “Seal Online”. • Coordinated and led communications among separate teams (business, operations and overseas teams). • Developed and implemented character and equipment balancing for online titles. Project Management • Planned and helped manage the launch of “Seal Online” in China. • Collected user trends and real-time feedback for improved development. • Worked on a defensive project against hacking and auto-play software.

그라비티(Gravity Co., ltd.)

Business Development

그라비티(Gravity Co., ltd.)

LinkedIn
2011-7 - 2013-10 · 2 yrs 4 mos

Seoul, South Korea

Project Management • Planned all launch processes throughout the development of projects to maximize key milestones. • Managed communications between the publisher and development studio. • Managed in-game text scripts and content versions while planning maintenance controls to help achieve KPIs. Business Development • Researched Chinese and Taiwanese game industry trends to source new titles • Sales in-house developed titles in the Chinese region • Participated in international gaming conferences and built a business network in the Chinese gaming market

Playwith Inc.

Game Designer

Playwith Inc.

LinkedIn
2008-10 - 2011-6 · 2 yrs 9 mos

Seoul, South Korea

• Developed main scenario quests, side-quests and seasonal events. • Designed event plans for new content and international servers. • Managed and updated the localization files for multiple language versions.

Education

Fudan University

Fudan University

LinkedIn

Linguistics

2002-9 - 2006-7 · 3 yrs 11 mos

Brian Song's Contact Information

Email

******@***.com

Phone

(**) *** ****

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