Brian Aston

Brian Aston

Slot Game Designer @ PLAYSTUDIOS

About

Software Engineer | Full-Stack Developer | Game Systems Architect I build robust systems that scale – whether that's crafting REST APIs with Django/Python for 1,000+ user platforms (with 100% test coverage), leading teams to deliver production-ready TypeScript/React features, or architecting core C# gameplay systems for an early stage game developer studio. As a Founding Engineer at Funnyem, I designed 100% of our gameplay logic and shipped 5 playable builds in 3 weeks – turning player feedback into polished experiences. At Rithm School, I didn’t just write code; I mentored developers, automated workflows (cutting onboarding time by 75%), and built tools that helped students succeed. What excites me: ⚡ Solving complex problems – from animation choreography systems to curriculum-critical Django features 🏫 Mentorship – I thrive when helping engineers grow (led 2-3 dev teams to ship client projects) 🧙 Polish matters – whether it’s test coverage, UI interactions, or gameplay feel 🎲 Play - we should seek fun in all things, especially in our work. Let’s connect if you’re passionate about game development, full-stack engineering, or developer education! TECHNICAL SKILLS Languages - Javascript | Typescript | Python | C# | SQL | HTML | CSS Libraries / Frameworks / Tools - React | React Testing Library | React Native | Node | Express | Jest | Flask Django | SQLAlchemy | unittest | AWS S3 | jQuery | PostgreSQL | VSCode | Git | Github | Heroku

Country

United States

City

Puyallup

Industry

Computer Software

Skill

Game Development, Game Design, Java, Programming, Video Games, C++, Flash, C, HTML, Microsoft Office, Photoshop, Unity3D, Level Design, React.js, flask, SQL, PostgreSQL, SQLAlchemy, Express.js, Node.js

Experience

PLAYSTUDIOS

Slot Game Designer

PLAYSTUDIOS

LinkedIn
2026-4 - Present · 6 mos

California, United States

Funnyem

Founding Software Engineer

Funnyem

2024-1 - 2026-4 · 2 yrs 4 mos

United States

Designed and implemented 100% of C# gameplay logic, including player input, UI interactions, and animations. Delivered 5 playable builds in 3 weeks based on player feedback, accelerating design decisions. Coordinated with team of artists, technical artists, and designers to facilitate cross discipline communication in development of game.

Groe Solutions

Full-stack Developer - Contract Lead

Groe Solutions

LinkedIn
2025-7 - 2026-3 · 9 mos

Washington, United States

Architecture Modernization: Led a structural refactor of a monolithic commercial API, migrating to a Route-Service-Repository pattern to decouple business logic from data persistence and improve code maintainability. Full-Stack Development: Designed and launched a greenfield Flask application from scratch to facilitate equitable contract distribution for Houston-area businesses (MWBE/Veteran-owned). Cloud & Database Management: Orchestrated relational data modeling using SQL Server and managed cloud deployment via Azure Web Services, ensuring consistent availability for 500+ regional users. Quality Assurance: Engineered a comprehensive testing suite using Python unittest, covering data model integrity and end-to-end integration flows to ensure platform reliability.

Rithm School

Software Engineer

Rithm School

LinkedIn
2022-7 - 2024-7 · 2 yrs 1 mo

Led 2–3 students per team in delivering production-grade features for external clients using TypeScript, GraphQL, and React. Engineered numerous functionalities for an in-house, white-labeled, student management system with 1000+ of users written in Django using Python. Built a Django/Python REST API from scratch in 2 months, supporting 100+ users internally and externally. Achieved 100% test coverage using Jest, Vitest, and React Testing Library, and Django Unittest reducing post-deployment bugs and ensuring integrity of core curriculum exercises. Wrote internal documentation and tooling, reducing student setup, onboarding and debugging time from 4+ hours to 1 hour .

Rithm School

Software Engineer Intern

Rithm School

LinkedIn
2022-3 - 2022-4 · 2 mos

Remote

Wrote unit tests for Student Information services website. Designed, wrote, and tested a form in Django to allow authenticated users to add events to the upcoming curriculum. Designed and prototyped a React-Native App based on the student information services web application. Wrote custom API routes to manage data on the front-end application. Refactored existing codebase to include new functionality for receiving, storing, and displaying Enrollment/Withdrawal forms. Designed and implemented several JSON serializers for backend API calls Used GIT versioning software to branch and compose pull requests for all of the implemented code that was written

Brayton Purcell LLP

Claims Processor

Brayton Purcell LLP

LinkedIn
2018-8 - 2020-12 · 2 yrs 5 mos

Novato, California, United States

Analyzed large amounts of health records and complex work histories to create evidentiary claims for clients. Assigned to high value cases of $100,000 plus valued clients. Created claims under tight deadlines by collaborating with managing attorneys and acting as liaison between departments. Communicated directly with partners on the status of important clients and ensuring quick turnover.

Rocken Tech Products, Inc.

Warehouse Manager

Rocken Tech Products, Inc.

2014-7 - 2018-8 · 4 yrs 2 mos

Petaluma, CA

Assembled and maintained diesel engine components Prepared and shipped customer orders under strict deadlines

Education

Rithm School

Rithm School

LinkedIn

Computer and Information Sciences and Support Services

2022-1 - 2022-4 · 4 mos
University of California, Santa Cruz

University of California, Santa Cruz

LinkedIn
2012 - 2014 · 2 yrs
Baskin Engineering at UCSC

Baskin Engineering at UCSC

LinkedIn
2012 - 2014 · 2 yrs

Transferred into the Computer Science: Game Design program, which included emphasis on: -Learning Game Development process -Learning Games programming

Brian Aston's Contact Information

Email

******@***.com

Phone

(**) *** ****

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