Boris Bauer

Boris Bauer

Senior Software Developer @ Unity

About

Over a decade of senior Gameplay Programmer experience in 3Cs (character/camera/controls), animation, and various types of AI. The current role involves AI LLM integration as a tool (frontend, UI/UX of AI Assistant), involving various Unity and LLM related tasks on the frontend/Editor/tool side with minor tasks regarding backend (e.g. cooperating on prompting and benchmarking). Frequently I also cooperate on manual testing the E2E experience, the overall progress of our AI product assisting in game creation. Started working at Unity to cooperate with customers that have a focus on AAA game/engine features, tooling/workflows/UX, and finding solutions to ship their next title. New areas learned in the first years were hands-on experience using ECS and jobs (a more data-oriented approach, part of leveraging Unity DOTS), animation pipeline including retargeting. Part of my past experience: Rocksteady: AI and player C++ programming on Batman: Arkham City, helping to add Catwoman and Batman's signature Interrogation moves, double-takedowns, various new gadgets. Ubisoft: Improving Assassin's Creed: Syndicate civilian system navigation & animations; and lots of work on various AI for Watch_Dogs (helicopters, police forces, snipers, level scripting related logic). WB Games: Game prototyping in UE4; work on AI navigation and AI buddy behaviour (friendly, assisting AI) on an open world project (comparable to AI in Skyrim). Worked 10 years working with Unreal 3 & 4, 2y experience in Unity 3D, and several proprietary engines, and various DCC tools.

Country

-

City

Canada

Industry

Computer Games

Skill

Programming, Teamwork, Unreal 3, Unreal Engine 3, Game Development, Gameplay, Scripting, Console, Gameplay Programming, Game Programming, UnrealScript, C++, Android, Xbox 360, Video Games, Game Design, Artificial Intelligence, Character Animation, Unreal Engine 4

Experience

Unity

Senior Software Developer

Unity

LinkedIn
2020-4 - Present · 6 yrs 6 mos

Montreal, Quebec, Canada

Muse AI / Project Auditor / DOTS Technology Programming and consultancy: - guiding and hands-on assisting customers working with Unity's game engine/tooling, mainly cooperation with early adopters of DOTS/ECS and unannounced technology - prototyping on internal world authoring and animation projects to explore new tools and validate workflows - development of analysis and profiling related tooling including cooperating on UI/UX design and UI implementation (project Project Auditor - see Media link below - and a customized version for a Unity client)

WB Games Montreal Inc.

Senior Gameplay Programmer

WB Games Montreal Inc.

LinkedIn
2016-2 - 2020-4 · 4 yrs 3 mos

Montreal, Canada Area

AI on Hogwart's Legacy / UE4 Prototyping Development of game play features with a focus on systems, AI and animation logic: - 2y: general programming on Batman: Gotham Knights (UE4), contributed to gameplay systems and prototypes including replicated player movement on project - 2y: AI programming for Hogwarts Legacy (UE4), worked on navigation tooling and logic for companion AI traversing open world and interiors (e.g. traversal like walking/running, swimming, climbing, jumping, and sliding)

Ubisoft Montréal

Gameplay Programmer

Ubisoft Montréal

LinkedIn
2012-7 - 2016-1 · 3 yrs 7 mos

Crowd AI system polish on AC: Syndicate / Various AI on Watch Dogs After years of 3C and general game code now focusing on AI programming again: - 2y: AI role on Watch_Dogs (helicopter and misc. police force & NPC logic) - 6m: AI/civilian logic for AC:Syndicate (animation/state transition polish) - growing experience with multiplayer code

Rocksteady Studios Ltd

Sr. Gameplay Programmer

Rocksteady Studios Ltd

LinkedIn
2009-9 - 2012-8 · 3 yrs

Player Characters - Introducing playable Catwoman character and new Batman skills Batman Arkham City: - main focus on player character animation, controls, and camera logic - working with Unreal 3 technology - implementation and/or improvements of lots of new fun, high quality game play features, e.g.: - gadgets for world interactions: animation, camera & world interactions for Batman's REC & freeze gadgets, R/C batarang, Catwoman's whip - traversal/combat moves: Catwoman climb & swing moves, Catwoman's whip moves during combat, Batman REC & freeze gadget use during combat, Robin's grapple & kick moves - NPC interactions: lots of silent/noisy takedowns & NPC interrogations dependent on environment (on walls, hanging over railings, near a deep drop)

Replay Studios GmbH

Lead Designer

Replay Studios GmbH

2009-2 - 2009-8 · 7 mos

Working on Game Design and some implementation details of a new RPG game.

Replay Studios GmbH

Sr. Game Programmer / Co-Game Designer

Replay Studios GmbH

2005-9 - 2009-8 · 4 yrs

Projects: - Q3/2009 - Action RPG in preproduction (PC, XBox 360, PS3) + Unreal 3 tech demo/project pitch - Q2/2006 - Q2/2009: Sr. Game Programmer on Velvet Assassin (PC, XBox360) - Over-shoulder/Aim-mode & 3rd Person Player Controls and Animation, Effects logic, Sound/Music logic, Localization, Optimization, Co-Design, and lots of misc. programming - Q2/2007 - Q1/2008: Lead Programmer on Unreleased FPS (PC, XBox360) - 1st Person Player Controls and Animation logic, planning/coordination, and lots of misc. programming - Q4/2005 - Q2/2006: Programmer on Crashday (PC) - Optimization, Copy Protection, Localisation, Misc. Visual Effects

Zeroscale GmbH

Programmer

Zeroscale GmbH

2003-10 - 2005-7 · 1 yr 10 mos

Worked on "Skate Attack", an anime-style skatboarding game for PS2 Modular, scriptable AI code for flexible enemies and bosses; UI code; sound/music code, asset processing, and integration; and lots of misc. programming, PS2 TRC's and optimizations

Education

The University of Freiburg

The University of Freiburg

LinkedIn

Computer Science (Informatik)

1995 - 2002 · 7 yrs

Practical Courses: - AI/Soccer robot programming: programmed reactive systems of soccer robots; attended RoboCup (robot soccer competition) in 1999 - Distributed image processing: concurrent 2D image processing on multiple machines; theory on distribution strategies and communication overhead

Boris Bauer's Contact Information

Email

******@***.com

Phone

(**) *** ****

Find the Right Leads
Find Verified Contact Data

Try with: Jensen Huang @ nvidia.com Click to autofill
LeadContact awards, five-star ratings, and GDPR compliance badges

What LeadContact does well

Find verified emails, phone numbers, and decision-makers with 98% accuracy.

Find Leads

Find Leads

Find the right people by company, role, industry, location, and more.

925M+ professional profiles

Find Leads
Find Emails

Find Emails

Access verified email addresses for your target contacts.

657M+ emails

Find Emails
Find Phone Numbers

Find Phone Numbers

Get cross-validated phone data from multiple top sources.

239M+ phone numbers

Find Phone Numbers

More Accurate. Lower Cost.

Find contact data in 1 tool with 98% accuracy

LeadContact integrates leading enrichment tools to deliver more accurate contact data—without paying for each one.

LeadContact Logo
Competitor Tools

All these = $289 per month

Great conversations start with the right contact.

It’s time to find yours.