Boris Bauer
Senior Software Developer @ Unity
About
Over a decade of senior Gameplay Programmer experience in 3Cs (character/camera/controls), animation, and various types of AI. The current role involves AI LLM integration as a tool (frontend, UI/UX of AI Assistant), involving various Unity and LLM related tasks on the frontend/Editor/tool side with minor tasks regarding backend (e.g. cooperating on prompting and benchmarking). Frequently I also cooperate on manual testing the E2E experience, the overall progress of our AI product assisting in game creation. Started working at Unity to cooperate with customers that have a focus on AAA game/engine features, tooling/workflows/UX, and finding solutions to ship their next title. New areas learned in the first years were hands-on experience using ECS and jobs (a more data-oriented approach, part of leveraging Unity DOTS), animation pipeline including retargeting. Part of my past experience: Rocksteady: AI and player C++ programming on Batman: Arkham City, helping to add Catwoman and Batman's signature Interrogation moves, double-takedowns, various new gadgets. Ubisoft: Improving Assassin's Creed: Syndicate civilian system navigation & animations; and lots of work on various AI for Watch_Dogs (helicopters, police forces, snipers, level scripting related logic). WB Games: Game prototyping in UE4; work on AI navigation and AI buddy behaviour (friendly, assisting AI) on an open world project (comparable to AI in Skyrim). Worked 10 years working with Unreal 3 & 4, 2y experience in Unity 3D, and several proprietary engines, and various DCC tools.
-
Canada
Computer Games
Programming, Teamwork, Unreal 3, Unreal Engine 3, Game Development, Gameplay, Scripting, Console, Gameplay Programming, Game Programming, UnrealScript, C++, Android, Xbox 360, Video Games, Game Design, Artificial Intelligence, Character Animation, Unreal Engine 4
Experience

Senior Software Developer
Montreal, Quebec, Canada
Muse AI / Project Auditor / DOTS Technology Programming and consultancy: - guiding and hands-on assisting customers working with Unity's game engine/tooling, mainly cooperation with early adopters of DOTS/ECS and unannounced technology - prototyping on internal world authoring and animation projects to explore new tools and validate workflows - development of analysis and profiling related tooling including cooperating on UI/UX design and UI implementation (project Project Auditor - see Media link below - and a customized version for a Unity client)

Senior Gameplay Programmer
Montreal, Canada Area
AI on Hogwart's Legacy / UE4 Prototyping Development of game play features with a focus on systems, AI and animation logic: - 2y: general programming on Batman: Gotham Knights (UE4), contributed to gameplay systems and prototypes including replicated player movement on project - 2y: AI programming for Hogwarts Legacy (UE4), worked on navigation tooling and logic for companion AI traversing open world and interiors (e.g. traversal like walking/running, swimming, climbing, jumping, and sliding)

Gameplay Programmer
Crowd AI system polish on AC: Syndicate / Various AI on Watch Dogs After years of 3C and general game code now focusing on AI programming again: - 2y: AI role on Watch_Dogs (helicopter and misc. police force & NPC logic) - 6m: AI/civilian logic for AC:Syndicate (animation/state transition polish) - growing experience with multiplayer code

Sr. Gameplay Programmer
Player Characters - Introducing playable Catwoman character and new Batman skills Batman Arkham City: - main focus on player character animation, controls, and camera logic - working with Unreal 3 technology - implementation and/or improvements of lots of new fun, high quality game play features, e.g.: - gadgets for world interactions: animation, camera & world interactions for Batman's REC & freeze gadgets, R/C batarang, Catwoman's whip - traversal/combat moves: Catwoman climb & swing moves, Catwoman's whip moves during combat, Batman REC & freeze gadget use during combat, Robin's grapple & kick moves - NPC interactions: lots of silent/noisy takedowns & NPC interrogations dependent on environment (on walls, hanging over railings, near a deep drop)

Lead Designer
Replay Studios GmbH
Working on Game Design and some implementation details of a new RPG game.

Sr. Game Programmer / Co-Game Designer
Replay Studios GmbH
Projects: - Q3/2009 - Action RPG in preproduction (PC, XBox 360, PS3) + Unreal 3 tech demo/project pitch - Q2/2006 - Q2/2009: Sr. Game Programmer on Velvet Assassin (PC, XBox360) - Over-shoulder/Aim-mode & 3rd Person Player Controls and Animation, Effects logic, Sound/Music logic, Localization, Optimization, Co-Design, and lots of misc. programming - Q2/2007 - Q1/2008: Lead Programmer on Unreleased FPS (PC, XBox360) - 1st Person Player Controls and Animation logic, planning/coordination, and lots of misc. programming - Q4/2005 - Q2/2006: Programmer on Crashday (PC) - Optimization, Copy Protection, Localisation, Misc. Visual Effects

Programmer
Zeroscale GmbH
Worked on "Skate Attack", an anime-style skatboarding game for PS2 Modular, scriptable AI code for flexible enemies and bosses; UI code; sound/music code, asset processing, and integration; and lots of misc. programming, PS2 TRC's and optimizations
Education

Computer Science (Informatik)
Practical Courses: - AI/Soccer robot programming: programmed reactive systems of soccer robots; attended RoboCup (robot soccer competition) in 1999 - Distributed image processing: concurrent 2D image processing on multiple machines; theory on distribution strategies and communication overhead
Boris Bauer's Contact Information
Phone
Find the Right Leads
Find Verified Contact Data
What LeadContact does well
Find verified emails, phone numbers, and decision-makers with 98% accuracy.
Find Leads
Find the right people by company, role, industry, location, and more.
925M+ professional profiles

Find Emails
Access verified email addresses for your target contacts.
657M+ emails

Find Phone Numbers
Get cross-validated phone data from multiple top sources.
239M+ phone numbers

More Accurate. Lower Cost.
Find contact data in 1 tool with 98% accuracy
LeadContact integrates leading enrichment tools to deliver more accurate contact data—without paying for each one.
Great conversations start with the right contact.
It’s time to find yours.

