Andrew Yeung
Product Lead - Google Tensor TPU @ Google
About
Currently on the Google Tensor TPU hardware team building next generation AI ML accelerators for the edge.Silicon and AI Product Manager with multidisciplinary engineering and people management experience who has designed, shipped, and evangelized compelling high visibility customer experiences as well as foundational low-level developer facing technologies.Builds durable relationships with industry partners (E.g. GPU manufacturers) and lands major cross-company initiatives with international press coverage.My work the media:- https://www.pcworld.com/article/393443/how-microsoft-and-nvidia-plan-to-kill-game-loading-times-on-pcs.html- https://www.ign.com/articles/microsoft-windows-11-auto-hdr-feature-xbox-series-xs- https://devblogs.microsoft.com/directx/directstorage-is-coming-to-pc/- http://blogs.msdn.com/b/directx/archive/2015/05/01/directx-12-multiadapter-lighting-up-dormant-silicon-and-making-it-work-for-you.aspx- http://www.forbes.com/sites/jasonevangelho/2015/05/06/microsofts-directx-12-enables-intel-amd-nvidia-gpus-to-work-together/
United States
Greater Seattle Area
Computer Software
3D Graphics, DirectX, Computer Graphics, Engineering, Visual Studio, Python, Software Development, Mechatronics, Microsoft Office, Java, Computer Science, MySQL, HTML, ARM, C, Robotics, Android, Linux, HTML + CSS, C++
Experience

Principal Product Management Lead
Redmond, Washington, United States
Xbox Graphics PM Lead • Led a team bringing world-class graphics and display technologies to the Xbox Series X|S consoles and xCloud • Led GPU and AI custom silicon hardware/software optimization and research • Managed hiring to further build out cutting edge GPU + AI silicon team

Senior Program Management Lead
Windows Graphics Fundamentals and Gaming Lead • Pitched and shipped 2 out of 3 top gaming features announced at Windows 11’s launch exciting top international tech/gaming press and millions of PC gamers • Delivered AI based Auto HDR for Windows. "The effect is, honestly, shockingly good” – Linus Tech Tips • Spearheaded GPU industry partnerships (e.g. NVIDIA) to advance cutting edge storage + GPU solutions. "How Microsoft and Nvidia plan to kill game-loading times on PCs" - PCWorld coverage

Senior Program Manager
Redmond, Washington
• Xbox GRFX PM driving graphics/display for Xbox consoles both at home and in the cloud • Spearheaded $20M cross-company Statement of Work for xCloud • Delivered HW/SW integration plan that would save $80M in silicon development costs • Orchestrated cross Azure/Xbox org effort to deliver Xbox’s next-gen Game Development Kit currently used to build AAA PC/console games

Program Manager I/II
Redmond, WA
• Created the DirectX 12 Early Access program aligning GPU/Gaming industry on the future of graphics programming • Delivered key graphics technology including patents for Microsoft’s AR/VR efforts (Hololens and Mixed Reality) and Windows 10 on ARM silicon
Andrew Yeung's Contact Information
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