Artem Kondakov
Talent Acquisition Lead @ Vibe Games
About
I am a result-driven recruiter with deep expertise in technical and game development hiring. My strengths: -Build efficient recruitment processes aimed at maximizing business value; -Immerse myself in the hiring domain (truly understanding both the candidates I seek and the teams I hire for); -Establish partnership relationships within the hiring team (we work together to achieve outstanding results); -Combine a data-oriented approach to decision-making with a vision-oriented one when data or time for analysis is limited. feel free to contact t.me/irmm_catpwwt
Cyprus
Limassol
Internet
-
Experience

Tech Recruitment Lead
Key Achievement: Launch from scratch of a technical recruitment stream in the company, conducting a round of mass scaling in the Unity Gameplay Developers and QA domains: within a year, the gameplay development team grew from 7 mid-level specialists to 50 seniors; the QA team — from 0 to 20 mid+ engineers. I also developed a unique in-depth HR interview design that enabled efficient filtering of a large hiring funnel without using low-conversion methods or overloading hiring managers with recruitment routine. Responsibilities Recruitment -Organization and support of the vacancy flow for the stream; -Development of sourcing strategies, hypothesis testing; -Synchronization of sourcing units (external and internal); -Optimization of the candidate flow to meet business scaling requests; -Conducting welcome and onboarding events, monitoring adaptation risks; -Analytics of bottlenecks in recruitment processes and subsequent optimization; -Working with hiring managers: expectation management, analytics and reporting, escalation of issues and solutions; -Candidate fraud control: tracking fake resumes, monitoring AI usage during interviews; Management -Hiring planning and workload distribution; -People management: hiring, onboarding, growth, terminations; -Management of hiring budgets; -Implementation of infrastructure projects. Analytics -Development of a data-driven approach in recruitment; -Analytics of corporate hiring benchmarks; -Development of trouble-warning recruitment policies; -Evaluation of the referral program for predictability; -Salary market analytics; -Selection of an analytics stack (Google Looker Studio, Tableau, MS Power BI).

Senior Recruiter
Санкт-Петербург, Россия
Responsibilities. Support of the corporate vacancy flow; Support and optimization of the candidate flow; Conducting welcome and onboarding events, monitoring adaptation risks; Analytics of bottlenecks in recruitment processes and subsequent optimization; Working with hiring managers: expectation management, analytics, reporting, escalation of issues and solutions; International hiring (North America, South America regions): Hitmarker, Work with Indies, Gamasutra, GameJobs.co Results. 100% closure of positions across all domains: art/design, development, QA, game design, analytics, community. Review and update of hiring infrastructure: documentation, ATS, Kanban board

Human Resources Specialist
Key Achievement Launch of HR and recruitment functions from scratch (primary sourcing domains: art, tech, marketing), scaling the studio team from 20 to 50 employees in the most competitive market segment at the time — casual game development. Responsibilities Recruitment. -Creation and maintenance of the general recruitment process in the company: hiring planning, vacancy flow, candidate flow, adaptation of hiring managers, reporting, budgeting; -Development of hiring infrastructure: ATS, documentation, communication; -Taking job requisitions, forming hiring strategies, testing hypotheses; -Sourcing (hh, LinkedIn, GitHub, ArtStation, Behance, Boolean search, X-Ray, networking); -Support of the candidate flow cycle: from first touch to onboarding; -Conducting HR interviews, candidate assessment; HR. -Launch and support of onboarding functions, welcome/exit interviews; -Resource management; -Resolution of crisis situations.
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