Arthur Mostovoy
Executive VP Product @ Aonic
United Kingdom
London
Computer Games
People Management, Product Operations, Director level, Game Development, Management, Video Games, Mobile Games, Game Design, Online Gaming, Project Management, Social Media, Analytical Skills, Product Management, Writing, Mathematics, Unity, Git, JIRA, Microsoft Office, Public Speaking
Experience

Studio Head
Guildford, England, United Kingdom
As Studio Head at Larian, Arthur was responsible for running and growing the UK studio to consistently deliver best in class RPG like Baldur's Gate 3. This was achieved by empowering people to produce great creative things, ensuring that teams and managers know their goals, are supported with the tools and expertise they require and have clear communication. It also involved looking after issues being resolved quickly before they become challenges and making certain that expectations are being met, ensuring that the studio has the right environment and all the necessary resources to both function effectively and grow naturally as we move forward.

General Manager
Limassol, Cyprus
Setting up leads, teams, processes and tools for HQ Azur Games studio (120 people). — Recruited CTO and Art Director — Started and implemented DevOps, Sound Design, VFX, Animation, IT, Recruitment teams into the pipeline — Assisted in starting and implementing Analytics and PR teams into the pipeline — Introduced new studio task management and automation tools, assisted with studio onboarding — Established interaction with several studio key strategic partners

Producer
Moscow, Russian Federation
Setting up team, pipeline, design and roadmap for a new product ($1M yearly production budget). — Fulfilled a multifunctional role combining product, development and creative direction — Created a designed new original mobile midcore multiplayer IP — Formed a senior distributed development team in 2 months from scratch (20 people) — Set project scope, development pipeline, launch and live ops strategy — Delivered a profit-generating positively acclaimed game with growth potential in under 10 months

Co-producer
Berlin, Germany
Optimizing product pipeline, roadmap and design for soft launch ($1M yearly production budget). — Co-produced a new mobile midcore multiplayer product up until soft launch — Dramatically improved the core gameplay (playtest rating increased from 2.5 to 4.0) — Optimized development plan for an earlier soft launch while retaining quality and key features — Rallied and organized the team around product goals (15 people) — Effectively solved rising issues with internally and externally

Publishing Producer
Moscow, Russian Federation
Finding a potential hit combo of founders + team + product for publishing ($1M publishing budget). — Deconstructed and analyzed product strong sides and potential for growth — Contacted the developers, assessed the team and metrics — Estimated investment and marketing budgets, projected revenue — Signed one of the top 51 most promising games in soft launch according to PG for publishing — Advised on product priorities, growth points and development strategy

Producer
Moscow, Russian Federation
Setting up team, pipeline, design and roadmap for a new product ($300K production budget). — Assembled project team ready to tackle the challenges of VR (15 people) — Created and designed an original VR extension of War Robots IP — Set project scope, development pipeline and general roadmap — Produced a VR FPS for HTC Vive and Oculus Rift listed in top 50 VR Action games on Steam — Carried out a Kickstarter campaign for potential sequel as a measure of market research — Secured platform promotions on Steam, Oculus and Kickstarter

Lead Game Designer / Associate Producer
Moscow, Russian Federation
Leading game design and production of a world top grossing mobile action shooter (150 people). — Fully revised gameplay balance, economics and monetization — Optimized content production pipeline, delivery speed increased by several times — Optimized cross-department interactions between Game Design and Development, Art, QA, CE — Increased key monetization and engagement metrics by several times — Assisted in cheaters elimination (16% to nearly 0%) — Assisted in creating one of the best development data-driven teams in CIS

Project Lead
Mount & Blade: Warband Mod Team
United States
Leading development and design of one of the most ambitious and famous mods for M&B: Warband. — Led a distributed development team (10 people) — Cleaned and optimized the project (obsolete assets, bad code, UI redesign) — Introduced and implemented a host of new gameplay features — Wrote and implemented a dozen characters, a bunch of quests and hundreds lines of VO dialogue — Evangelized the mod, creating an influx of freelancers and new team members
Arthur Mostovoy's Contact Information
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