Anton Udovenko
Producer / Game Designer | LiveOps & Economy | F2P Mobile Games
About
Game Designer and Producer specializing in F2P systems, LiveOps, and game economy.I focus on building scalable game systems that drive retention, monetization, and long-term player engagement.Currently working on Warface GO, designing LiveOps systems, seasonal events, and progression mechanics while optimizing product metrics such as LTV, ARPU, and paying conversion.Key strengths:• LiveOps systems and seasonal events• Game economy and progression design• Monetization systems• Product metrics and A/B testing• Feature ownership from concept to releasePreviously worked on projects including XENNA (blockchain-based ecosystem) and ANNEX at Mail.ru Group.
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Russia
Computer Games
Hypothesis Testing, Economic Modeling, Mobile Game Development, Experience Design, Marketing Metrics, Game Testing, Game Design Documents, Game Balance, Performance Improvement, Product Launch, Business Analysis, Research Projects, Video Games, Calendars, Website Monetization, Documentation, Retention Strategies, Post-production Support, Data-Driven Game Design, A/B Testing
Experience

Producer / Game Designer | LiveOps & Economy | F2P Mobile Games
FX Game
Россия
Project: Warface GO (F2P) Team: 9 full-time members + 7 rotating contributors Role Focus: - Live-Ops and seasonal events - Economy, progression, and balance - Product metrics and monetization Key Achievements: - Designed, documented, and launched a feature that generated up to 20% of the project’s monthly revenue at its peak. - Increased LTV by +0.17 - Improved conversion to paying users by +0.3 pp - Independently learned and re-engineered Live-Ops configurations without documentation, significantly simplifying config workflows Responsibilities: - Market and competitor analysis to identify and adapt new mechanics - Hypothesis validation through product metrics and A/B testing - Hands-on work with LTV, Retention, ARPU, and ARPPU - Backlog creation, prioritization, and ownership - End-to-end feature ownership: from hypothesis and design to release and post-launch analytics - Design and evolution of Live-Ops systems (events, calendars, configurations) - Economy, progression, and balance tuning via configs without engineering involvement - Designed a self-service seasonal system that requires no dev or UX/UI support for future updates, reducing feature maintenance costs by multiple times

Game Designer
Sidus Gates IT Services L.L.C
Россия, Москва
Project: XENNA Team: 38 people Publisher: Sidus Designed game economy and monetization systems Balanced game entities, progression, and resources Feature ownership and participation in roadmap planning Created and maintained GDD and design documentation Built mockups and user flows Impact: Designed full economy and monetization model Built internal economy calculators, significantly improving design team efficiency Contributed to the launch of a payment website with blockchain support Key Achievements: - Designed the project’s economy and monetization system - Built game economy calculators that significantly accelerated the design team’s workflow - Contributed to the development and launch of a payment website with blockchain payment support - Responsibilities: - Feature ownership and participation in building the project roadmap - Economy and monetization design - Balancing of game entities and player progression - GDD preparation and ongoing maintenance - Creation of mockups and user flow design
Game Designer
Россия, Москва
Junior Game Designer January 2022 – June 2022 (6 months) Project: ANNEX Team: 15 people Publisher: Mail.ru Supported producer and development team Worked on documentation, balance, and user flows Assisted with feature testing and polishing before release Responsibilities: - Preparation of GDD and design documentation - Feature ownership at a junior scope - Game balance and economy design - Creation of mockups and user flow design - Feature testing and collaboration with the development team Key Achievements: - Improved the quality and structure of the GDD - Contributed to the design of the in-game economy and balance
Anton Udovenko's Contact Information
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