Anton Butrimov

Anton Butrimov

Lead Game Designer @ Strikerz Inc.

About

• Producer (Game Design Lead) with over 7 years of experience in the IT industry. • Participated in 5 Game Projects, 3 of them were AAA. • Responsible for the monetization of the WoT project. • Managed teams of 30 people.

Country

Belarus

City

Minsk

Industry

Computer Games

Skill

Game Analysis, People Management, Strategic Roadmaps, Communication, Коммуникация, Systems Design, Monetization, Business Analytics, Business Analysis, Product Management, Video Games, Management, Project Management, Training, Employee Training, Matchmaking, Matchmaker, Game Mechanics, Functional Testing, Test Planning

Experience

Strikerz Inc.

Lead Game Designer

Strikerz Inc.

LinkedIn
2024 - Present · 2 yrs

• Management meta game design team • Working with product KPIs • Participation in the formation of the product roadmap and product vision • Mentoring colleagues in game design department, sharing knowledge and applying different methods and approaches to the current tasks and problems • Testing and interviewing new employees for the department and then coaching them to become a part of the current team • Developing and improving game design skills within the team and sharing knowledge with colleagues from other departments • Reviewing game design ideas and concepts from my team and helping them to determine and solve different design and development problems on early stages • Resolving conflict situations between game design and other departments. Working on atmosphere within the team to prevent conflict or toxic situations

Lesta Games

Producer / Lead Game Designer

Lesta Games

LinkedIn
2022 - 2023 · 1 yr

Minsk, Belarus

Created a new Meta team responsible for monetization, development, organizing in-game marathons and auctions, managing loot boxes, and implementing effective monetization strategies.  • Created and maintained the vision and strategy for the team to achieve product goals  • Stabilized team, processes, financial, auditory, and other KPIs after events in February'22; • Was responsible for in-game monetization strategy • Oversaw meta-game features • Managed a multidisciplinary team of up to 30 individuals • Utilized product KPIs to drive decision-making • Developed and executed roadmap plans • Ensured stable development and delivery of the game • Conducted internal and external communication • Live operations for a Massive Multiplayer Online game • Work with the SAFE management framework

Wargaming

Product Owner / Lead System Designer

Wargaming

LinkedIn
2022 - 2022

• Massive Multiplayer Online game live-ops • Management of multidiscipline team up to 30 ppl • Working with product KPIs, formed tools to increase them • Formation of the roadmap and product vision • Integrated health check tools and API into the product to provide high-quality delivery • Worked with the audience through iterative feedback collection and integration of design solutions based on this data • Worked with waterfall, agile (SAFE management framework)

Wargaming

Game Designer

Wargaming

LinkedIn
2021 - 2022 · 1 yr

Minsk, Belarus

Part-time engagement in "WoT Classic" and 2 more not announced AAA projects. • Cross team integration • Mentoring • Match Making consulting • Game logic consulting • Game Engine implementation consulting

Wargaming

Producer / System Designer

Wargaming

LinkedIn
2021 - 2022 · 1 yr

Minsk, Belarus

Launch of "World Of Tanks" project in China • Government approval received • Data transfer according to local regulations • Communication with local publisher • Daily negotiations with Chinese partner • Addressing 30+ legal issues • More than 20 features were adapted to Chinese market

Wargaming

System Designer

Wargaming

LinkedIn
2019 - 2022 · 3 yrs

Working in a role of Feature Owner (business analyst + game/system designer + producer) • Work on high load project (more than 500 k CCU, more than 1,5 m DAU, more than 5 m MAU) • Full feature development life cycle – from pitch to live ops • Worked on the product increment from pitch to live ops of individual solutions • Work in close collaboration with feature-teams up to 100 people • Operated with a matchmaker in the product, improving the quality of the product • Improved funnel and starting retention of players • Create educational materials for designers As Feature Owner worked on: • All matchmaker changes from September 2019 • Some in-game-shop improvements As a System Designer/ mm responsible also worked on different WoT events/mods from September 2019 e.g.: • Ranked battles • Frontline • White Tiger • Steel Hunter • New Year anniversary (2019, 2020, 2021) • Battle of Bloggers (2020, 2021) • Different marathons (lunar, fox hunt, and other) and many other features

Wargaming

Quality Assurance Engineer

Wargaming

LinkedIn
2016 - 2019 · 3 yrs

Key Qualifications & Responsibilities: • Test process organization • Integration testing of systems • Functional and integration testing from early development to post-release support • Many times appointed in charge of the QA team for leading test processes of new features

Anton Butrimov's Contact Information

Email

******@***.com

Phone

(**) *** ****

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