Anneka Cady
3D Environment Artist @ Gunfire Games
About
As a Look Development and Environment Artist, I combine by passion for visual storytelling with by specialization to problem-solve visual fidelity gaps. My work has always included heavy collaboration with various disciplines on content to find solutions for a desired look from Art Direction, and establish new work flows through production.I graduated in 2018 from the Savannah College of Art and Design as a Visual Effects major, I had several opportunities during my schooling to collaborate with companies such as the Mill (NY) and Hasbro's Cake Mix Studios. After my schooling, I took an internship opportunity with FTD Companies Inc. to help their company investigate, prototype, and establish a foundation for 3D content and E-Commerce. I worked alongside the Head of UX Design, Micheal Simborg, where we conceptualized timelines, budgets, and create multiple content demos for Senior Leadership Teams. I then set sights to join my current team at Microsoft's Turn 10 Studios as a Look Development Artist. Working under talented industry veterans, Chris Matthews, Matt Collins, and Technical Art Director Tim Fortenberry, I had a wide range of exposure to various workflows of the art pipeline, both visually and technically. I have had the chance to work with many leading artists and technical artists in the industry. It has been an extraordinary experience that has opened new doors in my career, exposed me to more advanced and valueable artistic techniques, built life long relationships with amazing teammates, and much more. My work and other information can be found on https://annekacady.artstation.com/ (Link in Bio!)
United States
Greater Seattle Area
Computer Games
Set Dressing, Houdini, Look Development, SpeedTree, 3D Modeling, 3D Rendering, Animation, Shader Creation, Texture Artist, Environment Art, Props, Photogrammetry, Autodesk Arnold, Autodesk Maya, Autodesk 3ds Max, Proprietary Software, Maya, ZBrush, NukeX, After Effects
Experience

Junior Look Development Artist VIA Aquent
Redmond, WA
Contracted through Aquent LLC to work 18 months at Turn 10 Studios. As the initial Look Development artist, my work was foundational to get the team established and spearhead visually driven initiatives for Pre-Production. ___________________________ My Responsibilites were: ► Aided in asset manifest, creation, and dressing of in internal projects that exampled post-mortem breakdowns for workflow improvements needed for Production. These projects were essential to establish a visual target for our production and investments into different areas of content support. ► Conduct competitive analysis on visuals across all content of the game and present to stakeholders. ► Aided on a small team to establish a photogrammetry pipeline to use for production. ► Shoot and process photogrammetry from project locations for Productions and various Look Development prototypes.

3D Generalist
Downers Grove, IL
At FTD Floral, I worked as an Intern for a 3D Generalist position that focused on the prospects of 3D assets and renders for Ecommerce products. ______________________________ My responsibilities included: ► Organizing and developing structure and content for Asset Libraries ► Staging digital "photoshoots" with prototype examples of products for proof of concept ► Conducting Turing Test with 3D render of product and its comparable photographic image ► Investigate ways to utilize photogrammetry for product scanning ► Produce photo-realistic organic assets using Maya and Substance Painter ► Prototype friendly animations for product presentation that would be used on mediums like websites and ads. These would be fully rendered and composited sequence examples. ► Work with UX Director on timelines for goals for prototyping 3D examples ► Presenting collection of work and learnings to internal team, other interns, and Senior Leadership

SCAD Look Development Mentorship with the Mill
Savannah, Georgia Area
This SCAD course was in collaboration with the New York office of the Mill with four mentors of different backgrounds ranging from FX and Lighting. The course focused on Look Development and compositing integration of rendered content on background plates. Progress from the work generated in this course was presented on a weekly basis for critique. _______________________ I was responsible for: ► Shooting live action backdrops on site. ► Creating models and its materials. ► Compositing FX artist work into the scene. ► Rendering scene with AOV breakdowns of FX and Asset animation. ► Finalizing shots through compositing in Nuke. ► Presenting final work to the four mentors on a weekly basis and apply critique to improve shots.

Sales Associate
Mish Boutique
Geneva, Illinois
Sales, Cashier, Closing and Clean Up, Displays, processing shipment, running errands offsite
Education

3D Character Animation
My studies varied wide across the Animation spectrum, as I have experience in both keyframe 3D animation as well as 2D animation Cell drawing. My courses have given me a strong understanding about emphasizing the human body based off emotion and reaction, body movement and limitation in space, the principles of animation, and strong sketch documentation of ideas and daily life.

Visual Effects
As both a Visual Effects and Animation student, I focus on integrating elements from both studies that emphasize scene design, storytelling, modeling, and lighting. I have a fair experience in programs such as Maya and Houdini, and several render softwares ranging from Arnold, to Mantra and Renderman. Recently, I have been studying and exploring RIB language for Renderman on building models and shaders. I have had experience in video shot protection as well as post processing, and pass compositing.
Anneka Cady's Contact Information
Phone
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