Anirudh Acharya
AR/Wearables Platform Architect @ Meta
About
Next-gen AR/AI/Display Glasses Platform Architecture and Roadmaps. Responsible for driving all-things-Graphics across Meta's AR/Wearables product portfolio.Privileged to work with the brightest minds in the industry on some of the most innovative products, transforming concepts to shipping products in billions of devices in market today. Built and scaled teams to take products from zero to one.Product Contribution: ► Meta AR/Wearables: • Meta Ray Ban Display► Intel Xe: • GPU IP Product Architecture and Roadmaps for Datacenter AI GPUs (Max Series), Discrete/Gaming GPUs (Arc Series) and SoC Integrated Low Power and High Performance GPUs (Arc Series)► AMD Radeon: • GPU IP Architecture/Roadmaps/Evaluation/Partner negotiations for high efficiency/low power markets (Magic Leap 2/SteamDeck/Surface/Samsung Xclipse/Tesla) across Semi-Custom, Client, Datacenter, Automotive and Mobile Business Units • GPU System Architecture for high performance Semi-custom IPs including Sony PlayStation 5/Microsoft Xbox Series X|S SoCs, RDNA1/2/3/3.5 and beyond► Qualcomm Snapdragon: • Architeture for Adreno 2/3/4/5/6/early 700-series GPUs • Snapdragon Automotive Platforms (6xx/8xx) • XR Platforms: XR1/Samsung GearVR/Oculus Quest/Hololens Platform Architecture
United States
San Diego
Computer Hardware
Platform Architecture, Software, IP Architecture, Low Power Architecture, Mobile Graphics, AR/VR/MR/XR, GPU Compute and 3D Architecture, Roadmaps, Custom Silicon, GPU Architecture, Product Architecture, 3D Graphics, GPU Compute, Embedded Systems, Computer Architecture, C++, Device Drivers, Perl, C, GPU
Experience

AR/Wearables Platform Architect
San Diego, CA
Next generation AR Glasses, Smart/Display/AI Glasses Graphics Platform Architecture and Roadmaps. Responsible for driving all-things-Graphics across Meta’s AR/Wearables portfolio as lead platform architect including IP evaluation and architecture.

Director of GPU Architecture
Greater San Diego Area
► Radeon Technologies Group (RTG) • Director of GPU Architecture/Roadmaps for multiple low-power/high-performance SoCs for Mobile, Datacenter, Client and Semi-custom business units. Steering end-to-end IP evaluation and architecture for multiple multi-million dollar projects from roadmaps and product concept to productization. Led IP negotations with partners. • System Architect for PlayStation 5, XBox Series X|S and RDNA dGPUs in the domains of realtime rendering, I/O virtualization etc.

GPU System Architect
Greater San Diego Area
Systems Architect for end-to-end solutions, GPU Architecture/IP and Feature Roadmaps ► GPU for Adjacent and Emerging Markets: • XR Systems Architect: For Oculus/Google/MS/XR1 etc. IP and Platform Architecture • Automotive Platform/Virtualization System Architect for SD6/8xx Automotive Platforms ► Adreno GPU Architecture (Adreno 2xx-6xx) • Multiple roles starting as founding member of Adreno GPU team: Shader System/Tiling architecture for Qualcomm's first OpenGL ES 3.x/OpenCL 1.x/DirectX 11.x GPU family, Quality-of-Service System Architect for "GPU-as-a-multiprocessor" Markets etc.

UI/Optimization Lead
GoodOS LLC (Startup)
Lead UI designer/low level optimization for gOS - a Cloud-based GNU/Linux OS for the mainstream user using Google/Web 2.0 apps that shipped on Everex/Sylvania PCs and Cloudbooks https://en.wikipedia.org/wiki/GOS_(operating_system)
Anirudh Acharya's Contact Information
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