Andrew Nickelchok
Associate Producer @ Offworld
Canada
New Westminster
Computer Games
Risk Management, Testing, performance profiling, Google Sheets, Test Planning, Project Management, Localization, Sprint Planning, Jira, Gaming Industry, Video Game Production, Unreal Engine 4, Unity, Level Design, Game Design, Microsoft Excel, Microsoft Office, Microsoft Word, Unity3D, Public Speaking
Experience

Associate Producer
New Westminster, BC
- Created and led the Localization Team at Offworld for all in-house titles. - Supported the end-to-end development of the project, guiding it from the vertical slice demo phase through to release and post-launch support for a large-scale project. - Led the localization initiative for Starship Troopers, successfully navigating console certification for 9 languages across multiple regions. - Managed cross-functional feature teams by conducting Sprint Retrospectives and in-depth feature breakdown meetings to identify and resolve project bottlenecks. - Directed Agile software development processes using Scrum methodologies, driving increased team productivity and streamlined workflows and pipelines. - Administered JIRA systems as a Site Admin, optimizing project management efficiency by implementing best practices and sharing knowledge across the studio. - Collaborated with external partners for trailer production and localization efforts, ensuring high-quality deliverables aligned with project goals. - Leveraged expertise as Lead QA/Senior QA Analyst to design comprehensive Jira dashboards, providing real-time project health insights through key metrics. - Developed onboarding documentation for localization processes and Jira system usage, enabling smoother team integration and operational consistency. - Adapted project management approaches by utilizing both Waterfall and Agile methodologies at different stages of the game’s development lifecycle to maximize efficiency and flexibility.

Senior Quality Assurance Analyst
- QA Lead on Starship Troopers Extermination - Supported development of the project, guiding it from the vertical slice demo Internal Pitch through to release and post-launch support. - Led the localization initiative for Starship Troopers and the studio as a whole, successfully navigating console certification for 9 languages across multiple regions. - Managed cross-functional feature teams by conducting Sprint Retrospectives and in-depth feature breakdown meetings to identify and resolve project bottlenecks. - Directed Agile software development processes using Scrum methodologies, driving increased team productivity and streamlined workflows. - Administered JIRA systems as a Site Admin, optimizing project management efficiency by implementing best practices and sharing knowledge across the studio. - Collaborated with external partners for trailer production and localization efforts, ensuring high-quality deliverables aligned with project goals. - Leveraged expertise as Lead QA/Senior QA Analyst to design comprehensive Jira dashboards, providing real-time project health insights through key metrics. - Developed onboarding documentation for localization processes and Jira system usage, enabling smoother team integration and operational consistency. - Adapted project management approaches by utilizing both Waterfall and Agile methodologies at different stages of the game’s development lifecycle to maximize efficiency and flexibility.

RGB - Level Designer & UI/UX Designer
Vancouver, Canada Area
RGB: Ready Go Battle is a 2.5D Couch Competitive Game Made by a team of 5. Designed and whiteboxed Tutorial Designed, White boxed, and Set dressed Level 3 Collaborated with Artists on the creation of the level Collaborated with Sound Designer on the game and creation of the games trailer. Created titlescreens and splash screens Created UI visuals and layout

Da Wizard - Programmer
Vancouver, Canada Area
Da Wizard is a 3D multiplayer arena game built in Unity 5 by a team of 5. In this project, I worked as a programmer along side the other two programmers on the team. Designed a Spell pickup spawner. Worked with other programmers to create and tweak attack spells.
Andrew Nickelchok's Contact Information
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