Andrés Poveda
Freelance Stylized Environment Artist @ Freelancer
About
Stylized Environment Artist with 5+ years of experience creating game-ready environments for Videogames, VR Experiences and Realtime productions.My work is mainly focused on modular environments, vegetation, rocks, world building and optimization for stylized projects in Unreal Engine. Also some experience in Unity.I enjoy building complete scenes from blockout to final polish, handling everything from asset creation and materials to lighting, shaders and in-engine setup.During the last few years I’ve worked on indie games, VR experiences, marketplace assets and commercial realtime projects, collaborating with artists, programmers and technical teams across different productions.Recently I’ve been especially focused on pushing my stylized environment work further, creating full production-ready scenes and improving my workflow for AA/AAA stylized pipelines.Portfolio: https://www.artstation.com/andrespovedaEmail: Andpovsal@gmail.com
Spain
Málaga
Computer Games
Unreal engine 5, Inglés como lengua extranjera, Industria de los videojuegos, Diseño de videojuegos, Programación de videojuegos, Producción de videojuegos, Gramática inglesa, Inglés, Motor de videojuegos, Arte ambiental, Animación, UV Mapping, Escultura digital, Rigging, Iluminación, Textura, Videojuegos, Blender, Substance Painter, 3D
Experience

Freelance Stylized Environment Artist
Worked on stylized environments for Games, VR experiences and Realtime projects using Unreal Engine and Unity. Focused on modular environments, vegetation, rock sculpting and realtime optimization for stylized productions. Built complete environments from blockout to final polish, handling lighting, materials, shaders and in-engine setup. Worked under production constraints including VR performance limits, scalability requirements and tight deadlines. Worked closely with art directors, lead artists, programmers and technical artists across different realtime productions. Some of the companies/projects I've worked with: Onirica VR (Repsol, Grifols, Augmentropolys, Onirica VR Metaverse) 3D Digital Venue (Broadway theaters) Stroke 114 (The Black Stage) Dual R Studios (Environment for selling on marketplaces) Ramezware SL (Boardquest: Tales of Liria) KuzuGaming (Roblox Maps) Vsquad (Environment Art Talk) Hivemind (Jakeline's Forge selling on marketplaces) Hivemind (Wayfinder style dungeon for selling on marketplaces)

Environment and Prop 3D Artist - AR/VR Specialist
Process of generating Assets from High poly to Low poly (Creating normal maps, re-topology, optimized UVs unwrapping, etc.) with Zbrush, Blender, and Marmoset. Creating Realistic and Stylized PBR Materials with Substance Painter and Photoshop. Creating Rigging and Animations with Blender. I was working with other departments such as design and programming. With excellent communication for better agility work. Meetings with Lead Artist, Proyect Manager and other Teamworkers.

Environment and prop 3D Artist
Málaga
Indie studio that developed Battle Drive and Meigas 2D. Search Art style and create Art Guides (Asset full workflow: High to Low, Retopo, Bake and Textures). Stylized PBR Materials. In charge of Environment, Vehicles and Props of Battle Drive, supervising and supporting other members of the art department. I was working with other departments such as Design, Programming and Marketing. With excellent communication for better agility work.
Education

Videojuegos
Study of the Software and Workflow necessary for the development of Professional Projects. Zbrush, Blender / Maya, Substance Painter, 3D Coat, Photoshop, and Marmoset. Process of generating Assets from High poly to Low poly (Creating normal maps, re-topology, optimized UVs unwrapping, etc.). Creating PBR Materials and HandPainted Textures. Collaborative projects (5) in groups of about 6 people to simulate the real experience in a videogame studio; Practicing a professional pipeline and developing soft skills such as teamwork, leadership, and communication skills. During these studies, I participated in a Game Jam where my team and I won the Best Game award and the Best Art award. I also participated in a 3D Art competition where I came in the first place.
Andrés Poveda's Contact Information
Phone
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