Andrés Poveda

Andrés Poveda

Freelance Stylized Environment Artist @ Freelancer

About

Stylized Environment Artist with 5+ years of experience creating game-ready environments for Videogames, VR Experiences and Realtime productions.My work is mainly focused on modular environments, vegetation, rocks, world building and optimization for stylized projects in Unreal Engine. Also some experience in Unity.I enjoy building complete scenes from blockout to final polish, handling everything from asset creation and materials to lighting, shaders and in-engine setup.During the last few years I’ve worked on indie games, VR experiences, marketplace assets and commercial realtime projects, collaborating with artists, programmers and technical teams across different productions.Recently I’ve been especially focused on pushing my stylized environment work further, creating full production-ready scenes and improving my workflow for AA/AAA stylized pipelines.Portfolio: https://www.artstation.com/andrespovedaEmail: Andpovsal@gmail.com

Country

Spain

City

Málaga

Industry

Computer Games

Skill

Unreal engine 5, Inglés como lengua extranjera, Industria de los videojuegos, Diseño de videojuegos, Programación de videojuegos, Producción de videojuegos, Gramática inglesa, Inglés, Motor de videojuegos, Arte ambiental, Animación, UV Mapping, Escultura digital, Rigging, Iluminación, Textura, Videojuegos, Blender, Substance Painter, 3D

Experience

Freelancer

Freelance Stylized Environment Artist

Freelancer

LinkedIn
2023-3 - Present · 3 yrs 7 mos

Worked on stylized environments for Games, VR experiences and Realtime projects using Unreal Engine and Unity. Focused on modular environments, vegetation, rock sculpting and realtime optimization for stylized productions. Built complete environments from blockout to final polish, handling lighting, materials, shaders and in-engine setup. Worked under production constraints including VR performance limits, scalability requirements and tight deadlines. Worked closely with art directors, lead artists, programmers and technical artists across different realtime productions. Some of the companies/projects I've worked with: Onirica VR (Repsol, Grifols, Augmentropolys, Onirica VR Metaverse) 3D Digital Venue (Broadway theaters) Stroke 114 (The Black Stage) Dual R Studios (Environment for selling on marketplaces) Ramezware SL (Boardquest: Tales of Liria) KuzuGaming (Roblox Maps) Vsquad (Environment Art Talk) Hivemind (Jakeline's Forge selling on marketplaces) Hivemind (Wayfinder style dungeon for selling on marketplaces)

Onirica VR

Environment and Prop 3D Artist - AR/VR Specialist

Onirica VR

LinkedIn
2021-10 - 2023-2 · 1 yr 5 mos

Process of generating Assets from High poly to Low poly (Creating normal maps, re-topology, optimized UVs unwrapping, etc.) with Zbrush, Blender, and Marmoset. Creating Realistic and Stylized PBR Materials with Substance Painter and Photoshop. Creating Rigging and Animations with Blender. I was working with other departments such as design and programming. With excellent communication for better agility work. Meetings with Lead Artist, Proyect Manager and other Teamworkers.

Boogysoft

Environment and prop 3D Artist

Boogysoft

LinkedIn
2020-12 - 2021-11 · 1 yr

Málaga

Indie studio that developed Battle Drive and Meigas 2D. Search Art style and create Art Guides (Asset full workflow: High to Low, Retopo, Bake and Textures). Stylized PBR Materials. In charge of Environment, Vehicles and Props of Battle Drive, supervising and supporting other members of the art department. I was working with other departments such as Design, Programming and Marketing. With excellent communication for better agility work.

3DSUITE INFOGRAFIA SL

Junior 3D Artist

3DSUITE INFOGRAFIA SL

LinkedIn
2020-3 - 2020-5 · 3 mos

Valencian Community, Spain

Modelling, PBR Texturing, Lighting and Rendering in Architectural Visualisations Making the interior and exterior of a house in 2 months on average. Meetings with Lead artist and Clients.

Education

EVAD | Escuela Superior de Videojuegos y Arte Digital

EVAD | Escuela Superior de Videojuegos y Arte Digital

LinkedIn

Videojuegos

2020 - 2021 · 1 yr

Study of the Software and Workflow necessary for the development of Professional Projects. Zbrush, Blender / Maya, Substance Painter, 3D Coat, Photoshop, and Marmoset. Process of generating Assets from High poly to Low poly (Creating normal maps, re-topology, optimized UVs unwrapping, etc.). Creating PBR Materials and HandPainted Textures. Collaborative projects (5) in groups of about 6 people to simulate the real experience in a videogame studio; Practicing a professional pipeline and developing soft skills such as teamwork, leadership, and communication skills. During these studies, I participated in a Game Jam where my team and I won the Best Game award and the Best Art award. I also participated in a 3D Art competition where I came in the first place.

CEV. Escuela Superior de Comunicación, Imagen y Sonido

CEV. Escuela Superior de Comunicación, Imagen y Sonido

LinkedIn

Animación 3D, Juegos y Entornos interactivos

2018 - 2020 · 2 yrs

Introduction to the Design and Development of Videogames and 2D and 3D Art. Search and Knowledge of the Department that you Love.

VIU - Universidad Internacional de Valencia

VIU - Universidad Internacional de Valencia

LinkedIn

Artes plasticas y gráficas

2017 - 2019 · 2 yrs

Introduction and Basic Study of Game Design: Gameplay Design, Level Design, and Narrative Design.

Andrés Poveda's Contact Information

Email

******@***.com

Phone

(**) *** ****

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