Andreas Juliusson

Andreas Juliusson

Chief Marketing Officer @ Fast Travel Games

About

Highly experienced marketer & manager with over 20 years in the video games industry at companies like EA DICE, Bandai Namco and GAME. I hold a strong passion for leading teams, find energy in pushing the craft of marketing to new levels and cherish the art of communication. Currently spearheading the marketing efforts as CMO at VR game developer & publisher Fast Travel Games. I am a proud and devoted husband to my wife, a loving father to my daughters and a humble friend to all who knows me. Open to speaker opportunities for topics regarding video games marketing, games industry and management. Will someday finish writing that groundbreaking horror novel.

Country

-

City

Sweden

Industry

Computer Games

Skill

English, Creative Marketing, 360 Campaigns, CMO management, Marketing Strategy, Online Marketing, Video Games, Product Marketing, Marketing, E-commerce, Social Media, Online Advertising, Product Management, Digital Marketing, Retail, Creative Strategy, Marketing Management, Sales, Multi-channel Marketing, Copywriting

Experience

Fast Travel Games

Chief Marketing Officer

Fast Travel Games

LinkedIn
2017-11 - Present · 8 yrs 11 mos

Stockholm, Sweden

As Chief Marketing Officer at Fast Travel Games I lead the planning, development and execution of the studio's marketing strategies. Some of my responsibilities are to: - Develop and implement product marketing strategies for both internal and third-party titles - Nurture an environment of innovative marketing thinking and pioneership through research, trend analysis and testing - Determine the business goals, decide on units and revenue forecasts & set marketing the KPIs to properly measure success - Own and monitor all marketing budgets - Present quarterly and annual marketing plan and strategy for key stakeholders e.g. studio founders and board members - Contribute to the overall growth of the studio - Oversee studio and product communication strategies - Be the spokesperson for both studio and products - Plan and execute the refining of studio identity together with CEO and founders

Bandai Namco Entertainment Europe

Product Manager Nordics

Bandai Namco Entertainment Europe

LinkedIn
2015-12 - 2017-11 · 2 yrs

Stockholm, Sweden

As Product Manager, I was responsible for bringing all Bandai Namco titles to market in the Nordic countries. This included, but is not limited to: - Creating and executing on go-to-market plans for each country, including media vehicle plans with attached budget, trade incentives & plans, PR initiatives plus other activities like events, community building plans and more. - Being the spokesperson for all franchises, for both internal and external purposes - Supporting the entire sell in and sell through phase of any product launch. - Utilizing existing tools & methodologies to measure, compare & produce accurate forecast & benchmark models for each title/franchise. - Analyzing data and industry metrics to evaluate brand and category performance as well as identifying opportunities.

DICE

Senior Online Marketing Manager

DICE

LinkedIn
2013-1 - 2015-11 · 2 yrs 11 mos

Stockholm, Sweden

As Senior Online Marketing Manager at games developer EA Digital Illusions CE AB, I was responsible for the in/out-of-game online consumer experience for DICE franchises such as Battlefield and Mirror's Edge, including but not limited to official websites, social channels, purchase flows and game companions/apps. Also directly responsible for acquisition, engagement and monetization strategies within these channels. In this role, I led the Social, Community & Online Marketing Team for over a year. Responsibilities included: 1. ENGAGEMENT: Deliver strategies to ensure our games are engaging for players beyond the main game experience. This included providing new game content, create in-game activities, run events, competitions and more. 2. COMMUNICATION: Create the communication strategies for planned engagement initiatives across all touch points of the online ecosystem, including in-game channels, web, mobile/apps, targeted emails, first party environments and more. 3. DIGITAL REVENUE: Deliver strategies on how we best acquire digital revenue following the main game releases, including things like DLC, in-game items, MTX strategies and promotions.

GAME Digital

Head of Online Scandinavia

GAME Digital

LinkedIn
2011-10 - 2012-11 · 1 yr 2 mos

Upplands Väsby

Leading role for Swedish, Danish and Norwegian online stores. Responsible for all online departments including e.g. Marketing & Communications, Design & Customer Service. Manager of 7 employees and directly responsible for their education and professional growth within the company.

MediaMarkt España

Product Manager Entertainment

MediaMarkt España

LinkedIn
2010-4 - 2011-10 · 1 yr 7 mos

Stockholm

In charge of Games, Movies and Music product groups for retailer Media Markt in Sweden. Responsible for nationwide commercial & communications strategies in both physical and digital channels, in a total of 20 MM stores.

Vivendi Universal Games

Product Manager

Vivendi Universal Games

LinkedIn
2008-1 - 2009-1 · 1 yr 1 mo

Stockholm, Sweden

Mainly in charge of creating events and presenting games such as The Bourne Conspiracy, Crash Bandicoot, Spyro the Dragon and WoW: Wrath of the Lich King to consumers as well as retail partners. Responsible for the Nordic marketing budget and for defining the relevant marketing channels for each game.

Education

Malmö University

Malmö University

LinkedIn

Psychology

2002 - 2003 · 1 yr

Studied Swedish and Psychology for a total of 4 years

Malmö University

Malmö University

LinkedIn

Swedish Language and Literature

2000 - 2002 · 2 yrs

Andreas Juliusson's Contact Information

Email

******@***.com

Phone

(**) *** ****

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