Anastasia Krutenchuk
Product Owner @ ChillBase
About
I focus on revenue growth in F2P games through live operations, monetization, economy design, and meta-systems. I work at the intersection of the game itself and product like a business. My key strength is bringing order to chaos, turning complex live products into structured, scalable revenue systems - through strategy, organization, and execution.
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Serbia
Entertainment
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Experience

Head of Live Operations
Белград
At World of Warships (PC), I led Live Operations end-to-end, with ownership of the product’s revenue performance = from monetization and economy to in-game stores, content delivery, feature production, analytics, and long-term live strategy. My work was between game and business. Together with cross-functional leaders (my peers), we shaped product direction on a 1–3 year horizon, I worked on monetization and meta-systems, and tested ideas that translated into real revenue and engagement impact. Key points: • Built and scaled the Live Ops Department from scratch after business relocation. It is consisted 36 employees, structured into the teams: Meta development stream, QA, Monetization, Game Economy design, Game Stores, Content Delivery, Server Side events. • Introduced player segmentation in monetization, improving revenue efficiency • Designed and launched new content types and features that added meaningful revenue growth • Delivered record-breaking in-game events two years in a row • Contributed to consistent year-over-year annual revenue growth • Worked closely with Publishing, Product Group leadership, and strategic Chinese partners to keep product direction aligned with both global and regional goals

Product Manager
Сербия
* Determine LiveOps and Monetization strategy of the product. * Communicate with partners for product LiveOps and Monetization strategy. * Develop and create processes for adapting content and LiveOps for regions. * Approve and participate in creating monthly monetization plans with all the activities on board either financial or in-game for all regions. * Improve the KPIs of the product: Revenue, Retention, Churn rate, AU (DAU, WAU, MAU), ARPU, ARPPU, LT, LTV, Spending, CCU, etc. * Work on all the in-game and monetization questions with Management, BI, Content & Localization, Engineers, QA, Asset Production, Community Management, and Customer Support. * Participate in the design and creation of new mechanics, in the improvement of the old ones. * Analyze a lot of various information, check hypotheses, optimize monetization mechanics. * Extinguish fires when something goes somewhere wrong. * Help new colleagues to get into the groove.

Global & China Monetization Manager
* Communicating with a Partner for product LiveOps strategy of the region. * Developing and creating processes on adapting content and LiveOps for the region. * Create monthly monetization plans with all the activities on board either financial or in-game for all regions. * Determine what players will buy in Premium shop and Metashop in what bundles and at what price. * Define how to entertain players during their sessions: challenges, missions, marathons, etc. * Calculate the fair rewarding for all the activities in-game. * Approve plans with Product Manager and Regional Publishing Directors. * Improve the KPIs of the product: Revenue, Retention, Churn rate, AU (DAU, WAU, MAU), ARPU, ARPPU, LT, LTV, Spending, CCU, etc. * Work on all the in-game and monetization questions with Management, BI, Content & Localization, Engineers, QA, Asset Production, Community Management and Customer Support. * Participate in the creation of new mechanics, in the improvement of the old ones. * Analyze a lot of various information, check hypotheses, optimize monetization mechanics. * Extinguish fires when something goes somewhere wrong. * Help new colleagues to get into the groove.

Global Monetization Manager
* Create monthly monetization plans with all the activities on board either financial or in-game. * Determine what players will buy in Premium shop and Metashop in what bundles and at what price. * Define how to entertain players during their sessions: challenges, missions, marathons, etc. * Calculate the fair rewarding for all the activities in-game. * Approve plans with Product Manager and Regional Publishing Directors. * Improve the KPIs of the product: Revenue, Retention, Churn rate, AU (DAU, WAU, MAU), ARPU, ARPPU, LT, LTV, Spending, CCU, etc. * Work on all the in-game and monetization questions with Management, BI, Content & Localization, Engineers, QA, Asset Production, Community Management and Customer Support. * Participate in the creation of new mechanics, in the improvement of the old ones. * Analyze a lot of various information, check hypotheses, optimize monetization mechanics. * Extinguish fires when something goes somewhere wrong. * Help new colleagues to get into the groove.
Anastasia Krutenchuk's Contact Information
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