Alex Fischer

Alex Fischer

Head of Product Engineering @ Mach9

About

Expert software usually does not fail because one feature is missing.It fails when product strategy, architecture, UX, AI behavior, and real user workflows do not line up.I help teams close that gap — especially in AI-assisted tools where users need speed, precision, and trust.I’m a product engineering and design leader with 14+ years of experience building complex technical tools across 3D creation, CAD workflows, real-time editors, AI-assisted game development tools, and high-performance spatial applications.My path started in architecture and computational design, which shapes how I think about software: spatial reasoning, constraints, precision, and tools for high-stakes decision-making. Since then, I’ve worked across Adobe, Bezi, and Mach9 building products for creative professionals, game designers, and civil engineers.At Mach9, I lead product, design, and engineering for an AI-assisted web CAD platform that turns reality-capture data into survey-grade deliverables. My work spans product strategy, customer discovery, editor architecture, AI workflow design, design systems, and engineering leadership — connecting what customers need, what the product should become, and what the team needs to build.The core problem I focus on is trust: how do you build intelligent tools that make skilled users faster without taking away control?That means designing systems where people can guide the AI, validate output, correct mistakes, understand quality, and stay in flow. The goal is not automation for its own sake. It is software that helps professionals do better work, faster, while preserving the judgment that makes their work valuable.Before Mach9, I led engineering at Bezi, a collaborative 3D editor and code assistant for game designers, helping turn an early prototype into a scalable TypeScript, React, and Three.js product.Before that, I spent seven years at Adobe building 3D creative tools, patented interaction systems, shared C++ libraries, product analytics strategy, and experiences across the Substance 3D ecosystem.I’m strongest in ambiguous environments where the product is technically complex, the users are sophisticated, and the team needs someone who can connect strategy to execution across product, design, architecture, and engineering.I’m especially interested in teams building the next generation of 3D, CAD, spatial, AI-assisted, and high-performance tools — products where judgment, technical depth, and user trust have to move together.The best tools do not replace expert judgment. They amplify it.

Country

United States

City

San Francisco

Industry

Computer Software

Skill

Geospatial Data, Front-end Development, 3D Graphics, Strategic Initiatives, Project Management, Team Leadership, Tailwind CSS, Leadership, Team Management, Generative AI, Engineering Management, GraphQL, Electron.js, Amazon Web Services (AWS), Web Applications, Computer Science, Virtual Reality (VR), WebGL, Linear Algebra, Communication

Experience

Mach9

Head of Product Engineering

Mach9

LinkedIn
2025-11 - Present · 11 mos

San Francisco, CA

Mach9

Platform Lead

Mach9

LinkedIn
2025-3 - 2025-12 · 10 mos

San Francisco, California, United States

Leading Product & Engineering for Mach9's Geospatial Platform

Bezi

Head of Engineering

Bezi

LinkedIn
2023-11 - 2025-3 · 1 yr 5 mos

San Francisco, CA

Led engineering through Bezi’s pivot from a collaborative 3D multiplayer editor to an AI-native Unity development assistant, managing frontend and backend teams across agentic workflows, project-context systems, editor integrations, platform reliability, and product delivery. Led engineering for Bezi’s transition into an AI-powered Unity development assistant focused on project-aware coding, debugging, prototyping, and workflow automation for game developers. Managed senior frontend and backend engineers across Unity integration, AI-assisted workflows, real-time project context, editor architecture, and platform reliability. Partnered with the CEO and leadership team to translate the product pivot into engineering strategy, roadmap sequencing, team structure, and execution plans. Directed development of AI-native tooling foundations including project indexing, contextual retrieval, codebase-aware assistance, Unity scene understanding, and reviewable implementation workflows. Helped define agentic game-development workflows where AI could understand project context, automate repetitive tasks, and preserve developer control through reviewable outputs. Hired 4 engineers in 4 months, including a staff engineer, to scale the team during a critical platform transition. Drove delivery across strategic initiatives including Unity workflows, shared C++/WASM libraries, VisionOS support, authentication, performance, and editor reliability. Improved engineering operations by owning release cycles, testing, release notes, and bug triage, reducing open bugs by 50%. Mentored engineers through architecture reviews, technical planning, code reviews, and career development across complex 3D editor and AI-assisted systems.

Bezi

Lead Engineer

Bezi

LinkedIn
2022-7 - 2023-11 · 1 yr 5 mos

San Francisco, CA

Led the technical rebuild of Bezi’s 3D editor from prototype into a scalable, testable TypeScript, React, and Three.js application for collaborative spatial creation. • Led a 3-engineer rewrite of Bezi’s prototype codebase into a production-grade architecture using TypeScript, React, Three.js, and WebGL, improving maintainability, testability, and feature velocity. • Designed and implemented core creation, editing, and measurement workflows used by 97% of monthly active users, making foundational 3D authoring tools faster and more intuitive for creators. • Built advanced spatial interaction systems including snapping, camera pivots, multiple viewports, unit systems, measurement tools, and object editing workflows, establishing Bezi’s core editor experience. • Developed real-time collaborative 3D features including multiplayer cursors and large-scene syncing improvements, enabling teams to work together in shared spatial environments. • Optimized multiplayer data synchronization for large scene changes, driving a 10x FPS improvement and 50% reduction in data loss. • Expanded Bezi’s creator platform capabilities by building mobile AR, VisionOS support, Unity-adjacent workflows, and shared 3D interaction patterns across devices and runtimes. • Established unit and end-to-end testing frameworks, growing coverage to 160+ automated tests across critical editor functionality. • Mentored interns and senior engineers through technical talks, pair programming, code reviews, and architecture guidance for complex 3D systems.

Bezi

Software Engineer

Bezi

LinkedIn
2022-2 - 2022-7 · 6 mos

San Francisco, California, United States

Adobe

Product Manager

Adobe

LinkedIn
2021-6 - 2022-2 · 9 mos

San Francisco, CA

Led 3D material feature development and cross-functional alignment for Adobe Substance 3D Stager, an enterprise 3D product staging and rendering application for creative professionals. • Used analytics and user research to align 7 teams across 4 organizations around a consistent cross-product feature strategy. • Overhauled analytics strategy around scalable KPIs and instrumentation, enabling 1,000+ user events to become more testable and actionable. • Defined a 6-month roadmap for a major feature set addressing a key adoption barrier in 3D creative workflows. • Conducted user interviews that surfaced critical workflow pain points and led to 7 prioritized product improvements. • Led a cross-functional team to develop and pitch a new product concept to senior leadership. • Partnered across design, engineering, research, analytics, product, and senior leadership to translate ambiguous 3D workflow problems into concrete product direction.

Adobe

Senior Product Engineer

Adobe

LinkedIn
2020-8 - 2022-2 · 1 yr 7 mos

San Francisco, CA

Built shared 3D interaction systems and product experiences for Adobe Dimension and the broader Substance 3D ecosystem, operating across engineering, prototyping, UX, and product strategy. • Developed a shared C++ 3D interaction library adopted by 5 Adobe desktop and mobile applications, improving consistency and reuse across Adobe’s 3D product ecosystem. • Increased product retention by optimizing the onboarding experience, resulting in a 200% improvement in 5-week return rate. • Conceived, prototyped, and shipped new creation workflows used by 36% of monthly active users, expanding how creative professionals authored 3D content. • Designed and documented a keyboard shortcut system for use across 2D and 3D creative products, establishing a reusable interaction framework for Adobe tools. • Identified and championed a new market opportunity that led to a shipped product experience, connecting customer insight, prototyping, and product strategy. • Bridged product strategy, UX design, and engineering execution to move new 3D workflows from concept through production.

Adobe

Software Engineer II

Adobe

LinkedIn
2018-2 - 2020-8 · 2 yrs 7 mos

Built patented 3D manipulation and snapping workflows for Adobe Dimension, improving how creative users align, edit, and compose objects in 3D space. • Developed a patented 3D object-to-object snapping system that improved precision alignment workflows for non-technical users working in 3D space. • Identified, prototyped, and user-tested a new manipulation interaction model that consolidated 3 tools into 1, becoming the highest-used feature in the application. • Prototyped new workflows for integrating 3D objects into 2D creative processes, helping expand Dimension’s role within broader creative production workflows. • Partnered directly with customers through forums, beta channels, and MAX Labs to triage feedback, identify workflow pain points, and improve product quality. • Combined engineering implementation, UX prototyping, and user research to make advanced 3D manipulation workflows more approachable for graphic designers.

Adobe

Computer Scientist

Adobe

LinkedIn
2015-7 - 2018-2 · 2 yrs 8 mos

San Jose

Helped build the foundation of Adobe Dimension Beta, implementing core WebGL and Three.js interaction systems for an accessible 3D creative application. • Implemented foundational object manipulation controls using Three.js and WebGL, establishing core interaction patterns for Dimension’s beta and launch experience. • Designed and modeled 3D manipulation gizmos in Rhinoceros 3D, improving usability for creative users new to 3D software. • Developed an ML-based editing workflow used by 40% of monthly active users, becoming a key competitive differentiator for the product. • Instrumented 100% of product analytics and recommended dashboards that improved product decision-making speed and gave teams clearer visibility into user behavior. • Contributed to early product positioning and proof-of-concept development that helped secure product approval and establish Dimension’s market direction.

Autodesk

Software Engineering Intern – 3D Printing Web Services

Autodesk

LinkedIn
2014-6 - 2014-8 · 3 mos

San Francisco

Developed a consumer web application for preparing meshes for 3D Printing on 123Dapp.com Integrated components for single sign-on, marketplace gallery browsing, and AWS mesh translation Presented project to directors and VPs resulting in the projecting getting extended and shipped as Spark 3D Print Studio

Front Studio Architects

Designer

Front Studio Architects

2013-6 - 2013-10 · 5 mos

Pittsburgh

Designed portions of 2 mixed-use buildings in Pittsburgh's Strip District Created plans, sections, elevations in Rhino and Illustrator Created 3D models in Rhino3D and Revit Created visualizations in Vray and Photoshop

Front Studio Architects

Architect Intern

Front Studio Architects

LinkedIn
2011-5 - 2012-8 · 1 yr 4 mos

New York and Pittsburgh

Drew plans, sections, elevations Created 3D models in Rhino3D Created renderings in Vray and Photoshop Built physical models Researched materials

SUPERSTRUCTURES Engineers + Architects

Architectural/Engineering Internship

SUPERSTRUCTURES Engineers + Architects

LinkedIn
2009-7 - 2009-8 · 2 mos

Drew elevations, site plans Filled out submittles and spec sheets

Saratoga Associates

Graphic Design Assistant

Saratoga Associates

LinkedIn
2008-7 - 2008-8 · 2 mos

Created a video portfolio to send to clients Photographed existing projects

Education

Carnegie Mellon University

Carnegie Mellon University

LinkedIn

Architecture

2009 - 2014 · 5 yrs
Carnegie Mellon University

Carnegie Mellon University

LinkedIn

Computer Science

2012 - 2014 · 2 yrs
Carnegie Mellon University

Carnegie Mellon University

LinkedIn

Architecture

2013 - 2015 · 2 yrs

Alex Fischer's Contact Information

Email

******@***.com

Phone

(**) *** ****

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