Alexander Shcherbakov
Game Producer
About
Seasoned Executive Producer and Game Director with 15+ years of experience leading the full lifecycle of game development, from concept to launch and live operations. Proven track record of founding and leading studios, managing distributed teams, and delivering over 15 published titles across PC, mobile, and emerging platforms. Combines strategic vision with hands-on execution across creative, technical, and business disciplines. Key Highlights: - 15+ Years in Games: Extensive experience as a lead producer and product owner, steering projects from initial concept through successful release and beyond. - Entrepreneurial Background: Founder and leader of multiple game studios, responsible for overall strategy, business development, and team building. - Diverse Project Portfolio: Shipped over 15 titles as a producer/product owner, plus numerous prototypes and outsourcing projects across different genres. - Full-Spectrum Skill Set: Unique combination of executive leadership, creative direction, and hands-on production skills, including modern AI-powered workflows. - Proven Remote Leadership: Expert in managing and motivating distributed, international teams across significant time zones. - Industry-Versatile Background: Additional foundational experience in gaming journalism and PR, having held positions as Editor-in-Chief and Head of PR for major publications and a leading publisher. Based in Novi Sad, Serbia. Extensive and successful experience managing fully remote, international teams across significant time differences (Europe/Asia). Open to remote or hybrid positions globally. Interests: music composer and YouTube blogger. Deep passion for Classical Studies (Greco-Roman history and philosophy).
Serbia
Novi Sad
Computer Games
Unity, Unreal Engine, Presentations, Sound Design, Music Composition, Outsourcing, Software Development Outsourcing, Outsourcing Management, Product Development, Product Design, Generative AI Tools, Artificial Intelligence (AI), UI/UX, Graphic Design, Video Editing, PC Games, Project Management, Product Management, Public Relations, Media Relations
Experience

Game Producer
Dreamlore Games
An independent solo-studio, leveraging generative AI for asset creation. I'm solely responsible for all aspects of production. Oedipus/Antigone (PC/OS, 2024) Steam: https://store.steampowered.com/app/2990730/OedipusAntigone/ Video: https://youtu.be/nBT-j2w8QOs Space is Red (PC/OS, 2025) Steam: https://store.steampowered.com/app/3357480/Space_is_Red/ Video: https://youtu.be/Qi9Ptxgz8P8

Executive Producer, CEO
PROJECTS: Beacon Runners (Mobile) Video: https://youtu.be/EnKAN5kbPis Great War Mechs (Mobile) Video: https://youtu.be/PrrJHBE3Dt8 Speed Kills (PC & Mobile) Video: https://youtu.be/vbHpqctkV5s Chaos Domain (PC & Mobile) Video: https://youtu.be/e8JzaLyh9IA Swords & Some Magic (Mobile) Video: https://youtu.be/_nZCnTJA7LY Stalin vs. Martians 4 (PC) Video: https://youtu.be/76oMJJa5ux4 Plus outsourcing work on a number of projects, unreleased prototypes, consulting, etc. Including: The King in Yellow (PC), as an external producer Video: https://youtu.be/Wtivid-Es9Y Behold the Man (PC) Video: https://youtu.be/UjqwdkSnlXA Mortido (PC), as an external producer Video: https://youtu.be/lCigIqlDmXg Producer, product owner and creative director on all of the abovementioned projects (with the exception of projects marked as “external producer”). Which includes all of the vision/concept, narrative (where applicable), high-level game design, etc. All of the projects on this list were developed with Unreal Engine.

Executive Producer, CEO
Dreamlore Games
Established the studio and led the development of pioneering anime-style visual novels for the Russian market (Book of the Dead, Red Space, Eugene Onegin). Directed the cult classic Stalin vs. Martians and its online iteration. Managed all creative, narrative, and business aspects.

Head of Public Relations
Akella
Moscow City, Russia
Head of the PR for one of the largest (back in the day) Russian publishers/developers.

Senior Editor
Gameland Publishing
Moscow City, Russia
Built foundational expertise in communication, media, and the gaming industry through progressive editorial and PR leadership roles at leading Russian gaming publications and a major publisher. Deputy Editor at GameLand Magazine – Managed editorial planning and contributed to flagship publication. Editor at Official PlayStation Magazine Russia – Oversaw content production for a major licensed brand. Freelance Contributions (2005–2013): Subsequently contributed featured columns and analytical pieces to GameLand Magazine, bridging the gap between game development practice and industry journalism.
Alexander Shcherbakov's Contact Information
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