Alexander Kofanov

Alexander Kofanov

Game Designer @ Game Insight

About

With over 10 years in game development, I've designed, written, developed, and released 19 games across mobile and PC platforms. I've also shipped more than 40 LiveOps events for Homescapes. 🕹️ 19 released games with over 3.5M organic installs - explore them at axelsonic.ru 👨‍💻 Currently a Technical Designer at Daily Magic, delivering LiveOps events for Homescapes 💡 Passionate about games from both sides of the screen - as a developer and a lifelong player

Country

Kazakhstan

City

Astana

Industry

Computer Games

Skill

Gameplay, Programming, Prototyping, Scripting, Video Games, Mobile Game Development, Writing, Concept Development, Unreal Engine, Game Mechanics, XML, Git, Mobile Games, Steam, Art Direction, Technical Design, Creative Writing, Game Development, Adobe Photoshop, Game Design

Experience

Game Insight

Game Designer

Game Insight

LinkedIn
2025-6 - Present · 1 yr 4 mos
Daily Magic

Technical Designer

Daily Magic

LinkedIn
2022-7 - 2025-6 · 3 yrs

“Homescapes”: shipped over 30 LiveOps events (Merge-3, Expedition, Season Pass, Redesign). • Cutscene Implementation: Assembled cutscenes, integrated and configured necessary assets. • Narrative Design: Wrote character dialogues with a strong focus on humor, created storylines for LiveOps events. • Game Design: Worked on content concepts for LiveOps events, assisted Game Designers with problem-solving. • UI Layout: Assembled UI layouts in Photoshop and integrated them into the game engine. • Level design: Built game maps and integrated related assets. • Lua Programming: Programmed character logic and worked with scripts.

Playrix

Game Designer Content

Playrix

LinkedIn
2021-2 - 2022-7 · 1 yr 6 mos

“Homescapes”, “Gardenscapes”: shipped over 10 LiveOps events (Season Pass). • Cutscene Implementation: Assembled cutscenes, integrated and configured the necessary assets. • Narrative Design: Wrote character dialogues with a focus on humor, created storylines for events. • Game Design: Worked on content concepts for LiveOps events. • Lua Programming: Programmed background character behavior in the meta gameplay.

Axel Sonic

Game Developer

Axel Sonic

2015 - 2021 · 6 yrs

Shipped 19 mobile and PC games. axelsonic.com • Programming in GML: Created prototypes, iterated quickly, and prepared code for release. • Game Design: Wrote concepts, conducted market research, gathered and incorporated player feedback, and developed core mechanics, tutorials, and other key gameplay aspects. • Narrative Design: Developed plots, wrote dialogues, and created characters, mainly for humorous visual novels. • Level Design: Designed and assembled game levels, primarily for puzzle games. • 2D Art Design: Created game sprites, backgrounds, effects, and UI elements. • UI/UX Design: Developed intuitive and user-friendly interfaces, focusing on first impressions and the overall player experience.

Alexander Kofanov's Contact Information

Email

******@***.com

Phone

(**) *** ****

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