Alexander Kofanov
Game Designer @ Game Insight
About
With over 10 years in game development, I've designed, written, developed, and released 19 games across mobile and PC platforms. I've also shipped more than 40 LiveOps events for Homescapes. 🕹️ 19 released games with over 3.5M organic installs - explore them at axelsonic.ru 👨💻 Currently a Technical Designer at Daily Magic, delivering LiveOps events for Homescapes 💡 Passionate about games from both sides of the screen - as a developer and a lifelong player
Kazakhstan
Astana
Computer Games
Gameplay, Programming, Prototyping, Scripting, Video Games, Mobile Game Development, Writing, Concept Development, Unreal Engine, Game Mechanics, XML, Git, Mobile Games, Steam, Art Direction, Technical Design, Creative Writing, Game Development, Adobe Photoshop, Game Design
Experience

Technical Designer
“Homescapes”: shipped over 30 LiveOps events (Merge-3, Expedition, Season Pass, Redesign). • Cutscene Implementation: Assembled cutscenes, integrated and configured necessary assets. • Narrative Design: Wrote character dialogues with a strong focus on humor, created storylines for LiveOps events. • Game Design: Worked on content concepts for LiveOps events, assisted Game Designers with problem-solving. • UI Layout: Assembled UI layouts in Photoshop and integrated them into the game engine. • Level design: Built game maps and integrated related assets. • Lua Programming: Programmed character logic and worked with scripts.

Game Designer Content
“Homescapes”, “Gardenscapes”: shipped over 10 LiveOps events (Season Pass). • Cutscene Implementation: Assembled cutscenes, integrated and configured the necessary assets. • Narrative Design: Wrote character dialogues with a focus on humor, created storylines for events. • Game Design: Worked on content concepts for LiveOps events. • Lua Programming: Programmed background character behavior in the meta gameplay.

Game Developer
Axel Sonic
Shipped 19 mobile and PC games. axelsonic.com • Programming in GML: Created prototypes, iterated quickly, and prepared code for release. • Game Design: Wrote concepts, conducted market research, gathered and incorporated player feedback, and developed core mechanics, tutorials, and other key gameplay aspects. • Narrative Design: Developed plots, wrote dialogues, and created characters, mainly for humorous visual novels. • Level Design: Designed and assembled game levels, primarily for puzzle games. • 2D Art Design: Created game sprites, backgrounds, effects, and UI elements. • UI/UX Design: Developed intuitive and user-friendly interfaces, focusing on first impressions and the overall player experience.
Alexander Kofanov's Contact Information
Phone
Find the Right Leads
Find Verified Contact Data
What LeadContact does well
Find verified emails, phone numbers, and decision-makers with 98% accuracy.
Find Leads
Find the right people by company, role, industry, location, and more.
925M+ professional profiles

Find Emails
Access verified email addresses for your target contacts.
657M+ emails

Find Phone Numbers
Get cross-validated phone data from multiple top sources.
239M+ phone numbers

More Accurate. Lower Cost.
Find contact data in 1 tool with 98% accuracy
LeadContact integrates leading enrichment tools to deliver more accurate contact data—without paying for each one.
Great conversations start with the right contact.
It’s time to find yours.


