Alexander Ginglyatt
Publishing Game Producer @ Azur Games
About
Game Producer with 12+ years in mobile midcore and casual games. I led teams ranging from 5 to 300 people, built and led teams from scratch, and developed games from concept to successful operation. Some highlights: • Developed a game from scratch that sustained the company for several years until it was acquired by a major corporation • Grew game revenue by 50% during crisis without major traffic investments • Built a game development division from the ground up in a non-gaming company • Grown game design departments and improved metrics for major casual and midcore mobile titles My main skills are vision setting, team leadership, systemic game design, and live operations, with a strong focus on balancing creativity and business goals. I don't have direct experience with PC games, but I closely follow the market and am a passionate gamer of both mainstream and indie titles. My leadership, management, vision development, and budgeting skills would transfer well to PC teams. A bit about me: I love board and tabletop RPGs, read everything from classic literature to experimental prose, develop prototypes in my spare time, and enjoy running. Email: alex.ginglyatt@gmail.com Telegram: @the_changeling
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Russia
Computer Games
Game Development, Computer Games, Game Design, Mobile Games, Gameplay, Game Mechanics, LiveOps, Recruiting, Product Management, Concept to Launch, Strategic Planning, Research and Development (R&D), Design Direction, Market Analysis, Leadership, Project Managment, Social Games, Monetization, Social Game Development, Casual Games
Experience

Game Producer
Moscow, Moscow City, Russia
• Started as a Features Producer focused on the new features and game modes. Finished as a Producer of the whole game. • Designed and iterated on a new competitive game mode for Gardenscapes, which remains in active rotation to this day. • Strengthened the producer and game design leadership team, improving management and design efficiency. • Developed the game’s long-term strategy and participated in cross-project initiatives. • Created an experimental "Battle Royale" mode.

Game Producer
Moscow
• Built a game development team from scratch at a non-gaming company, establishing end-to-end production processes. • Developed and launched War Strike: Gunship Assault as both Producer and Project Lead, taking the game from concept to release. • Founded and scaled an R&D division, creating and playtesting multiple game prototypes to identify high-potential concepts.

Game Producer
Moscow, Russian Federation
• Defined the vision and led full-cycle development of new games, from initial concept through live operations. • Developed and launched Ghost Town Adventures, turning it into company’s top-performing revenue generator. • Built Wonder Way Tales from the ground up, delivering a profitable standalone title.
Alexander Ginglyatt's Contact Information
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