Alexey Maltsev
Product Manager @ Pearl Abyss Europe
About
Publishing Producer | Brand Manager | Communications Expert Hi, and welcome to my profile! With over 7 years in the gaming industry, I specialize in turning complex challenges into successful launches for PC and console games across Europe and North America. I thrive on leading diverse teams in fast-paced environments, managing everything from marketing to technical production. I’ve driven impactful results on high-profile projects like World War 3, Conqueror's Blade, and Warface Breakout. My goal is to continue creating world-class gaming experiences and advancing the success of every project I work on. If you're: - A recruiter looking for a seasoned producer with a proven track record - Interested in discussing the future of game development and production - In the industry and just want to connect over shared passions Feel free to reach out and connect! I’m always open to exploring new ideas and opportunities. Game Production | Project Management | Live Ops | Launch management | FPS | AA+ Games
Netherlands
Amsterdam
Computer Games
Data Analytics, Live Service operations, Monetization, Gamedesign, Macroeconomics, Microeconomics, Calculus, Differential Equations, Mathematical Statistics, Release Management, Business Planning, Brand Management, Digital Marketing, Asset production, Video Production, Website production, Crisis Management, Influencer relations, Reputation Management, Product communications
Experience

Product Manager
Amsterdam, North Holland, Netherlands
- Analyzing and proposing improvements to Black Desert’s gameplay and monetization systems, using a data-driven approach to maximize revenue and player lifetime value - Consulting management on core game design changes, providing actionable recommendations backed by market research, player data, and competitive benchmarks - Research and development initiatives for potential new products and features within the Black Desert franchise, supporting the game’s long-term growth - Evaluating the performance of live updates, delivering insights and metrics to guide future content planning and optimization of the live service

Producer
Амстердам, Северная Голландия, Голландия
- Launched World War 3, transforming the project from a poorly received B2P product to a successful F2P launch - Overtook later stages of live operations for Conqueror’s Blade - Spearheaded the preparation for the launch of Atomic Heart, ensuring the necessary technical infrastructure - Managed the preparation for the launch of *Unsigned AA online FPS*, developing the strategy for EU and NA markets and working with the devs on the content production pipelines - Led the narrative design projects contributing to the world-building of MY.GAMES titles

Brand Communications Manager
Москва, Москва, Россия
- Managed marketing for Warface: Breakout, the first MY.GAMES B2P title - Responsible for global marketing budget as well as sourcing and collaborating with external creative and production agencies and freelancers - Produced engaging art and video content securing consistently high CTR for organic and paid media, storefronts, UA, and cross-platform marketing campaigns

PR-Manager
Russian Federation
- Responsible for the creation and execution of communication strategy for Warface, a top-grossing product of MY.GAMES ensuring 100+ articles and 7-12 mil impressions in Russian gaming media monthly - Spearheaded several major communication campaigns changing the perception of several VK products including MRAC Anticheat Other projects included: PUBG, Conqueror’s Blade, Skyforge, Archeage, Armored Warfare

Senior Strategic Consultant
Moscow
- Managed comms strategy for Blizzard Entertainment in Russia bringing them closer to Russian media landscape - Conducted 2 major offline events, supported 4 product launches, generated over 200 mil impressions over a 1 year period Other clients included: Henkel, IKEA Centres Russia, Novo Nordisk, Herbalife
Alexey Maltsev's Contact Information
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