
alex lv
pipeline td
About
14 years of experience Senior Lighting Artist, setting up light rig and templates for key shots. Technical Director for shading and lighting. Developed multi-passes shaders (ccgShader) in mental ray for VFX films. Developed shaders in Renderman for animated feature film. Pipeline Technical Director for asset, layout and stereo pipeline. Stereoscopic Supervisor and Artist for animated feature film. Possess a BE in Animation Technology (Software development and application) Download or watch Demo reel at http://www.lvyuedong.com/demo.html Or view the demo codes written in C++ and python at https://github.com/lvyuedong/demo
canada
montréal
motion pictures and film
stereo 3d, shaders, renderman, mental ray, nuke, python, maya, mel, rendering, lighting, special effects, texturing, shake, scripting, katana
Experience

lighting artist
moving picture company

pipeline td
cinesite

project manager and 3d artist
xinjiang oil logging
3D real-time oil logging software project, in charge of designing 3d style, interaction, modeling, texture and animation.

senior lighting artist
moving picture company
Responsible for the lighting rig of key shots. Assigning shots to the lighting artist, reporting to the leaders.

3d maya generalist
crystal cg international
I work as 3D Maya generalist to help delivered the digital rehearsal on time in London

vfx artist
crystal cg
Special effects for web design and advertising.

product manager
spectalchemy media
Product Manager for preschool education app on mobile platform by using Unity engine, responsible for assembling the team, setting technology direction, following the demands, leading the development of unity. The team mainly used AR technology and Unity engine to deliver CG animals content for interactive education on both iOS and Android platform

technical director and stereoscopic supervisor
crystal cg
* Developed mental ray shaders libraries for film production, used in Red Cliff, Money No Enough, Sophie's Revenge and some game videos. * Wrote RenderMan shaders for 3d feature animation film WTD(Where is the Dragon) and developed tools for RenderMan rendering pipeline and point-based workflows. * Developed stereoscopic tools for calculating interocular distance and percentage of parallax, and displaying 3D viewport in MAYA, to help 3d layout workflow. * Wrote Nuke scripts to support film composition and relighting, setup film templates and slating information. * Developed HDRI toolkit to joint and align HDR image sequences. * Color management for film post-production, especially handle LUTs for films. * Lighting and rendering in shots of Red Cliff and 3d feature animation. * 3d layouts for 3d animation and other projects.

senior 3d artist
creative & interactive group
Special effects for web design. Storyboard, design and editing for advertising.

fx animator
shanghai sfs digi-media co.ltd
* FX Animator for Merlin L'enchanteur, a feature animation of XD Production Co. (France). * Developed a rapid processing technique for displaying thousands of instancers like bees, using particle system and mel scripts based on linear algebra algorithm. * Special effects of smoke, magic effects, fire, and other physical phenomena.

fx animator
green glove digital technology
Special effects of water falling, dust, smoke fire, clouds, jet and other physical phenomena. Texturing.

stereoscopic director and artist, technical director
light chaser animation studios
As Technical Director, I mainly developed tools for asset, layout, stereo pipeline, also some tools for surface and lighting pipeline. As stereoscopic director and artist, I finished almost all of the 3D layout shots of Little Door God, Tea Pet and Cats, built the stereo pipeline, developed and improved the stereo tools.
Education
communication university of china
animation
Courses in Sketch, Painting, Mathematics, Cel Animation, Computer Graphics, Film, Design, Programming, Photography.
alex lv's Contact Information
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