Alex Elizarov

Alex Elizarov

Gameplay Engineering Intern @ Monolith Productions (WB Games)

Country

United States

City

Sammamish

Industry

Computer Games

Skill

Teaching, Game Design, Video Game Design, Dart, Flutter, Firebase, Cloud Firestore, Unreal Engine 5, Microsoft Office, Microsoft Excel, Microsoft Word, 3D Modeling, Piano, Microsoft PowerPoint, C, C++, Problem Solving

Experience

Monolith Productions (WB Games)

Gameplay Engineering Intern

Monolith Productions (WB Games)

LinkedIn
2024-6 - 2024-12 · 7 mos

- Worked on lowering script overhead by rewriting designer scripts from Lua into C++. - Created a custom map visualization system to allow QA, designers, and engineers to be able to clearly visualize all areas where game objects are located throughout the game world. - Created a custom map visualization system that allowed for content creators to be able to visualize the world streaming system. - Made several quality of life improvements to the in-game debug menu. - Worked on improving narrative systems for the upcoming Wonder Woman game.

Fenris Games

Creative Director

Fenris Games

LinkedIn
2023-12 - 2024-5 · 6 mos

- Leading direction of game where player plays as a human trying to lay their deceased wolf companion to rest - Ensuring that designers are properly supported in creating for the game - Working with producers, programmers, sound designers, and artists to ensure that everyone understands the vision and is working towards accomplishing it within the given time frame.

Fenris Games

Technical Director

Fenris Games

2023-6 - 2023-12 · 7 mos

- Worked on 17 person multidisciplinary team to create a narrative-driven third person action adventure game where the main character is able to shapeshift in Unreal Engine 5. - Ensured that dev team was properly supporting design goals and keeping asset pipeline for other team members smooth. - Worked closely with the Creative Director and Producer to ensure that tech and design feasibility were not over scope, so that deadlines were met and development was quick and smooth. - Implemented menu and player UI using UMG in Unreal 5 - Implemented player mechanics with Blueprints in Unreal 5. Player mechanics include shapeshifting between human and wolf forms, melee and ranged attacks for the human, dash and howl abilities for the wolf.

DigiPen Institute of Technology

Game 200 Teaching Assistant

DigiPen Institute of Technology

LinkedIn
2023-8 - 2024-4 · 9 mos

- Worked with sophomore students to help them create custom C++ engines and make sure that the tools created for the engine worked for the benefit of the designers

DigiPen Institute of Technology

Open World Admin Rover

DigiPen Institute of Technology

LinkedIn
2023-6 - 2023-8 · 3 mos

Redmond, Washington, United States

- Ensured that summer camps were running smoothly - Taught campers about creating video games - Filled in for various roles depending on what was needed

Unline

Full-stack Developer

Unline

2023-5 - 2023-6 · 2 mos

- Learned and used Firebase to create backend for mobile application on ios and android platforms for keeping track of user information - Learned and used Flutter and the Dart programming language to create a functional user interface for an application that allowed users to create and respond to spontaneous events in their area

Dreamlands

Technical Lead and Associate Producer

Dreamlands

2022-8 - 2023-4 · 9 mos

Redmond, Washington, United States

- Created custom C++ engine for top-down stealth game. - Created animation system, JSON serialization/deserialization, audio system, camera system. - Performed duties of project manager for dev team. - Led project and coordinated cross-disciplinary efforts of dev team, art team, sound team, and design team. - Worked alongside lead producer to ensure the game hit all requirements for submission.

Trowel and Error Studios

UI/UX and Gameplay Programmer

Trowel and Error Studios

2022-1 - 2022-4 · 4 mos

Redmond, Washington, United States

- Worked as a gameplay and UI/UX programmer to create a 2D platformer in a custom C engine. - Created all game UI. - Created an automatic saving/loading system for players to be able to pick up where they left off. - Developed player physics for platforming. - Helped other team members with level design.

AAA Studios

UI/UX and Gameplay Programmer

AAA Studios

2021-10 - 2021-12 · 3 mos

Redmond, Washington, United States

- Created a game engine for top-down isometric shooter. All work done in C. - Created UI/UX present within the game. - Worked on player movement and player-map interaction. - Worked on sound effects for various custom animations present within the game.

Luxoft

Data Engineering Intern

Luxoft

LinkedIn
2020-7 - 2020-10 · 4 mos

Seattle, Washington, United States

- Studied creating and using Docker containers and Python to manipulate data. Used Hadoop and map/reduce API to work with large data sets.

Luxoft

IoT Intern

Luxoft

LinkedIn
2019-5 - 2019-8 · 4 mos

Seattle, Washington

- Developed software interfacing with solar panel sensors and vaccine fridge thermometers with Azure IoT infrastructure. - Embedded IoT sensors in solar panels to maximize efficiency and presented to IoT personnel at Luxoft. - Delivered critical software components for upgrading vaccine fridge thermometers of a medical company to properly streamline data flow and obtain any required data from the sensors.

Education

DigiPen Institute of Technology

DigiPen Institute of Technology

LinkedIn

Computer Science and Game Design

2021-8 - 2024-12 · 3 yrs 5 mos
Purdue University

Purdue University

LinkedIn

Computer Engineering

2018 - 2020 · 2 yrs
The Bear Creek School

The Bear Creek School

LinkedIn
2008 - 2018 · 10 yrs

Alex Elizarov's Contact Information

Email

******@***.com

Phone

(**) *** ****

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