Adam Hebert

Adam Hebert

Principal Backend Engineer @ PLAYSTUDIOS

About

Professional software engineer since 2006. I've developed software in many languages, utilizing different philosophies. I really enjoy learning new technologies and enjoy solving problems. I have experience leading teams on projects and have worked with many different disciplines in my career. I feel blessed to have been able to work with great people throughout my career and I look forward to continue doing so! I really enjoy functional programming techniques with a heavy dependence on compile time type safety, immutability, and closed sets of data. I took a course in Haskell to help understand pure functional concepts better so I could apply them to other languages, where applicable. This was a big paradigm shift from earlier development. I find these methods to be far easier to build and change software effectively and safely, both initially and over time. These tools bring a new way of dealing with problems. For 7+ years, I have focused on server / backend related development. I've helped develop solutions for long-running products in .NET/Core and ASP .NET/Core including, but not limited to, player-specific features for a product, external services for features that can be accessed by a player linked between all products, multiplayer features for small and large amounts of players, creating external tools, and hotfixes, under fire, to unblock players when a system is performing incorrectly. I have experience in Azure utilizing WebApp, KeyVault, Container Registry, Azure Container Instances, API Management Gateway, etc. Prior to server development, I helped ship 19 games for mobile devices (BREW, iOS, Android), WebGL using Unity, and embedded platforms (Jakks Pacific Plug n' Play games). I helped ship two products using Unity near the end of my time there. I've had the privilege of working on a lot of fun IPs and many different hardware types. There were a lot of fun projects I was a part of there, one very neat one was working with raw data from accelerometers to build motion controls in games using an assembly language via interrupts to interpret the raw input. Professionally Used Programming Languages: -> F#, C#, C, C++, Objective-C, Python, Lua, VBA Professionally Used Tools: -> Visual Studio, Visual Studio Code, Rider, Git, Mercurial, Perforce, XCode, Roslyn (Analysis & Code Generation), Blender plug-in, Maya plug-in, XML, JSON Professionally Proficient Databases: -> Redis (lots of features including Lua transactions), Couchbase, MySQL Professionally Used Project Management Paradigms -> LeSS, Scrum, Kanban, Waterfall

Country

United States

City

Pflugerville

Industry

Computer Software

Skill

Video Games, Game Development, Perforce, Software Development, Programming, Mobile Games, Game Design, iOS development, Scripting, Scrum, C#, Python, Xcode, Objective-C, Unity3D, C++, Git, Visual Studio, OpenGL, Maya

Experience

PLAYSTUDIOS

Principal Backend Engineer

PLAYSTUDIOS

LinkedIn
2025-6 - Present · 1 yr 3 mos

United States

TruPlay Games

Lead Platform Engineer

TruPlay Games

LinkedIn
2023-10 - 2025-6 · 1 yr 9 mos

Austin, Texas, United States

TruPlay Games

Senior Full Stack Engineer

TruPlay Games

LinkedIn
2021-12 - 2023-10 · 1 yr 11 mos

Austin, Texas, United States

PLAYSTUDIOS

Principal Backend Engineer

PLAYSTUDIOS

LinkedIn
2015-8 - 2022-1 · 6 yrs 6 mos

Austin, Texas Area

-> Backend Technology Lead for Tournament System: Multiple engineers and other disciplines on the team. Supporting multiple simultaneous tournaments, 100,000+ concurrent players, auto-scheduling of tournaments, immediate view of player's position and surrounding neighbors -> Multiple Slot Machine Games Developed -> Backend Technology Lead for Azure Hosted Service for Multiplayer Slot Game -> Backend Technology Lead for myVIP Feature: Cross-product loyalty service for players -> Many other game features, research, and tools development -> Utilize C#, F# regularly -> Create and Develop Services using ASP .NET and ASP .NET Core utilizing .NET Framework, .NET Standard & .NET Core

Super Happy Fun Fun

Senior Software Engineer

Super Happy Fun Fun

2006-3 - 2015-7 · 9 yrs 5 mos

Austin, TX

Shipped Titles: - Lucky Duck Slots (iOS/Android - 2014) - Big Buck Hunter Pro: Tournament Edition (iOS/Android - 2013). - Star Wars Clone Trooper (Plug & Play TV - 2013). - Duck Commander (Plug & Play TV - 2013). - Bass Pro Shops: The Strike Pro Angler (iOS - 2012) - The Walking Dead (Plug & Play TV - 2012). - Big Buck Safari (iOS - 2011). - Big Buck Safari (Plug & Play TV - 2011). - Field & Stream Fishing (iOS - 2010). - UFC Undisputed 2010 (iOS - 2010). - 50 States (iOS - 2009). - Snowboarding TNT (iOS - 2009). - Big Buck Hunter Pro (iOS - 2009). - Big Buck Hunter Pro (Plug & Play TV Game - 2009). - DUI: The Long Ride Home (Windows Mobile 6 - 2008). - Ultimotion Swing Zone Sports (Plug & Play TV - 2008). - Tilt 2D (BREW - 2007). - 3D Tilt-A-World (BREW - 2006). - Axcess Search Alltel (Jumptap mobile search engine - 2006). Unreleased Titles: - UIKit menu heavy app populated through various server queries. (iOS - 2011). - Multiple mini-games game using the accelerometer and microphone. (iOS - 2009). - Gun Shooting Gallery minigame. (Embedded System platform - 2008). - Bowling Demo to showcase accelerometer and rendering knowledge. (Embedded System platform - 2007). - Bowling Demo to showcase accelerometer knowledge. (Windows - 2007).

Adam Hebert's Contact Information

Email

******@***.com

Phone

(**) *** ****

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