Abhay Solanki
Environment Artist @ Artmer Studio
About
Passionate and detail-oriented Environment Artist & Hard Surface Artist with over 4 years of professional experience in crafting immersive environments and high-quality props for games. Skilled in creating realistic assets using Maya, ZBrush, Substance Painter, Unreal Engine, and SpeedTree.Strong knowledge of UV optimization, modular asset creation, vertex blending, virtual textures, and procedural terrain generation using Gaea.I am always eager to push the boundaries of my skills, experiment with new tools, and contribute to AAA-quality projects. Open to remote opportunities where I can create visually stunning game environments!🔹 Specialties:✅ 3D Environment Art & Hard Surface Modeling✅ Unreal Engine – Materials, Blueprints, Vertex Blending✅ Foliage & Procedural Asset Creation (SpeedTree, Gaea)✅ High & Low Poly Modeling, UV Mapping, Texture Optimization✅ Modular & Reusable Asset Creation🎨 Software: Maya, Blender, ZBrush, Substance Painter, SpeedTree, Gaea, Houdini, Marmoset Toolbag🛠 Engines: Unreal Engine (UE5)🖥 Techniques: Hard Surface Modeling, Procedural Generation, PBR Texturing, UV OptimizationLet’s connect and build something amazing together!📩 Contact: [abhaysolanki622@gmail.com]
India
Delhi
Computer Games
Product Modelling, 3d art, Hard Surface Modeling, 3D Animation, Prop Making, Image Design, Online Graphics, Graphic Design, Poster Design, Product animation , Unreal Engine 4, Environment Art, 3D Production, Environment artist, Level Designer, LEVEL ART, Prop Art, Game Art, Concept Art, Texture Artist
Experience

Environment Artist
Tallinn, Harjumaa, Estonia
As an Environment Artist at Artmer Studio, I am responsible for creating high-quality, game-ready environment art for titles developed using the Dagor Engine. My role focuses on designing and implementing immersive, visually compelling environments that enhance both gameplay and storytelling. Key responsibilities include: Designing modular environments and assets optimized for real-time performance. Collaborating closely with art, design, and technical teams to ensure visual consistency and alignment with the project's creative vision. Integrating props and environment assets into the Dagor Engine while maintaining technical standards and performance benchmarks. Ensuring all assets meet artistic, functional, and gameplay requirements. Projects contributed to include War Thunder and Enlisted, focusing on large-scale, realistic environments.

Environment Artist
Turkey
Worked as a freelance Environment/Prop Artist for Leartes Studios, contributing to high-quality modular assets and game-ready props for real-time environments. Focused on delivering optimized and visually polished assets suitable for integration into Unreal Engine pipelines. Key Contributions: Created modular environment kits and props adhering to studio style guides and technical specifications. Produced high-poly and low-poly models, efficient UV layouts, and baked maps for real-time use. Textured assets using Substance Painter with a focus on realism, PBR workflow, and clean material definition. Ensured asset performance and visual quality through LODs and efficient polycounts. Collaborated with the team through regular feedback sessions and delivered assets within deadlines.

Environment/Prop Artist
Dubai, United Arab Emirates
Here I was responsible for AA Game Prop and also stylized game art Like weapons , props, vegetation etc. ● Working on Multiple Mobile Games Tittle (in house production) ● Creating 3d Asset and Concepts Art while working with Different art style

Environment Artist
Vancouver, British Columbia, Canada
Specializing in AAA game prop creation, I bring extensive expertise in implementing the Nanite workflow for props, clothing, and vehicles. With a focus on optimization and seamless integration into the Unreal Engine environment, I consistently deliver high-quality assets that elevate gaming experiences to new heights. ● Key Highlights: ● Procient in implementing the Nanite workow for props, clothing, and vehicles, ensuring optimal performance and visual delity within Unreal Engine. ● Skilled in crafting assets that meet and exceed industry standards for top-tier games, enhancing immersion and visual appeal. ● Successfully completed comprehensive environment set dressing using Unreal Engine 5, contributing to rich and immersive game worlds. Collaborated closely with the Art Director and cross-functional team members to incorporate feedback and rene work, ensuring alignment with project vision and goals. ● With a passion for creating immersive and visually stunning gaming experiences, I am dedicated to pushing the boundaries of game development and delivering unparalleled quality in every project.

3D Artist
B-FIT USA
Delhi, India
Abhay Solanki's Contact Information
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