Aakash Parameswaran

Aakash Parameswaran

Principal Game Designer | Game Systems, Economy & Live Ops Delivery @ Fable Fox

About

I’m a veteran game designer and studio lead who works hands-on on gameplay systems, progression, economies, and live ops for live service and systems-heavy games. I run Fable Fox, where I lead a senior strike-team studio, regularly embedding directly into partner teams to deliver principal-level design execution when studios need momentum before, during, or instead of permanent hires. Alongside delivery, I advise startups and early-stage studios through accelerators on game systems, live service strategy, and production readiness. Previously Lead Game Designer at BRON Studios and Ex-EA, where I worked on Disney Sorcerer’s Arena and Star Wars: Galaxy of Heroes.

Country

-

City

Canada

Industry

Computer Games

Skill

Game System Design, Game Economy Design, Live Ops Design, F2P Monetization, Strategic Partnerships, Team Management, Economy Design, UX Research, Live Ops, Decision-Making, Creative Problem Solving, Leadership, RPG, Narrative Design, Information Architecture, User Experience Testing, Usability Testing, Wireframing, Figma (Software), Pacing

Experience

Fable Fox

Principal Game Designer | Game Systems, Economy & Live Ops Delivery

Fable Fox

LinkedIn
2023-11 - Present · 2 yrs 11 mos

Toronto, Ontario, Canada

Led gameplay systems, progression, and live ops design across client and internal projects. Designed and balanced in-game economies, including F2P and Web3-enabled systems. Embedded directly into partner teams to deliver principal-level design execution aligned to sprint goals and production milestones. Delivered progression and economy systems supporting live-service retention and monetization goals. Collaborated closely with engineering, art, and product to ship systems under live-service constraints.

Fable Fox

Studio Lead & Strategic Partnerships

Fable Fox

LinkedIn
2023-11 - Present · 2 yrs 11 mos

Founded and led Fable Fox, a senior strike-team game development studio. Led strategic partnerships with studios, platforms, and accelerators. Built and mentored a cross-functional design team and oversaw studio operations.

Enchant. Gaming and AI Startup accelerator

Advisor

Enchant. Gaming and AI Startup accelerator

LinkedIn
2025-2 - Present · 1 yr 8 mos

Advisor to early-stage gaming and AI startups on gameplay systems, progression, and live service strategy. Provided AAA-level design guidance to help teams reach production and publisher-readiness. Supported founders on design validation, monetization models, and multi-platform strategy.

BRON

Lead Game Designer

BRON

LinkedIn
2023-2 - 2023-10 · 9 mos

Vancouver, British Columbia, Canada

Defined game design and UX vision for internal projects across PC, console, and mobile. Designed core gameplay loops and live ops plans to improve engagement and retention. Led game and level design on UEFN experiences and multiplayer maps. Achievement: Led early creative direction for a new IP, including gameplay systems and monetization strategy.

Electronic Arts (EA)

Game Designer I

Electronic Arts (EA)

LinkedIn
2022-5 - 2022-12 · 8 mos

Hyderabad, Telangana, India

Designed and balanced live ops, game modes, and characters for Disney Sorcerer’s Arena and Star Wars: Galaxy of Heroes. Used analytics to optimize content and features, improving retention and revenue KPIs. Mentored junior designers while collaborating cross-functionally. Achievement: Delivered live ops content that increased biweekly engagement and supported quarterly revenue growth.

Electronic Arts (EA)

Associate Game Designer

Electronic Arts (EA)

LinkedIn
2021-5 - 2022-5 · 1 yr 1 mo

Hyderabad, Telangana, India

• Designed UX improvements and new features for Disney Sorcerer’s Arena, enhancing usability and player retention. • Balanced game systems and developed live events and new characters to drive engagement and retention metrics. • Collaborated with teams to optimize the integration of gameplay systems into the broader product ecosystem. • Achievement: The August 2020 UX refresh resulted in significant player re-engagement and retention gains.

Glu Mobile

Associate Game Designer

Glu Mobile

LinkedIn
2019-12 - 2021-5 · 1 yr 6 mos

Hyderabad, Telangana, India

• Designed UX improvements and new features for Disney Sorcerer’s Arena, enhancing usability and player retention. • Balanced game systems and developed live events and new characters to drive engagement and retention metrics. • Collaborated with teams to optimize the integration of gameplay systems into the broader product ecosystem. • Achievement: The August 2020 UX refresh resulted in significant player re-engagement and retention gains.

Gameopedia

Video Game Analyst

Gameopedia

LinkedIn
2018-4 - 2019-12 · 1 yr 9 mos

Hyderabad Area, India

- Researched and Collected Business Intelligence on at least 6-8 games a day across all video game platforms and genres. - Further Researched and Analyzed those games based on game mechanics and monetization methods with more than 100 data points. - Discovered new trends in customer behaviours and converted that information into an understandable standard for Gamer Demographics in video games while using analytical thinking. - Determined new parameters and methods for analyzing games based on the company's requirements. Achievement: Awarded for adding the highest number of parameters and methods for game analysis.

Zatun

Game / Level Designer

Zatun

LinkedIn
2016-5 - 2016-7 · 3 mos

Ahmedabad, Gujarat, India

- Game Design on Sniper 3D Rust while Crafting more than 30 levels. A free-to-play mobile shooter game made on Unity Game Engine, available now on IOS, Android and Steam (VR). - Liaised with clients and understood the different requirements daily while getting a satisfaction rate of over 95%. - Plenty of interdisciplinary instances of collaboration and communication. - For the 2nd Video Game Project, Designed and Assembled 58 blocks of a city used for an open-world PC Simulation in the Unity Game Engine. Achievement: Sniper 3D Rust - Nominated for Mobile and Tablet Game of The Year at FCCI Frames and BAF Awards.

Virtual Walk

Founder/Designer

Virtual Walk

2014-12 - 2015-9 · 10 mos

Hyderabad

- Liaised with Clients for lead generation, networking, and outreach to generate new business opportunities. - Worked with interior designers in order to design and develop architectural visualizations on Unreal Engine 4. - Worked with a team of artists to Create environment art and implemented lighting. Here, I was involved in modelling, unwrapping and texturing. - Was involved in the Editing of the final video outputs on Adobe Premiere Pro. Achievement: Managed to start a company and broke even in the first 8 months.

Education

Abertay University

Abertay University

LinkedIn

Professional Game Development

2016 - 2017 · 1 yr
Backstage Pass Institute of Gaming and Technology

Backstage Pass Institute of Gaming and Technology

LinkedIn

Fine Arts with Game Design

2011 - 2015 · 4 yrs

Aakash Parameswaran's Contact Information

Email

******@***.com

Phone

(**) *** ****

Find the Right Leads
Find Verified Contact Data

Try with: Jensen Huang @ nvidia.com Click to autofill
LeadContact awards, five-star ratings, and GDPR compliance badges

What LeadContact does well

Find verified emails, phone numbers, and decision-makers with 98% accuracy.

Find Leads

Find Leads

Find the right people by company, role, industry, location, and more.

925M+ professional profiles

Find Leads
Find Emails

Find Emails

Access verified email addresses for your target contacts.

657M+ emails

Find Emails
Find Phone Numbers

Find Phone Numbers

Get cross-validated phone data from multiple top sources.

239M+ phone numbers

Find Phone Numbers

More Accurate. Lower Cost.

Find contact data in 1 tool with 98% accuracy

LeadContact integrates leading enrichment tools to deliver more accurate contact data—without paying for each one.

LeadContact Logo
Competitor Tools

All these = $289 per month

Great conversations start with the right contact.

It’s time to find yours.